F.E.A.R. Extraction Point Final Wrap

Francis Choi the associate producer of F.E.A.R. Extraction Point, the expansion to F.E.A.R. updated his blog over at IGN and let us know what's been going on:

There hasn't been much time passed since Tim's last blog was posted about how we're at full speed so there isn't too much to write up on, especially since we've come to a close and the answer is no, we didn't just finish the expansion in a week's time. In terms of an actual update on the F.E.A.R. Extraction Point, now we're done and the only things left to do is continue to help promote the game, so we've actually slowed down quite a bit.

But it's good to have this much needed rest though after juggling the task of finishing the game as well as going on trips to help support the product in the PR sense. In the closing weeks of the project I was sent off to show F.E.A.R. Extraction Point to the European press over in Leipzig as well as go off to Dallas for another event, all while leaving Tim to do all the heavy lifting of actually finishing the game. Both were really great events where I had an opportunity to talk with the fans of the original product and see how excited they were to see the expansion pack as well as the 360 version of F.E.A.R.

My highlight of these events has to be getting the opportunity to meet the guys that run one of the longest standing F.E.A.R. fansites, and if allowed, here's a quick plug http://www.fearhq.com/ . These moderators have been running the site ever since they saw the E3 video from 2004 and have been supporting the game in as many ways as they possibly can, running contests and hosting as many files as they possibly can. Their support really has been second to none and it was great to see that Vivendi paid their way to the Games Convention. It's hard to count the number of copies that they have sold through their support, so paying their way is the least we could do. But getting the chance to meet them again was awesome as these guys are diehard fans of the game and I was very happy to show them what we've been working on since the release of F.E.A.R. and even happier that they liked what they played back then.

View: Full Blog @ IGN
Link: F.E.A.R. Homepage

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