First public Elder Scrolls Online gameplay footage debuts

While Bethesda Softworks has shown gameplay footage of The Elder Scrolls Online to select folks at E3 and other events, it had not actually shown footage of the upcoming fantasy MMO game to the general public. That changed today with the release of a new video that's designed to be the first in a series of clips showing the making of the game at developer Zenimax Online studios.

The over nine minute clip, posted on YouTube, showcases some impressive visuals from the game, which uses the distinctive art style that has been used in the older single player Elder Scrolls games. The development team also talks about many of the features in the game, including its player customization system, and its use of real time combat.

One thing that will make Elder Scrolls Online different than many other MMO games is that all of the players will be on one server. The game uses what the development team calls their Megaserver technology so that all players will be able to find one another without having to go to different servers.

The game is still early in development but Bethesda Softworks is aiming for a late 2013 launch date for the PC.

Source: The Elder Scrolls Online on YouTube

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14 Comments

ir0nw0lf said,
"Megaserver technology" -- Not exactly a snazzy, snappy name LOL.

It sounds like they do have multiple shards but instead of making you pick one the game "guesses" which one you should be on based on your friends, guild, etc. and lets you dynamically switch if you for example join a team with people from different shards. I does not seem like it all just one persistent world like with Eve Online which has everyone on a single shard at the same time (well technically there IS a different shard for China)

Asmodai said,

It sounds like they do have multiple shards but instead of making you pick one the game "guesses" which one you should be on based on your friends, guild, etc. and lets you dynamically switch if you for example join a team with people from different shards. I does not seem like it all just one persistent world like with Eve Online which has everyone on a single shard at the same time (well technically there IS a different shard for China)

Funcom already does mega server with secret world

I am strongly anticipating this, but.... I really think it is going to fall. Guild Wars 2 was a huge letdown for me (Thanks, ArenaNet) and I really don't want this to fail.

I can only hope they spend a ton of time on gameplay and the fun-factor of an MMO, which is longevity, and not forcing grinding to aid in that longevity. We will see..

EDIT: After watching the video... my expectations just sunk. It is basically following in the footsteps of every other failed MMO. Tired of the "everyone is effective at PvP, at any level!" crap. I am also not a fan of quest overload, which is exactly how they are designing it.

At least it won't be a huge letdown if it sucks, because my expectations are super low now.

Edited by Perfect72, Nov 8 2012, 6:37pm :

Perfect72 said,
I am strongly anticipating this, but.... I really think it is going to fall. Guild Wars 2 was a huge letdown for me (Thanks, ArenaNet) and I really don't want this to fail.

I can only hope they spend a ton of time on gameplay and the fun-factor of an MMO, which is longevity, and not forcing grinding to aid in that longevity. We will see..

EDIT: After watching the video... my expectations just sunk. It is basically following in the footsteps of every other failed MMO. Tired of the "everyone is effective at PvP, at any level!" crap. I am also not a fan of quest overload, which is exactly how they are designing it.

At least it won't be a huge letdown if it sucks, because my expectations are super low now.


That's pretty much the feeling my friends and I went through from the game being announced to when we actually started getting specific info about it. Initially we were super excited as an MMO seems the only way you could possibly do multi-player well for an Elder Scrolls game and then when we read the details we realized it's just another MMO just like the tons already out there with minor tweaks here and there and the Elder Scrolls lore pasted on. They are taking what is perhaps THE sandbox RPG and making it into a Theme Park MMO. :-(

Asmodai said,

That's pretty much the feeling my friends and I went through from the game being announced to when we actually started getting specific info about it. Initially we were super excited as an MMO seems the only way you could possibly do multi-player well for an Elder Scrolls game and then when we read the details we realized it's just another MMO just like the tons already out there with minor tweaks here and there and the Elder Scrolls lore pasted on. They are taking what is perhaps THE sandbox RPG and making it into a Theme Park MMO. :-(

I honestly wish they would have just gave Skyrim multiplayer capabilities. Letting friends team up and play the game. With all the mods out there, you can have a ton of fun. I wish Skyrim Online would have been successful.

Perfect72 said,

I honestly wish they would have just gave Skyrim multiplayer capabilities. Letting friends team up and play the game. With all the mods out there, you can have a ton of fun. I wish Skyrim Online would have been successful.


I don't think you can simply tack on multiplayer to a game like Skyrim. I mean the world is vast and it doesn't make sense to be running multiplier if your players are on opposite sides of the map. Plus you have the issue of time lapses when you sleep, fast travel, etc. Having a MMO hosted persistent server with the first person Skyrim interface is what we were expecting though. They probably could have reused most of the art assets from Skyrim since they are high poly and maybe even updated the Morrowind and Oblivion ones to get those regions in. The game already loads when you go in dungeons and such so making that instanced would be the logical step from an Elder Scrolls MMO. Radiant AI and Radiant Story also seem like natural fits for an MMO. Of course combat mechanics and skills will likely have needed to be tweaked for an MMO and Crafting would have needed to be greatly expanded but there is a strong foundation already in Elder Scrolls games for mechanics that would work great in a MMO but all that seems to be getting thrown out in favor of using more classic MMO mechanics (with minor tweaks) and putting the Elder Scroll lore on top of it. Personally I'd rather play a MMO with Elder Scrolls based mechanics and different lore than a classic MMO with Elder Scrolls lore. I don't play Elder Scrolls games because of their lore, I play them because of the sandbox world they provide for me so making it into a Theme Park MMO defeats the entire purpose of the game. (for me)

Asmodai said,

[snipped]

Err. I meant more like how Borderlands 2 handles multiplayer for Skyrim. Not like an MMO, but where 2 or 3 friends can join your game and you guys can go about and do quests, or fight each other, and whatnot.

That would have been completely fine with me. I will still try the MMO, but it wasn't necessary for me, just some sort of small multiplayer aspect would have been neat.

But I actually do play Elder Scrolls for the lore, I swear I know just about everything there is to know about Tamriel. So that is probably the biggest reason I am going to play the MMO, even if it does suck.

SSSikora said,
I have never played an MMO...this may be my first!

Should probably play WOW to establish a baseline. That's the king of Theme Park MMO's. Or if you're the rare breed that like sandbox then give EVE Online a try.

Looks cool but just looks like another mmo at this point, nothing jumped out at me and many parts quite reminded me of GW2.

So you pick armor type, weapon type, and class type .... and this defines your abilities.
Was hoping they had the classless just starting doing x to get better at it.

Has potential, curious if this will be F2P w/ Micro-transaction or subscription.

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