Posted by Marcel Klum on 24 June 2002 - 11:18 · 15 comments & 299 views
ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS.

Read more to see what's new.

News source: ZSNES website
Download: ZSNES


VERSION 1.35
  • Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty bug which accidentally slipped into version 1.337. [stainless] (DOS only)

  • Added full scanlines to 320x256x8b Mode-X. Uses the same timings as the 256x256x8b full scanlines, so it may or may not work correctly depending on your video card. [stainless] (DOS only)

  • Linked the EAGLE engine to the filtered GUI option and fixed guassian interpolation which has been broken since version 1.71b. [stainless, kode54] (DOS only/all ports)

  • Cleaned up the 320x480x8b and 320x240x16b blitters and added MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only)

  • Added 640x400 alternatives to 512x384 video modes for video cards which don't have them. Added a small screen option to the 512x384 and 640x400 video modes with MMX support. Also added a "wide screen" option to 640x400 video modes. [stainless] (DOS only)

  • Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. [stainless] (DOS only)

  • Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% in addition to full, also cleaned up the command-line options message and the config file. Noticed some video modes were way off-centered, fixed that too, should now be perfect. [stainless] (DOS only)

  • Fixed printing of MMX enabled message on the GUI background if you checked MMX SUPPORT under CONFIG -> OPTIONS. Also, if you check MMX SUPPORT by using the keyboard shortcut it will now attempt to actually detect MMX before enabling it. :) [stainless, pagefault] (DOS only)

  • Command line support in windows port [StatMat]

  • Fixed problem when some video modes were not being saved. (Windows only) [pagefault]

  • Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb]

  • Fixed gamma in PNG snapshots. [pagefault]

  • Added several new goodies to the GUI, which include a force 8-bit sound option (fixes a few cards under WinMe), a second water effect, and an experimental smoke effect. [stainless] (DOS only/all ports)

  • Fixed problem with sound getting disabled when running command-line network games. (Windows only) [pagefault]

  • Updated video code in Windows port to properly display 239 line modes. (Windows only) [pagefault]

  • Commented, unified, and cleaned up the Mode Q and Mode X blitters I did a major overhaul to the dos video code, I cleaned up and reorganized it alot, and there seem to be no problems as of yet. [stainless, TRAC] (DOS only)

  • Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]

  • Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault]

  • Fixed hang when picking up apples in Equinox. [pagefault]

  • Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_]

  • Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault]

  • Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault]

  • Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault]

  • Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault]

  • Added special support for Earthworm Jim 2 sound effects. [_Demo_]

  • Added hack for Deaetonosama Apareitiban. [_Demo_]

  • Fixed super scope position reading. [_Demo_]

  • Modified a few timing things. [_Demo_]

  • Fixed some 65816 instructions in processor emulation mode. [_Demo_]

  • Added special timing for Grand Prix 3. [_Demo_]

  • Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_]

  • Modified joypad reading for VS Collection. [_Demo_]

  • Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_]

  • Lots of other minor fixes and things we forgot to mention.




There are 15 additional comments
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Quote this comment Reply to this comment #1 Posted by Dclanz on 24 Jun 2002 - 12:12
Whoa! People are still making Snes emus?
(1 reply) Quote this comment Reply to this comment #2 Posted by Tenebrious_Star on 24 Jun 2002 - 12:40
yeah...and nes emus, and every other system emu you can think of... www.zophar.net
Quote this comment #2.1 Posted by Dclanz on 24 Jun 2002 - 15:43
LoL. I thought most of them were busy trying with a Ps2 emu.
(1 reply) Quote this comment Reply to this comment #3 Posted by Ki_Shodar on 24 Jun 2002 - 14:59
ahh, zsnes for win was the best snes emulator around IMO
Quote this comment #3.1 Posted by ahodes1 on 24 Jun 2002 - 16:01
I liked Snes9x better but both were great emus
(1 reply) Quote this comment Reply to this comment #4 Posted by Skyfrog on 24 Jun 2002 - 21:36
I really wish they would get rid of the blurry, outdated GUI. It reminds me of the old DOS versions from back in the dark ages of emulation. That's one of the reasons I use Snes9x instead, much better looking and easier to configure.
Quote this comment #4.1 Posted by oDD on 25 Jun 2002 - 02:16
hmm i like the old gui brings backs memories and i find it quite easy to navigate. dont know what your going on about!
Quote this comment Reply to this comment #5 Posted by NOS482 on 24 Jun 2002 - 23:19
There seems to be something wrong with the download. Only around 8k is downloaded.
Quote this comment Reply to this comment #6 Posted by b1kshad0w on 24 Jun 2002 - 23:27
We should start a club for trading and collecting nes and snes roms!
Quote this comment Reply to this comment #7 Posted by radixvir on 25 Jun 2002 - 00:32
they are mostly fixing bugs with the program. emulation in zsnes has long been as close to perfect as is prob possible. zsnes has long been an example of what an emulator can do when talented developers put time into it. my 2nd favorite emu next to mame.
Quote this comment Reply to this comment #8 Posted by Opio on 25 Jun 2002 - 01:18
Hehe cool... been using ZSNES since 1997
Quote this comment Reply to this comment #9 Posted by NETknightX on 25 Jun 2002 - 04:15
Zsnes has always been a great with compatibility, stability and speed.....but I like the Snes9x GUI sooooo much better....I want stable 4 player network gaming though...=
(1 reply) Quote this comment Reply to this comment #10 Posted by xStainDx on 25 Jun 2002 - 06:01
THis Work On XP? Thats what i'm really interested in? or does it require DOS?
Quote this comment #10.1 Posted by Redmak on 25 Jun 2002 - 06:41
It works on XP
Quote this comment Reply to this comment #11 Posted by offroadaaron on 25 Jun 2002 - 06:44
course it runs in windows xp what a stupid question. if its a DOS program just use the compatable tag in to properties to configure it to be compatable for DOS
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