Set in occupied Europe during the second world war, you under take the role of Lt. Mike Powel from the American 2nd Rangers. Taking on six intense missions, each with at least three levels, you snipe, fight, and sneak your way deeper into enemy territory.
Based on the Quake III engine, expectations of this game where high, even before the first demo was released. Normal for a big game these days, but have you ever seen so many fan sites for a single game?
Allied Assault was created by 2015, and follows in the line of Medal of Honor and Medal of Honor Underground. Allied Assault is by far the most popular and up to date of the three. With amongst some of the most realistic scene settings and character animations yet, Allied Assault is the future of gaming. Snip from the review:
"If only real life was this detailed and with 1˝ gigs of game it shows the guys at 2015 really did their job when they worked on the game. The only problem I found is the fact that the game is really a bit ahead of it's time with graphics. Even on my Geforce 4 MX 440 I had FPS lag. Yes you heard right even on a GF4 I had lag and no it wasn't my CPU or HD. It was my graphics card. The only way I really found of really fixing the problem was to go into the video settings and lower them a few."
View: Medal of Honor: Allied Assault Review @ Geekshelter
Based on the Quake III engine, expectations of this game where high, even before the first demo was released. Normal for a big game these days, but have you ever seen so many fan sites for a single game?
Allied Assault was created by 2015, and follows in the line of Medal of Honor and Medal of Honor Underground. Allied Assault is by far the most popular and up to date of the three. With amongst some of the most realistic scene settings and character animations yet, Allied Assault is the future of gaming. Snip from the review:
"If only real life was this detailed and with 1˝ gigs of game it shows the guys at 2015 really did their job when they worked on the game. The only problem I found is the fact that the game is really a bit ahead of it's time with graphics. Even on my Geforce 4 MX 440 I had FPS lag. Yes you heard right even on a GF4 I had lag and no it wasn't my CPU or HD. It was my graphics card. The only way I really found of really fixing the problem was to go into the video settings and lower them a few."
- New CVARS:
- Added "serverversion", can be set to '1108' to view/re-record old demos.
- Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).
Bug Fixes:
- Fixed incorrect WonID logging.
- Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
- Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
- Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
- Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
- Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
- Fixed relay proxies reporting wrong spectator/slots numbers in
multiplayer/LAN menu.
- Fixed DMC powerup bug where the invisibility ring would make people glow red.
- Fixed rcon bug in HLTV.
- Fixed delay being reset to default value during changelevel.
- Fixed a problem with propagating HLTV banners.
- Fixed client freeze on exit.
- Fixed framerate problem on some ATI video cards.
- Fixed MaxPing filter not being saved correctly.
- Fixed sky box bug.
- Linux: Fixed server using 64 MB more memory than it needed to.
- Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
- Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode

Last edited by 2 on 03 Jun 2002 - 13:47
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