The executive summary is that the Parhelia will run Doom, but it is not performance competitive with Nvidia or ATI.
Driver issue remain, so it is not perfect yet, but I am confident that Matrox will resolve them.
The performance was really disappointing for the first 256 bit DDR card. I tried to set up a "poster child" case that would stress the memory subsystem above and beyond any driver or triangle level inefficiencies, but I was unable to get it to ever approach the performance of a GF4.
The basic hardware support is good, with fragment flexibility better than GF4 (but not as good as ATI 8500), but it just doesn't keep up in raw performance.
With a die shrink, this chip could probably be a contender, but there are probably going to be other chips out by then that will completely eclipse this generation of products.
None of the special features will be really useful for Doom:
The 10 bit color framebuffer is nice, but Doom needs more than 2 bits of destination alpha when a card only has four texture units, so we can't use it.
Anti aliasing features are nice, but it isn't all that fast in minimum feature mode, so nobody is going to be turning on AA. The same goes for "surround gaming". While the framerate wouldn't be 1/3 the base, it would still probably be cut in half.
Displacement mapping. Sigh. I am disappointed that the industry is still pursuing any quad based approaches. Haven't we learned from the stellar success of 3DO, Saturn, and NV1 that quads really suck? In any case, we can't use any geometry amplification scheme (including ATI's truform) in conjunction with stencil shadow volumes.
News source: John Carmack .plan @ Webdog
View: the AnandTech UT2k3 demo / Parhelia test
Driver issue remain, so it is not perfect yet, but I am confident that Matrox will resolve them.
The performance was really disappointing for the first 256 bit DDR card. I tried to set up a "poster child" case that would stress the memory subsystem above and beyond any driver or triangle level inefficiencies, but I was unable to get it to ever approach the performance of a GF4.
The basic hardware support is good, with fragment flexibility better than GF4 (but not as good as ATI 8500), but it just doesn't keep up in raw performance.
With a die shrink, this chip could probably be a contender, but there are probably going to be other chips out by then that will completely eclipse this generation of products.
None of the special features will be really useful for Doom:
The 10 bit color framebuffer is nice, but Doom needs more than 2 bits of destination alpha when a card only has four texture units, so we can't use it.
Anti aliasing features are nice, but it isn't all that fast in minimum feature mode, so nobody is going to be turning on AA. The same goes for "surround gaming". While the framerate wouldn't be 1/3 the base, it would still probably be cut in half.
Displacement mapping. Sigh. I am disappointed that the industry is still pursuing any quad based approaches. Haven't we learned from the stellar success of 3DO, Saturn, and NV1 that quads really suck? In any case, we can't use any geometry amplification scheme (including ATI's truform) in conjunction with stencil shadow volumes.
Today MSN announced it had signed up for services in Austria, Belgium, Denmark, Germany, the Netherlands, Norway, Switzerland and Turkey. This gives the service a potential user base of 24 million across Europe. This figure represents the total number of total subscribers for all participating telcos.
Last December, Microsoft signed similar deals to give mobile access to its Hotmail users in Austria, Denmark, the Netherlands, Norway, Switzerland and Turkey. Although Microsoft doesn't give out the detailed figures, users for the service are thought to number in the tens of thousands.
John Delaney, principal analyst at Ovum said the deal showed Microsoft was struggling to interest the larger mobile carriers in the technology. He said: "Microsoft has a much bigger leverage with the smaller carriers, and a lot of the carriers are still focused on multi-media messaging on GPRS as the future."

Last edited by 9315 on 27 Jun 2002 - 14:52
Last edited by 4652 on 26 Jun 2002 - 17:40
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