First Fallout: New Vegas details emerge

The teaser trailer for Fallout: New Vegas was released mere days ago, and it seems as though the first info for the game is already coming. According to All Games Beta, the latest issue of PC Gamer has had the first look at the Obsidian developed title, releasing the first details on the next game in the Fallout universe.

The magazine details the following information:

  • There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn’t instant etc. Normal mode is more similar to Fallout 3 gameplay.
  • The storyline is focused on the New California Republic vs. Caesar’s Legion vs. New Vegas residents.
  • You are not a vault dweller but are given a Pip-Boy by someone who is one.
  • There is a screenshot of a vault suit as well.
  • There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
  • There are special moves for melee weapons in VATS – specifically a move for a golf club called “Fore” which seems to be a groin shot.
  • The Hoover Dam is in the game and is supplying electricity to the city.
  • There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion.
  • The Geckos are back.
  • There are both dumb and intelligent super mutants, including the elite Nightkin.
  • Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
  • Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger
  • The only picture of New Vegas itself is concept art and not a screenshot
  • Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
  • A character generation shot showing a “vigor machine” instead of the skill book
  • NCR base is the McCarran Airport, Caesar’s Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless revue is mentioned as being in the latter.
  • NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger
  • Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a conversation about explosives where appropriate.
  • There is a Reputation system in addition to Karma.

Fallout: New Vegas is "not a sequel to Fallout 3, it's just another game in the universe." The game is set to hit store shelves in Fall 2010 for the Xbox 360, PlayStation 3 and PC. 

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I have been keeping a close eye on this ever since I heard about it last year. Looking forwards to this one. I hope there will be add-on packs as they done with FO3.

When it comes down to it, Obsidian didn't finish the job on several of its last games and didn't meet the proper deadlines. I just think it's a huge slap in the face to Bethesda that they didn't get this game. Now, if they refused to take on the new game then shame on them.

"There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders."
Really? does it say in an article or is that based on screenshots? the one in the screenshot looks like it has a wig...

also lore says supermutants are gender less, actually, the super mutant companion in fallout 3 is a female, or was rather...

IMHO :Fallout 3 is one of those games that have everything, from comedy to tragedy, from mutants to vampires and from your personal "mutt" to your very own slave.

Magallanes said,
IMHO :Fallout 3 is one of those games that have everything, from comedy to tragedy, from mutants to vampires and from your personal "mutt" to your very own slave.

yes. I think that's what made it great! I spent countless hours playing that game and all of the addons. I wonder how new vegas will be with addons? Will they even bother with them?

Since Obsidian is making this game, and they did terrible jobs with KOTOR 2 and NWN 2, I am not excited that this game is going to have good support, be finished, or have working mod tools. With KOTOR 2, Obsidian showed that they did not have the skill to make a game over multiple platforms. Also, the mods tools for NWN 2 were extremely difficult to work with. Too bad that Bethesda did not get this game again.

grewnd33 said,
Since Obsidian is making this game, and they did terrible jobs with KOTOR 2 and NWN 2, I am not excited that this game is going to have good support, be finished, or have working mod tools.

I am hoping this does not come true. Personally my favorite game series. Cant wait. Will definitely be buying it when it comes out regardless of what the reviews say.

grewnd33 said,
Since Obsidian is making this game, and they did terrible jobs with KOTOR 2 and NWN 2, I am not excited that this game is going to have good support, be finished, or have working mod tools. With KOTOR 2, Obsidian showed that they did not have the skill to make a game over multiple platforms. Also, the mods tools for NWN 2 were extremely difficult to work with. Too bad that Bethesda did not get this game again.

KOTOR 2 was screwed up by Lucasarts, who refused to give Obsidian a few more months to finish and polish the game. NWN 2's technical problems were caused by Bioware's engine. Since Mass Effect and Dragon Age, Bioware has been using a modded Unreal 3 engine which doesn't suck nearly as much.

Edited by toadeater, Feb 11 2010, 9:37pm :

grewnd33 said,
Since Obsidian is making this game, and they did terrible jobs with KOTOR 2 and NWN 2, I am not excited that this game is going to have good support, be finished, or have working mod tools. With KOTOR 2, Obsidian showed that they did not have the skill to make a game over multiple platforms. Also, the mods tools for NWN 2 were extremely difficult to work with. Too bad that Bethesda did not get this game again.

I do believe the reason for this is because they are really busy with Brink at the moment and concentrating on develping GUIs game. Brink will be awesome when it's finished.

There is more information since the above:

We've learned a bunch more information about Fallout: New Vegas from the PSM3 article. Check out the list below:

•It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
•Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.
•Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).
•The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.
•There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.
•NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't not mentioned in the presentation.
•"In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
•When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.
•The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
•Electrical power is key in the faction struggle.
•Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
•The soundtrack will blend "Rat Pack style tunes with more Western numbers".
•New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.
•On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

Source: http://www.duckandcover.cx/forums/viewtopic.php?t=23710

Sweetness! I'm actually on my third fallout 3 game (trying to beat it with all expansions included). I hope New Vegas rocks as well. :)

agreed, the level of "intelligence" with the characters in fallout 3 was really well done look forward to this. the only complaint, which isn't much of one because in a way it added to the game, was how large the world was...it took forever to get places.

I loved Fallout 3. I actually prefer it to the original game. The way the NPC's did unexpected things and appeared in all manner of places (Which were probably bugs, to be honest. But hey!) interested me greatly.

I enjoyed wandering around and just finding NPC's shooting amongst themselves, and such. Definitely looking forward to this game.

Quick Shot said,
I think one of the reasons for the subway in F3 was to make the game play longer.

Well that and most of the subways were modeled after the real DC system. I liked the realism and I got through my first playthrough without barely having to go in the tunnels. But then again, I also didn't have to do the Galaxy News Radio quest my first time through either... I think I was able to use speech to talk the info out of someone and skip ever meeting Three Dog, when he ended up as one of my favorite parts!

I'm hoping this will be a tighter experience than its predecessor, getting lost in subways that all look the same for 1/2 of the game was fail.

Yeah, the subway system was damn annoying, but I can understand why it was there.

I hope you can get the wig and glasses off of the super mutant, I want my character to look as silly as possible.

08993 said,
I'm hoping this will be a tighter experience than its predecessor, getting lost in subways that all look the same for 1/2 of the game was fail.
They became boring a little bit for me, but I sure enjoyed them as well. It added more realism as you needed to move underground because the streets were destroyed, IMHO.

However, they should have made them more different, like add more types of enemies in them, different disasters in them, etc.

I liked VATS, but maybe if they add an option to not use it, it woluld be better for me.

08993 said,
I'm hoping this will be a tighter experience than its predecessor, getting lost in subways that all look the same for 1/2 of the game was fail.

I loved F3 but I agree, the experience wasn't very good overall, needs immersion, they should check how Bioware does RPGs and copy the excellent cutscenes and amazing voice acting, the 5 people doing voices for the entire game becomes lame after a few days.

The_Decryptor said,
Yeah, the subway system was damn annoying, but I can understand why it was there.

I hope you can get the wig and glasses off of the super mutant, I want my character to look as silly as possible.

yeah I kept getting lost all the time which was really annoying. But the developers did put some signs on the walls like GNR here -> which I did not notice until I played it again... :)