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Neverwinter Nights v1.19 Patch

Spyder   on 28 June 2002 - 17:17 · 4 comments & 928 views

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Saw this over on Warp2search today. I downloaded this last night and didn't even realize it was a newer version than the one released earlier this week.

2 patches roughly within a week of the game's release? I suppose you can be pessimistic and say, "The game must be garbage! I'm not paying for a beta product" or you can be optimistic and say, "They're really staying on their toes with pushing out fixes/improvements for this game!" Me? I'm an optimist! :D

To update, click "Update" from the Neverwinter Nights game launcher menu. Otherwise, visit the page below that explains how to install the patch manually.

Fixes in v1.19:
  • Creatures will now use their spell-like abilities again.
  • Bards will no longer become illegal characters when changing modules after leveling up and removing spells.
  • The chat client now ignores all non-existing '/' commands.
  • Fixed the 'Bad Strref' GameSpy connection message.
  • The game now sorts Community Names alphabetically in the chat portion of the Server Browser area.
  • Made Neverwinter Nights work with DirectX debug DLLs.
  • Added a Tech Support chat area in the Server Browser area.
  • Fixed an issue with save game characters and moving between single and multiplayer.
News source: Warp2search.net
View: Neverwinter Nights - How to install NWN patches manually



Technical Features include:


  • New player physics:

    • Three movement speeds: Creep, Walk, Run.
    • Leaning round corners
    • Mantling - pulling yourself up onto ledges
    • Climbing ladders and ropes

  • New maps:

    • Thievery currently has 11 gorgeous maps, with more in production.
    • Environments offer a high degree of interactivity, with objects to pick up and use, levers to pull and extensive use of dynamic light.
    • Huge collection of custom textures
    • Over 125 objects modelled for items and scenery, e.g. crates, food, candlesticks, loot, etc.

  • New player models:

    • Thief
    • Guard

  • New weapons and equipment:

    • Bows and crossbows with a variety of special projectiles.
    • Melee weapons - with continous collision detection as the weapons swing, meaning if you swing a mace into a wall, you'll see it smash against the wall, rather than just playing an animation on top of the view.
    • Special items for the thieves and guards to use, e.g. flashbombs, caltrops, mines, flares, etc.

  • New gametypes:

    • Two game modes:

      • Thieves vs Guards - the main game mode, where the team of thieves has to break into a well guarded location, steal the loot and escape, while avoiding the bloodthirsty guard team.
      • Thiefmatch - still in early stages of development, but this gametype puts the thieves competing against one another to complete the objectives.

    • Objectives - Thievery features a flexible objectives system where the mapper is free to script any objective he likes.
    • Solo Play - the game modes can all be played singleplayer, with you taking the role of a lone thief against AI guards.

  • Improved sound system:

    • By default UT will play sounds right through walls, Thievery checks the flow of the sound through the level to decide if you can hear it or not.
    • Thievery features a large collection of sound effects:

      • Per surface sounds for footsteps, projectiles and other objects: Stone, metal, tile, wood, dirt, carpet, gravel, snow.
      • Ambient sounds and music
      • AI speech and player taunts


  • Particle system:

    • Thievery uses a particle system coded by c0mpile (of Irrational Games) used for a variety of effects: Splashes of water, fire, rain, snow, etc.

  • Complex AI:

    • Guards see things and hear noises, reacting as you'd expect.
    • Fully mapper customisable in appearance, skill, equipment, orders, etc.
    • Guard players can order AI guards in-game, getting them to guard key places, to patrol or follow.
    • A number of voice sets, with over 150 samples in each one.
    • Leaping, hissing spiders OF DEATH.

  • Multiplayer:

    • All the above are network ready, and the slower paced, sneaky gameplay is easily playable even on a 56k.


Post a comment · Send to friend Comments · There are 4 additional comments
(2 replies) #1 CoCoLUS on 28 Jun 2002 - 17:33
well it's a complex game but that one [quote]Made Neverwinter Nights work with DirectX debug DLLs.[/quote] sounds... i mean there are many ppl with dx debug dlls out there
#1.1 prell on 28 Jun 2002 - 18:48
in their defense, a lot of games dont work with dx debug dlls, and a fix never gets released
#1.2 CoCoLUS on 28 Jun 2002 - 19:37
never found one... on the other hand i'm not playing many games
#2 sunshock on 30 Jun 2002 - 23:48
awesome game, really decent graphics. mine locked up for some reason while moving the view sideways (before patch) should be excellent now. new patch is 34mb but worth it!

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