Posted by Marcel Klum on 24 February 2002 - 18:44 · 1 comment & 140 views
Urban Terror is a "total conversion mod" for Quake III Arena based on action and realism. Urban Terror is a completely free add-on to id Software's Quake III Arena.

Here's what's new:
  • client info was being corrupted by new team skins code; fixed
  • large amounts of data going to the server added in 2.4 removed (less server lag)
  • problem with bots fixed (the 999 bug)
  • follow enemy now works correctly with the /follow command
  • cg_deferPlayers now works correctly
  • unlocked r_gamma
  • added 4 new lock cvars
  • added small delay on zoomin that prevents snipers from gaining full accuracy immediately; this is to stop script exploits that let people fire accurately while unzoomed
News source: Urban Terror website
Download: Urban Terror beta 2.5 (3Mb)
Download: Mirror



Changes in version 1.0.9.4:

General:

- Raised the damage caused by hitting a Queen in the head.
- Fixed a bug where toggling your vision mode turned on the Environment Chrome display setting.

Multiplayer:

- Added the Queen and the Exosuit to multiplayer. The host can set these in the "Advanced" Host screen.
- Aliens may be set to molt into Queens after getting 1-10 kills in a row. Only kills made as an adult alien count as molt kills: kills made while playing as a facehugger or chestburster in Alien Lifecycle mode will not add to the player's total Queen Molting Kills. Dying resets the player's molting kills to zero.
- There may be 0-10 Exosuits in a level, though certain levels may support less than ten. Humans can enter or exit Exosuits by pressing the Use key. The Exosuit must be standing and have a little clearance behind it in order for the player to exit.
- Made several changes to smooth out player movement in multiplayer.
- Improved multiplayer respawn time.
- Added a new option to the "Advanced" Host screen: "Show Pop-up Names." When this is set to "Off" players will only see pop-up names when aiming at members of their own team.
- Added chat-line commands for the server controller to change some of the game's Advanced Host settings. The player who has entered the correct password with the " control [password]" command can now use the following commands in the chat window, which will take effect after the next level change.
- Added the display of the server's bandwidth setting to the Server Info screens. Note that this only shows the game setting chosen by the server's operator, and does not necessarily reflect the speed of their actual Internet connection.
- Removed the crosshair from the zoomed-out railgun.
- Removed the CD-key display from the Multiplayer Internet screen.
- Removed space bar level-end confirmation.
- Blocked a hack which allowed players to make themselves un-bootable by using special characters in their player name.
- Blocked a hack utility which allowed a player to move at accelerated speeds by changing their Windows system timer.
- Made it so that optional updates will not force the Sierra update notification window to appear.
- Fixed an occasional crash when refreshing the server list.
- Fixed a crash when displaying info screens at 1600x1200 resolution.
- Fixed a bug where only the first 32 start points were being considered when evaluating start points in MP; this could cause people to spawn at the same spot in leadworks, for instance. The code now limits the number of start points that will be evaluated to 100.
- Aliens can no longer get multiple headbites from a facehugged player.
- Aliens can no longer get health from a fading body.
- Fixed a bug where you would sometimes get a repeating pickup sound when running over certain pickup items.
- Fixed a bug where players might hear certain firing sounds continuing after the other player had stopped firing that weapon.
- Fixed a bug where your volume level would reset to the previous value when you respawned if you had changed it while playing multiplayer.
- Fixed a bug where the predator shoulder cannon could do double damage if fired in specific sequence.
- Fixed bug which prevented custom levels from showing up if they were in a .rez file. To display levels in the "Single Player--> Custom Level" menu, double-click avp2.exe, click the "Options" button, enter "+enableretaillevels 1" in the Command-Line field, hit "OK" to close the Options window and then hit "Play" to launch the game.




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Quote this comment Reply to this comment #1 Posted by Robert_Hague on 28 Feb 2002 - 23:31
Whats the ping like for slower connections? It was a bit high in previous versions.
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