Operation Na Pali is a singleplayer modification for Unreal Tournament by Team Vortex.
Fixes: 1.20
-Not working scripts in NP02DavidM fixed
-Coop Problems in NP17Chico and NP18Chico fixed
Fixes: 1.10
Maps:
-'Cannot get out of the prison' bug in map 2
-Small fixes in map 8
-Fixed Hole in map 9
-Game doesnt crash anymore in the end of map 17
-Coop fix for map 22 (translator messages were not available)
-Fixed Hole in map 23
-Fixed floating player in intro
-Difficulty settings now work correctly.
-Hack-fix for conversation in np34atje.
-Having decals disabled no longer leads to performance bugs. Rather, ONP will inform you to turn decals on... Failure to enable decals will prevent dynamic footstep sounds from working.
-Inventory disappearing in some maps when loading a saved game.
Co-op:
-Fixed jet becoming player model bug.
-Fixed incorrect shieldbelt mesh bug.
-Items no longer respawn.
-Fixed rediculous score loss on players being killed by lasers, lava, etc.
-Fixed players not being able the character's talk.
-Fixed translocator touching bugs.
-After beating np35mclane, the server will now cycle back to np02davidm (and not go to the outro movie)
Other:
-Fixed "Not available" mesh orientation for heavy trooper model.
News source: PlanetUnreal
Download: Operation Na Pali 1.20 full or Update (158Mb or 18Mb)
Fixes: 1.20
-Not working scripts in NP02DavidM fixed
-Coop Problems in NP17Chico and NP18Chico fixed
Fixes: 1.10
Maps:
-'Cannot get out of the prison' bug in map 2
-Small fixes in map 8
-Fixed Hole in map 9
-Game doesnt crash anymore in the end of map 17
-Coop fix for map 22 (translator messages were not available)
-Fixed Hole in map 23
-Fixed floating player in intro
-Difficulty settings now work correctly.
-Hack-fix for conversation in np34atje.
-Having decals disabled no longer leads to performance bugs. Rather, ONP will inform you to turn decals on... Failure to enable decals will prevent dynamic footstep sounds from working.
-Inventory disappearing in some maps when loading a saved game.
Co-op:
-Fixed jet becoming player model bug.
-Fixed incorrect shieldbelt mesh bug.
-Items no longer respawn.
-Fixed rediculous score loss on players being killed by lasers, lava, etc.
-Fixed players not being able the character's talk.
-Fixed translocator touching bugs.
-After beating np35mclane, the server will now cycle back to np02davidm (and not go to the outro movie)
Other:
-Fixed "Not available" mesh orientation for heavy trooper model.
A small band of network administrators blockaded themselves inside the Belgian network operations centre on Friday, and have been keeping the network ticking over ever since.
Graham Kinsey, volunteer press officer for the Ebone workers, said that they could hold out for up to another week if need be.
"The police haven't been sent in to try and forcibly remove us yet, but we know that the administrators are keen to start ripping out kit to sell on as soon as possible," he said. "If that happens, the network will just be ripped apart.
"We are on friendly terms with the company which provides our phone services, so we have phones indefinitely. If they cut the power we have a diesel generator which is good for maybe six or seven days.
"We just want to give our customers enough time to come up with a contingency plan."
Kinsey explained that, because the bankruptcy has happened so quickly, KPNQwest and Ebone customers have not had enough time to sort out an alternative provider.
"Customers are supposed to be moving over to Colt, but that hasn't happened yet," he said. "So if KPNQwest shuts down tomorrow, that's it. All its customers will lose their internet access."
The immediate future of web access for many European users now hinges on talks going on between KPNQwest and its creditors at this very moment. If those which have said they will pay up, do pay up, an internet meltdown may be averted.
The problem is compounded by the situation in Belgium. If the Ebone network goes down at the same time, European connections to the internet could be partially crippled.
"The outcome is looking about 50/50 at the moment," said Kinsey.
No one from the management side of KPNQwest was available for comment.

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