DOOM lives! Wolfenstein: The New Order pre-order includes access to DOOM beta

In May 2008, id Software announced it was going to develop the next game in its best selling DOOM first person shooter series, which it called at the time Doom 4. Since then, a cone of silence has been placed on any news of the game, but today, nearly six years after it was first announced, there is confirmation that the next DOOM title is still alive.

id's parent company Bethesda Softworks sent out word that disc-based pre-orders for the upcoming first person shooter Wolfenstein: The New Order will include a code that can be used to get into the beta test for the next DOOM game. The game's official website has an FAQ about the DOOM beta offer, which states that the start of the beta itself won't happen until sometime after the release of Wolfenstein. There's no info yet on what will be included in the DOOM beta, nor which platforms it will support.

Wolfenstein: The New Order, based on another id Software game series, is being developed by MachineGames and will be released on May 20th in the U.S. and May 23rd in Europe for the Xbox One, Xbox 360, PS4, PS3 and PC.

The development of the next DOOM game is proceeding without one of its original creators. John Carmack, who co-founded id Software and created the game engines for all of the developer's games, including the DOOM and Quake series, left the studio in December to become the chief technology officer of Oculus VR.

Source: Wolfenstein: The New Order site | Image via Bethesda Softworks

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I Preorder Wolfenstein The New Order I want to play that game anyway and so I can have beta access to the next Doom game is why I actually preorder.

I'll be all over this. It may turn out to be rubbish, but I enjoyed every previous incarnation of Doom and hopefully will do so on the new one. As a previous commenter has stated, it will be interesting to see without JC on board, but hopefully the core of it is still there to keep be glued, with lights out, surround on, and waiting for the next big thing to jump out and scare the #### out of me.

They couldn't get D3 fun at all with JC on board. Why all of a sudden would they do it now after they lost the original crew that put together amazing titles like Quake2 and Quake3. Quake 4 sucked sh1t and was just Q3 with a new engine. id's failure has been a long-time in the making as they lost their foothold on cutting-edge.

Per the website, the platforms the beta will be available on stated as being unknown.

Why do I feel like PC will get shafted with this one?

I loved Doom and Doom 2 as well as Quake 1 & 2. I have fond memories of my first death matches in Quake 1. I might buy this just to get access to the new Doom.

I don't see myself playing an fps with a controller on PC. Since it is a Bethesda published game it will surely require a controller or heavy modding to be playable on PC so i'll have to pass.

Just watched the trailer for Wolfenstein. Yup, I can safely add Doom and Wolfenstein to my list of ruined franchises along with Thief, Battlefield, Sims, Splinter Cell, Rainbow Six, and many others.

Yeah, I've got the same feeling, just like with MGS:GZ, it basically screams upscaled last gen port. Can't wait to try the new DooM though.

good idea as i think this is the only way they are going to shift Wolfenstein, i played it at gamer con last year, the levels were really really poorly designed and the game was really boring it was one of the few stands where people didn't bother playing to the end of the allotted time.

Let it go.

Doom was awesome as 3D was out of this world in 1992! When you killed the bodies stayed. When you walked you bopped up and down. You could hide behind walls.

There was nothing like it.

Today quake 4, doom 3, whatever ID's other game (rage I think), are outdated.

One of the reasons Carmack finally left ID software is they have not done anything out of this world and innovated in several decades. OCoccus attemps to do something real.

Internet games and MMOs are considered modern until VR or some unknown technology comes into play. I do not want a 20 year old game with a modern engine.

I personally thought Q4 looked amazing for its time, same for Doom 3 most of the time.
Sure enjoyed playing those campaigns, played through Doom 3 about 4 times. Kept scaring me on some moments, few games make me shake or shock when something happens. Doom 3 was the last game to give me such an experience. Never got why it wasn't popular.

Can't wait, last Wolfenstein was great too, sure enjoyed playing it. Can't wait for these releases!

If i recall around the same time "Fear" was out and a better game, doom and quake were not bad though but nothing on the originals at least not in my personal opinion but then i grew up with the classic doom/quake.

I am sure there are people here that didn't play the classic games at release or around it but have played them within the last few years, i am willing to bet some of those if not most would say the classics are crap compared to doom 3 / quake 4.

I've played the original Wolfenstein 3D and Doom 1&2 back in DOS/Win3.11 days, played Enemy Territory from the first release until it died ~2 years ago. Played every Quake (and Unreal) since the first release as well, and even today I play 2 games, one is based on the Enemy Territory engine and one directly on the Q3 engine (I am aware ET runs Q3 too).
I sure enjoyed Q4, D3 and Wolfenstein that I played Q4 campaign twice (didnt finish 2nd time though), D3 4 times or so and Wolfenstein twice.
The games strongly represent their predecessors, I expected to be very dissapointed with Wolfenstein but I wasn't. They actually strongly represent their predecessors. Maybe to much.

sinetheo said,

Doom was awesome as 3D was out of this world in 1992! When you killed the bodies stayed. When you walked you bopped up and down. You could hide behind walls.

Original Doom and Doom II was crazy. I remember playing it back in school in about 1993. First time I'd ever seen network play and was totally blown away by it.. we then used to play it over the next few years on a very slow BNC based IPX network, and of course if you know about that sort of network technology it used to flood / broadcast across the whole network. The Network Manager always knew us kids were playing it and would come racing out of his office to come and give us a blocking, but he'd normally run into the room just in time to see a load of computers just booting into Windows 3.11 as we'd all hit reset about 30 seconds ago

Good news, bet the PC copy will have like 8gb minimum ram requirement or something silly though. Oh well worth a download still

Feel kinda shitty for Wolfenstein in this news topic as it's going to get overshadowed by Doom lol.

Vester said,
Good news, bet the PC copy will have like 8gb minimum ram requirement or something silly though. Oh well worth a download still

Feel kinda shitty for Wolfenstein in this news topic as it's going to get overshadowed by Doom lol.

Actually I would imagine it would be lower, considering ZeniMax Media acquired ID in 2009 I would say they'll keep spec to a reasonable spec.

Hello,

Thief000 said,
Wasn't it already? There was a leaked slide with all the Source Engine 2 projects a little while ago.

There isnt a official confirmation from Valve.

We'll never get it...they'll keep working on it until it's fit for showing, which will probably be never at the pace it has been going, but the slide showed that they are working on it, so it's basically confirmed, just like L4D3 is.

Thief000 said,
We'll never get it...they'll keep working on it until it's fit for showing, which will probably be never at the pace it has been going, but the slide showed that they are working on it, so it's basically confirmed, just like L4D3 is.

Who knows? Half-Life 2 was released pretty close to Doom 3. Maybe this will be the same? lol. doubtful...i know...

techbeck said,
Nice, hopefully it is better that D3.

Hopefully. Doom 3 had some fantastic hell-scape levels with some pretty classic FPS game play. I really enjoyed my first play through of the game back in 2004. Still, it had some rough edges such as the overuse of darkness and some really low quality textures (even for 2004). There was also the issue of it trying to be a horror style game, yet whenever you walked into a room every nearby monster would make its grunt to let you know it was there. More things jumping out at you unexpectedly would have help with the theme IMO.

DOOM 3 BFG edition applied the RAGE engine to the DOOM 3 game, but didn't make it much better. Apparently a player cast-shadow (which was possible in the original DOOM 3 and made a great special effect) was not possible with the RAGE engine. Kind of a step backwards.

id software's most successful games came from an era that craved good FPS gameplay over story telling. FPS games these days must have a good story to tell or a phenomenal online experience in order to be successful IMO.

Cyborg_X said,
D3 was utter crapola.

did you guys play doom 3 without listening to a single PDA recording, video disk and shooting friendly npcs before they said a word. Because that's the only way I can understand anyone saying this about doom 3.

Its got a better story than half life 1 and 2 put togeather with... an ending.

TPreston said,

did you guys play doom 3 without listening to a single PDA recording, video disk and shooting friendly npcs before they said a word. Because that's the only way I can understand anyone saying this about doom 3.

Its got a better story than half life 1 and 2 put togeather with... an ending.

+1

Doom 3 was awesome. Only problem was the spawning from behind problems, but other than that, loved it.

Not only that but quite disturbing. The only game that I have ever played that gave me a migraine. And I am no means sensitive to flashing lights.

ZipZapRap said,

+1

Doom 3 was awesome. Only problem was the spawning from behind problems, but other than that, loved it.

Spawning from behind problem? What do you mean?

PmRd said,

Spawning from behind problem? What do you mean?

You'd clear an area, and then hear the spawn sound and know that a demon is now behind you. Rinse-repeat for the whole game.

ZipZapRap said,

You'd clear an area, and then hear the spawn sound and know that a demon is now behind you. Rinse-repeat for the whole game.

The only problem is that you would hear them spawn. Made the game less scary.

I think I ended up with 2 rounds left in the pistol because picking up ammo of any kind was severely punished.

I bought my first 5.1 sound system for when Doom 3 was released. My opinion of John was changed somewhat by the "HOLY SWEET MOTHER OF S%^&!T" and "_BLOODY HELL_" moments.