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Game Developer Salary Survey

Marcel Klum   on 19 June 2002 - 14:58 · 17 comments & 3202 views

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Game Developer magazine has published the results of its annual game developer salary survey in the July 2002 issue. The survey indicates that the game development industry has remained healthy despite the downturn in the overall U.S. economy.

"Games are becoming an ever greater force in mainstream entertainment and culture, and with this trend comes increased interest in career opportunities in game development," said Jennifer Olsen, Editor-in-Chief, Game Developer magazine. "And because game development combines both entertainment and high- tech, the industry is well positioned to thrive in a variety of economic conditions."

Survey highlights include:
  • The average game programmer salary is $66,000.
  • A technical director with 6 or more years experience earns an average of $104,000.
  • Game artists earn an average of $61,000.
  • A game designer with one year of experience earns an average of $52,000, with the highest salary reported at $300,000.
  • Game producers earn an average of $76,000.
  • Developer salaries are highest in California and Texas, where game development studios tend to cluster.
  • Women in the game industry fare better than women in other industries, earning 89 cents on the dollar, exceeding the national average of 76 cents.
News source: Yahoo


So Sun plans to give away for computers that run Windows, Linux and Unix operating systems from Hewlett-Packard Co. and IBM a basic version of its application server, a type of backbone software that runs custom applications necessary for web services and communicates data between applications.

If it succeeds, developers wooed by free software will create programs for its systems, rather than Microsoft's.

"We are going after the .NET developer and deployer and the Linux community developer and deployer," said Marge Breya, vice president of the Sun ONE software division.

"What we're really trying to do is bring together these three developer communities into a consolidated Java web services ignition, if you well," she said.

Santa Clara, California-based Sun is a former Internet star which called itself "the dot in dot-com" until the firms that bought its computers to run their networks began going bankrupt.

Sun hopes that the free software will stimulate sales of its servers and of other software tools, including more sophisticated versions of the application server, Breya said.

By setting the non-Microsoft standard, Sun is "making sure we have a right to compete," she said. "We define open standards, compete on implementation."

However, the free offer is hardly an assurance of success.

Sun's competitive success in the application server market has been limited so far. In 2001 Sun slipped to fourth place in the market with a 7.9 percent share, behind BEA Systems Inc., International Business Machines Corp. and Oracle Corp., researcher IDC Corp reported.

Sun also has failed to convince many that it is serious about software applications, which executives have long characterized as the means to sell hardware.

Post a comment · Send to friend Comments · There are 17 additional comments
(2 replies) #1 Fedr0 on 19 Jun 2002 - 16:04
I wonder how much John Romero pays himself to have all those Ferrari...
#1.1 Kusanagi on 19 Jun 2002 - 17:04
Do you live in a cave? He sold it all at Ebay ROFLOL
#1.2 Fedr0 on 19 Jun 2002 - 17:15
D'uh!!! Didn't know that!!!
#2 cq107 on 19 Jun 2002 - 17:18
well that looks GREAT! I am hopeing to be a sound guy for games after I get out of college...
#3 use_imagination on 19 Jun 2002 - 19:34
nice to them *sigh*
#4 Spectre on 19 Jun 2002 - 19:50
i wonder how much carmack is getting
(1 reply) #5 LiGhTfast on 19 Jun 2002 - 21:38
whats a good language to learn how to program games for directx etc??? atm all i can do is pascal but with all the time that i spend doing jack all i bet i could learn sommet usefull
#5.1 Kusanagi on 19 Jun 2002 - 23:10
C++ is the most recommended, even tho you can use VB for lots of stuff if you don't care about performance
(3 replies) #6 Sparticus on 19 Jun 2002 - 21:55
im telling ya, the wave of the future as far as all programming goes is JAVA, the multiplatform support works perfect along with the powerfullness of the language.
#6.1 antareus on 20 Jun 2002 - 00:14
Not to mention the [b]AMAZING[/b] performance the JVM provides for superfast games!!!
#6.2 metalBEAST on 20 Jun 2002 - 07:34
JAVA is a hopeless language for fast/commercial game production, and it will never have adequate performance. Its multi-platform ability is only as good as the JVM running on that machine. Games require direct hardware access (DirectX, OpenGL etc), which is not supported on all platforms the same way..
#6.3 prell on 21 Jun 2002 - 03:58
the design of java is awesome, and plenty copied (look at unrealscript).. I just wish I could compile to native code.. :- regarding Java3D.. in windows java3d is implemented as an opengl wrapper (at least the last time I checked). If java werent restricted to comiling into bytecode, perhaps itd be a lot faster. again.. I wish I had the ability to compile to native code =P
#7 Ice Blue on 20 Jun 2002 - 01:43
Who gets 300,000 bucks? o_O
#8 _Pablo on 20 Jun 2002 - 02:19
LiGHTfast: You can learn the required DirectX and the Windows API skill using your Pascal knowledge - but from what I know, C/C++ is the standard for games work. As for Java, not sure about that one. It's certainly OK for PC games with resources to spare (IL-2 Stirmovik springs to mind - Java but hungry). But for console games or the most cpu/mem intensive cases where the most needs to be squeezed from the platform, Java's platform independence overhead becomes a limitation...
#9 Mystical112 on 20 Jun 2002 - 03:16
hmm...hype...
#10 [C#] on 20 Jun 2002 - 07:31
LOOL Sparticus. Very funny You can't even write desktop proggies in Java.
#11 Osiris on 20 Jun 2002 - 12:20
producers are the most over-rated jobs in the world. Every industry, movie, television, game production you could dissolve the producers position, and save one hell of alot of money, if the other memebers picked up one lil extra piece of responsibility just one lil piece and the director had more power the whole producers position could be wiped out worldwide.

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