First look at Battlefield 3: Close Quarters

EA has released a trailer and a whole new batch of screenshots for the upcoming Close Quarters DLC for Battlefield 3. The new maps take players out of the vehicle laden open areas the Battlefield series is famous for and puts them up close and personal in, well, close quarters.

The new DLC promises to bring a whole new level of destruction to the indoor locales, and if it delivers anything like what's shown in the trailer, it won't disappoint. EA is dubbing the impressive looking new system 'HD Destruction.'

While current indoor focused maps like Operation Metro don't display much in the way of destruction, not to mention getting some harsh criticism for the stalemates they tend to cause, Close Quarters will hopefully change this.

Rather than strategic lone-wolfing or team based raiding exercises, this new batch of maps is designed for only 2-16 players, a far cry from the 64 player extravaganzas the game is capable of supporting, and we'll have to wait and see whether or not straying away from the usual formula is a good idea.

Close Quarters is due to roll out this June, with the PlayStation 3 version coming a week earlier than other platforms. Hopefully it'll be better than Aftershock.

Images via EA

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This is seriously the funniest thing ever. You crack me up, EA, but April fools is still a few weeks off.

AHAHAHAHA, guys you seein' this!? Battlefield, confined to a building? I nearly just laughed myself out of my chair.

(Yeah, there goes what little hope I had left for Battlefield. It is now "CoD with better graphics")

Reacon said,
This is seriously the funniest thing ever. You crack me up, EA, but April fools is still a few weeks off.

AHAHAHAHA, guys you seein' this!? Battlefield, confined to a building? I nearly just laughed myself out of my chair.

(Yeah, there goes what little hope I had left for Battlefield. It is now "CoD with better graphics")


Why does battlefield have to be vast and open? Clearly it has to have that aspect, not all battles are fought in big massive area's sometimes you have to get up close. I welcome a some new maps that aren't just slight variations like COD. You have big, medium and small maps.

The only thing I've complained about is the lack of game modes, Rush, Conquest or team death match. It's good but I would like a few more in there, also private servers.

Gaffney said,

Why does battlefield have to be vast and open? Clearly it has to have that aspect, not all battles are fought in big massive area's sometimes you have to get up close. I welcome a some new maps that aren't just slight variations like COD. You have big, medium and small maps.

The only thing I've complained about is the lack of game modes, Rush, Conquest or team death match. It's good but I would like a few more in there, also private servers.

We have the Bad Company brand for CoD-like gameplay mechanics. Battlefield is *supposed* to be a tactical game where teamwork is all but required, with large maps and mechanics that compliment the added distance.

Battlefield 3 bares none of these elements. In fact, the most efficient way to gain points (because that's the main objective of the game, right? Not winning, but points.) requires no team work at all. You go to a high vantage point, take your M98B, and rack up as many kills as you can.

BF3's biggest maps don't play well on more than 32 players. If THAT doesn't say something about how far the Battlefield franchise has fallen, I don't know what will.

I've read somewhere that it's also been confirmed that the new "Close Quaters" maps will also be playable with all game modes, althought I don't know how Conquest and Rush are going to play out on such a small scale.
The "Close Quaters" maps will also feature 10 new assignements for 10 new weapons, just like the "Back to Karkand" expansion pack.