Epic Games lets anyone use Unreal Engine 4 for $19 a month

Epic Games is letting anyone who wants to make a game with its newest Unreal Engine 4 tools do so right now under a new business model that could make it highly accessible. Today, the company announced that the full version of Unreal Engine 4 can be licensed for a subscription fee of $19 a month, plus 5 percent of revenues generated by any paid product that uses the engine.

Epic Games' announcement means that small indie teams can now access the full version of Unreal Engine 4 without having to spend a ton of money up front; the subscription can be canceled at any time. The engine is already being used by a number of major development studios, including Microsoft's Lionhead for the upcoming Fable Legends.

The release includes the Unreal Editor, with a number of free samples and game templates in its Marketplace, and the full C++ source code, which is hosted on GitHub. Previously, Epic released a version of Unreal Engine 3, called the Unreal Development Kit, that developers could use to release commercial games for a $99 upfront payment, plus 25 percent of the game's royalties if the revenue exceeded a certain amount.

In a statement about their new subscription-revenue business model, Epic said:

If your game makes $1,000,000, then we make $50,000. We realize that’s a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise!

Epic has also released a new video showing off some of the features in Unreal Engine 4, which supports Windows, Mac, iOS and Android platforms, with upcoming support for Linux. The subscription business plan does not apply to games that are being made for the PlayStation 4 and Xbox One consoles; developers will have to contact Epic to get more information on using the tools for those platforms. Earlier this week, Epic and Mozilla jointly announced that Unreal Engine 4 can be supported for web browser-based games using HTML 5.

Epic recently sold off its Gears of War game franchise to Microsoft for an undisclosed amount. The company has only announced plans for one upcoming game, the action-strategy title Fortnite, and has not offered much in the way of updates for the game since it was first revealed over two years ago.

Source: Epic Games | Image via Epic Games

Report a problem with article
Previous Story

Windows XP: What will likely happen on April 9th

Next Story

Microsoft: Pirated software with malware will cost businesses $500 billion in 2014

34 Comments

View more comments

_Alexander said,
So, if a group of people would want to make a free to play Unreal Engine 4 game, it would be $20 a month?

It appears it would be $20/month/per seat and when you or a group of people publish a game for sale they would take 5% of your gross revenue. If you do not want to pay a royalty or want other changes it appears they are able to do a custom quote for you. My guess if you have a large amount of capital and you are the sole developer or have multiple developers they can probably quote you for a floating or fixed seat license for a perpetual license + annual support, or a monthly subscription on seat.

Unreal tournament oh please oh please.

I miss the first one so much. I enjoyed it so much more than quake 3 due to the mods like freeze tag and the extra maps people made like the big bathroom while you are an ant in it etc.

UT 2003/4 meh I never really played it that much and didn't like it.

But I could use one similar to the 1999. So disappointed it was not compatible with Vista/7 :-(

sinetheo said,
Unreal tournament oh please oh please.

I miss the first one so much. I enjoyed it so much more than quake 3 due to the mods like freeze tag and the extra maps people made like the big bathroom while you are an ant in it etc.

UT 2003/4 meh I never really played it that much and didn't like it.

But I could use one similar to the 1999. So disappointed it was not compatible with Vista/7 :-(

what are you talking about? i do play UT99 in my windows 8.1 laptop...although it do have to make some tweeks because the framerate just skyrockets.

There is compatibility fixes for UT. Get OpenGL renderer, and set UT to run on 1 CPU to try to fix the speed issue. The actual problem is speed step and CPU speed ramping up and down and I thought I fixed that by setting it to a single cpu.

I run UT99 on Windows 7 and 8 with the OpenGL render and it works perfectly, no framerate problems or rendering issues.

yep that's what i do; i've played on a different box with Windows 7 and i haven't experienced any problems, so it depends the CPU used.

I know there's a bit of an issue with CPU parking with some 8 core AMD processors on Windows 7 but I thought a hotfix for that had been released ages ago?

Commenting is disabled on this article.