Final Fantasy XIII Director: No DLC, 360 version fine, would like to remake VII

In a recent interview with SiliconEra, Motomu Toriyama, the director of Final Fantasy XIII, revealed some interesting tidbits regarding development and the future of the franchise. The most controversial issue surrounding XIII is the poorer quality Xbox 360 version, at which Toriyama claims it is only a difference in media encoding, and that except for the disc change the two experiences are the same.

When asked about potential downloadable content, Toriyama said that there are no plans for DLC as the game was designed to be a complete experience out of the box. Japanese dubbing, apparently, would require too much data due to lip syncing issues. Future plans include the already-announced MMO Final Fantasy XIV, as well as Versus XIII and Agito XIII, but XV hasn't entered into the planning stages yet. The possibility of future Final Fantasy games being in "true 3D" is something the team is interested in exploring, though it may be left for a future generation of consoles.

Perhaps most interestingly, Toriyama expressed interest in remaking Final Fantasy VII for current-gen consoles. The biggest issue seems to be a lack of manpower and development time, a statement echoed by other Square Enix employees. Yoshinori Kitase has said that it would need to be feasible to have it finished within a year, but that a game of VII's scale would take 3 to 4 times as long to develop as XIII.

Report a problem with article
Previous Story

T-Mobile USA to start selling iPhone?

Next Story

Apple now accepting iPad app submissions

33 Comments

Commenting is disabled on this article.

If I had to vote for best game to remake, I would say FF6 (FF3US)'s story trumps them all. Even though FF7 was a more commercial success as it was the first 'next generation' ff game, I found that ff6 was much more engrossing and fun to play. I still whip out the FF anthology PSX reissue to play it!

Squaresoft needs to start paying more attention to us PC users!!! FF7 and 8 were ok ports. Its unfortunate that 7 takes lots of tweaking to get working on xp/vista/7. however 8 still works fine

IF you can port 1-2 to iphone, you can surely port it to PC!!!!

I would really like to see a FF7 port for PS3. It would require a ton of work. As someone else has mentioned, other than the story line, they would have to redo everything. Maybe even voice it and that would take a while on it's own. So we have an unknown number of voice tracks, new 3d models, new town models, new world models, new vehicle models, new engine (yea... they will have to recode and port it so would technically be new). So yea alot of work.

A remake of FFVII is inevitable IMO. It's what a lot of gamers want and it's practically guaranteed to be a success anyway. Win-win situation.

tele-fragd said,
A remake of FFVII is inevitable IMO. It's what a lot of gamers want and it's practically guaranteed to be a success anyway. Win-win situation.

A remake, or more specifically a reset, where Cloud at last use Phoenix down in Aeris (then Aeris does not die) will be cool.
:3

Magallanes said,

A remake, or more specifically a reset, where Cloud at last use Phoenix down in Aeris (then Aeris does not die) will be cool.
:3

Well if they do remake it I highly doubt they will change the story line.

Nooooo They need to remake FF6!

More demanding, they need to make FFT into a movie! Duel between Gaffgarian and Ramza would be epic!

I think that the only FF game I have played all the way through was Final Fantasy Adventure for the original Gameboy.

I'm playing FF1 for the iPhone now and it is a lot of fun. FF2 is also available for iPhone so I'll probably play that one next. Got a long way to go until FFXIII. /sigh

A very humorous read... "The most controversial issue surrounding XIII is the poorer quality Xbox 360 version" Really... controversial?

I also notice that you've totally misunderstood the original QnA. He was only talking about the media encoding, not the game as a whole like you imply. If you read the article before you post it... at least understand it.

There were quite a few towns in FF7. They're easy to create from a bird's eye view cuz you only gotta render/model/texture what you see. However, in a 3D view, you gotta create EVERYTHING from a 360 degree point of view. That's a loooooot more work.

A remake would be sweet if they bring it to the PC. Im all for remaking old hits. As long as they dont leave us PC Gamers out. FF Tactics would be nice. So would Twisted Metal 2 !!

LGraves said,
A remake would be sweet if they bring it to the PC. Im all for remaking old hits. As long as they dont leave us PC Gamers out. FF Tactics would be nice. So would Twisted Metal 2 !!

Actually there was a port of FF7 for PC. It is quite old though and a pain to make it work on newer computers.

Ryoken said,
I want a remake of X.. And not just because my PS3 won't play PS2 games, though that is a major factor

Maybe they can do a release like God of War Collection but with FFX. That would be nice but not going to happen

Ryoken said,
I want a remake of X.. And not just because my PS3 won't play PS2 games, though that is a major factor
Why on earth does FFX need a remake?

necrosis said,
Why on earth does FFX need a remake?

Why on earth does FF7 need a remake?

Everyone has a FF they like a bit more from the others you know.

GP007 said,

Why on earth does FF7 need a remake?

Everyone has a FF they like a bit more from the others you know.


No need to get all defensive. FFX simply looks a lot better in comparison, as FFVII was created in the early days of the PS1. It also doesn't have as large of a fan base as FFVII, which is what really matters.

I mean, you don't do a remake because one individual actually liked a game like Darkstone for PS1.

dead.cell said,

No need to get all defensive. FFX simply looks a lot better in comparison, as FFVII was created in the early days of the PS1. It also doesn't have as large of a fan base as FFVII, which is what really matters.

I mean, you don't do a remake because one individual actually liked a game like Darkstone for PS1.

I wasn't being defensive, my point was that he shares the same opinion for a different FF. It's not about what's newer or looks better than the other one.

They've already done remakes of the original FF's for the DS and now iPhone, and those got minor touchups or just added nice FMVs.

If it was just a matter of remaking old AAA titles that sold good 10 years or more ago then every dev would be out there milking it. I'd have to think the creators at Square are much more driven to do something new then to just rehash a classic to please a set fanbase inside an already set fanbase as it is.

FFVII wouldn't take that long. They have the story, characters, the 3D models (Advent Children), etc. Take the FFXIII engine and tweak it a bit, but that shouldn't take too much time either. Seriously, this would be some of the easiest cash. Considering how much of the game they already have done, it's essentially the same as when they ported FFXIII to the Xbox 360 last year. I mean, if there was one game I would make just for fan service (and cash) alone, it would be a FFVII remake...

what said,
If it really was that simple, don't you think they would have done that by now?

SE would need to devote an entire team to this project, and as we all know, two teams have been working on FFXIII and Versus, among other projects. It's only a matter of time...logic dictates that this would be a much easier project to do versus starting from scratch.

what said,
If it really was that simple, don't you think they would have done that by now?

No, because they'd rather pump out a quick "remake" like the PSP games and the DS games. A remake for FF7 the way we'd expect it would take the same amount of time as any other FF project, minus the development of a new engine, since that isn't necessary at this point.

Elessar said,
FFVII wouldn't take that long. They have the story, characters, the 3D models (Advent Children), etc. Take the FFXIII engine and tweak it a bit, but that shouldn't take too much time either. Seriously, this would be some of the easiest cash. Considering how much of the game they already have done, it's essentially the same as when they ported FFXIII to the Xbox 360 last year. I mean, if there was one game I would make just for fan service (and cash) alone, it would be a FFVII remake...

Can't people just give this remake business a rest already? IF there was a need and a want to do it for real they would've, instead you get 3 new games in the FF 13 crystals universe or w/e. Two of which aren't even out, plus you have FF14 in the works.

Making quick little ports of older FF games to the DS/iPhone or w/e is fine, those really don't need much work. But to say a FF7 remake wouldn't take up much time because they "already have everything" is BS. They can't use the AC character models, you have any idea how many polys just one of those characters has? There's a reason they're using in a movie and not in a game. Tweak the FF13 engine? Is that all it takes? You have lots of stuff that needs to be redone, have people forgoten all the items, towns, characters, battle sequences and so on that need to be redone from scratch. It's not the same as "porting FF13 to the 360" You don't have any current gen models/game elements ready that you can just port over to a new 360/PS3 engine.

They HAVE to redo EVERYTHING from scratch, it's like making the whole game over. Who cares if they have the story? You think the story takes that long to write? I bet it was done in a few months while the whole game takes 3 or 4 years to do like they said.

FF13, a game that's very linear, doesn't have all the towns 7 and older FFs have, and is basically "smaller" took 3 years to make. FF7 is bigger overall, and would probably take even more unless they put a huge number of people on it. Cost management anyone? If they can pump out 3 or 4 games in the same time it'd take to redo FF7 which choice do you think they'd follow?

GP007 said,

Can't people just give this remake business a rest already? IF there was a need and a want to do it for real they would've, instead you get 3 new games in the FF 13 crystals universe or w/e. Two of which aren't even out, plus you have FF14 in the works.


Making quick little ports of older FF games to the DS/iPhone or w/e is fine, those really don't need much work. But to say a FF7 remake wouldn't take up much time because they "already have everything" is BS. They can't use the AC character models, you have any idea how many polys just one of those characters has? There's a reason they're using in a movie and not in a game. Tweak the FF13 engine? Is that all it takes? You have lots of stuff that needs to be redone, have people forgoten all the items, towns, characters, battle sequences and so on that need to be redone from scratch. It's not the same as "porting FF13 to the 360" You don't have any current gen models/game elements ready that you can just port over to a new 360/PS3 engine.

They HAVE to redo EVERYTHING from scratch, it's like making the whole game over. Who cares if they have the story? You think the story takes that long to write? I bet it was done in a few months while the whole game takes 3 or 4 years to do like they said.

FF13, a game that's very linear, doesn't have all the towns 7 and older FFs have, and is basically "smaller" took 3 years to make. FF7 is bigger overall, and would probably take even more unless they put a huge number of people on it. Cost management anyone? If they can pump out 3 or 4 games in the same time it'd take to redo FF7 which choice do you think they'd follow?

Yet western developers are able to put these games out in a timely fashion. The reason it took so long for FFXIII is because the game originally started out as a PS2 game using the FFXII engine. Then they had to make a PS3 engine from scratch, and then they had to make a 360 engine as well. You're right about some things though, like the AC models are obviously not useable (but modelers can at least use them as a reference). It's definitely *not* like porting to the 360. This project would definitely take at least 2-3 years to do, but not 3-4 times the development period for FFXIII.. that is complete bull****. IF (and thats a very big if) they actually thought it would take that long, then there is something seriously wrong with their way of doing things. Sounds very inefficient to me.

Edited by WICKO, Mar 19 2010, 8:53pm :

GP007 said,

Can't people just give this remake business a rest already? IF there was a need and a want to do it for real they would've, instead you get 3 new games in the FF 13 crystals universe or w/e. Two of which aren't even out, plus you have FF14 in the works.

Making quick little ports of older FF games to the DS/iPhone or w/e is fine, those really don't need much work. But to say a FF7 remake wouldn't take up much time because they "already have everything" is BS. They can't use the AC character models, you have any idea how many polys just one of those characters has? There's a reason they're using in a movie and not in a game. Tweak the FF13 engine? Is that all it takes? You have lots of stuff that needs to be redone, have people forgoten all the items, towns, characters, battle sequences and so on that need to be redone from scratch. It's not the same as "porting FF13 to the 360" You don't have any current gen models/game elements ready that you can just port over to a new 360/PS3 engine.

They HAVE to redo EVERYTHING from scratch, it's like making the whole game over. Who cares if they have the story? You think the story takes that long to write? I bet it was done in a few months while the whole game takes 3 or 4 years to do like they said.

FF13, a game that's very linear, doesn't have all the towns 7 and older FFs have, and is basically "smaller" took 3 years to make. FF7 is bigger overall, and would probably take even more unless they put a huge number of people on it. Cost management anyone? If they can pump out 3 or 4 games in the same time it'd take to redo FF7 which choice do you think they'd follow?


FF13 required a brand new engine, a brand new story, a brand new battle system, a brand new world style, brand new design, brand new models, brand new music, etc. This is why it took so long.


With the engine out of the way and a lot of assets already created (FF's traditionally have similar monsters and other things), that leaves content. They already have the story, the characters, the battle system, monsters, game design, almost a complete set of FMV assets from Advent Children that would be needed, music, not to mention the code (if they coded correctly, a lot of code could be dropped and tweaked pretty easy from the original FF7), voices for voice acting (again from Advent Children cast).

The only things that would require heavy work is creating the game models. They already have the engine, game design, and everything else.

Depending on the size of the team, 1 year could be feasible.

Edited by Xilo, Mar 19 2010, 8:38pm :

Xilo said,
Depending on the size of the team, 1 year could be feasible.

One of the most stupid things i've read, you clearly have no idea what you're talking about. To remake it in a year they'd have to set some kinda record for development team size.

They have to remake everything in the game using the new engine, the sound needs to be revamped too, they'd have to record dialogue... that is if you wouldn't mind the characters, which will have a slightly higher polygon count, just stand there and do nothing in convos, ****load of animations would be needed, new fmvs and probably a lot of stuff i have no idea about.

So 1yr? **** no.

Edited by Twisp, Mar 21 2010, 10:28pm :

Twisp said,

One of the most stupid things i've read, you clearly have no idea what you're talking about. To remake it in a year they'd have to set some kinda record for development team size.

They have to remake everything in the game using the new engine, the sound needs to be revamped too, they'd have to record dialogue... that is if you wouldn't mind the characters, which will have a slightly higher polygon count, just stand there and do nothing in convos, ****load of animations would be needed, new fmvs and probably a lot of stuff i have no idea about.

So 1yr? **** no.


You make it sound like they would work on 1 thing at a time and not simultaneously...
Like I said, look at all the stuff they already have for the remake. The only things they would need to do is:

1) Port old FF7 code to the new engine. If they were smart back then, all the main code shouldn't be tied to the graphics engine anyways.
2) Render the FMVs. They already have the models and assets to make those. Just a matter of actual animation and rendering.
3) Create the game models. A lot could be borrowed from FF13 and FF13-VS but will still need a good chunk.
4) Record dialogue. They already have the voice actors and the scripts. Granted, the dialogue would probably need a refresh.

That's really the only things that would need to do. A big chunk of stuff from Advent Children and FF13 and FF13-VS can be used. That's including music and sound effects. The FF7 music was pretty much entirely updated for the movie and for other projects. They also wouldn't need to look for new voice actors. The only things that would take a good chunk of time are 2 and 3.

Porting code is generally easy as hell. Rendering and modelling takes the longest. Recording dialogue might take a couple months. But that's really all that is needed to do.