Posted by King Mustard on 15 August 2002 - 08:45 · 9 comments & 965 views

The multiplayer demo of Battlefield 1942 will include one map from the upcoming 3D vehicle-shooter set on Wake Island. The full game will allow gamers to take control of multiple Classes and Vehicles such as tanks, dive-bombers, submarines and aircraft carriers while they fight in World War II, against other players online.

The Multiplayer Demo release date is 8/16/02.



View: Official Battlefield 1942 Website


The Classes

SCOUT:
The SCOUT KIT is equipped with a long-range sniper rifle, which allows him to really reach out and touch someone at a distance. He can also spot for teammates who are in an artillery positions (vehicle or ship).

ASSAULT:
The ASSAULT KIT is equipped with an assault rifle, which is best when taking out enemy infantry. Due to the guns recoil it is most accurate from a stationary position, either crouching or prone.

AT:
The ANTI-TANK KIT is equipped with an anti-vehicle weapon. Most vehicles have their heaviest armor in the front, so the best tactic when attacking is to hit them in the flank or rear. Be careful of enemy infantry.

MEDIC:
The MEDIC KIT is equipped with a very effective short-range sub-machinegun. However, the true value of the medic is the ability to heal teammates.

ENGINEER:
The ENGINEER KIT is equipped with a standard issue rifle. The rifle has heavy stopping power but a long reload and limited ammo capacity. The true value of the engineer is his ability to repair vehicles and plant explosives, both landmines and demolition packs.

The Vehicles

AIRCRAFT CARRIER:
The AIRCRAFT CARRIER is close to supplanting the Battleship's supremacy on the high seas. With its brood of dive-bombers and fighters it can launch attacks outside of the Battleship's range. It can also protect itself from air attack. The LCVPs at the rear of the ship can be used to make beach landings.

DESTROYER:
The DESTROYER is a multi-purpose ship. Its primary role is as an anti-submarine escort, although in this demo you don't have to worry about submarines. You can also use its cannons for shore bombardment. It has limited defenses against air attacks. The LCVP's at the rear of the ship can be used to make beach landings.

FIGHTER:
The FIGHTER is the fastest and most manueverable vehicle in the sky. It combines excellent air cover and decent ground attack.

DIVE-BOMBER:
The DIVE BOMBER is a 2-person vehicle which provides excellent ground attack with decent air cover. An empty back-gunner position is useful when a teammate needs a quick pick-up.

LIGHT TANK:
The LIGHT TANK is an infantryman's worst nightmare. A driver-controlled cannon and coaxial machinegun coupled with a cupola-mounted machinegun for anti-air and anti-infantry makes this two-person vehicle very versatile. Be careful of Heavy Tanks or hidden anti-tank infantry.

APC:
The APC vehicle is one of the most versatile vehicles on the battlefield. It can provide light armor protection for up to 6 soldiers as well as anti-air and anti-infantry support from it's machinegun. Also, any soldier seated in the passenger compartment will automatically be healed and their ammo will be replenished. It will also replenish the ammo of any vehicle within a 10 meter radius of the APC.

SCOUT CAR:
This 2-person vehicle is the fastest on land. It's also the least armored. It is best used to quickly penetrate the opponent's line or for those quick getaways.

STATIONARY MG:
The STATIONARY MG presents a difficult defensive position to attacking units. It can cut down any unprotected infantry within seconds. It is ineffective against armored tanks. You will also want to be careful, as the machinegun is prone to over-heating.

Multiplayer Demo Requirements

Minimum:
500 MHz CPU
128 MB RAM
3D accelerated 32 MB video card or equivalent with HTL (Hardware Transform & Lightning) and 24-bit z-buffer
160 MB free hard disk space plus space for saved games (additional space required for Windows swapfile and DirectX 8.1 installation)
16X speed CD-ROM/DVD-ROM
DirectX 8 compatible sound card
Microsoft compatible mouse
Keyboard

Recommended:
800 MHz CPU
256 MB RAM
3D accelerated 64 MB video card or equivalent with HTL (Hardware Transform & Lightning) and 24-bit z-buffer
160 MB free hard disk space plus space for saved games (additional space required for Windows swapfile and DirectX 8.1 installation)
16X speed CD-ROM/DVD-ROM
DirectX 8 compatible sound Card
Microsoft compatible mouse
Keyboard

Required Operating Systems:
Windows 98, Windows Me, Windows XP or Windows 2000
Note that Windows 95 is not supported.

*Online gameplay website for Battlefield 1942™ will be available only through September 4, 2003 subject to online Terms of Service and all features may not be available at the time of purchase.



There are 9 additional comments
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Quote this comment Reply to this comment #1 Posted by Brunation on 15 Aug 2002 - 12:33
I can't wait!!!
Quote this comment Reply to this comment #2 Posted by Grahnman on 15 Aug 2002 - 13:45
I've got goosebumps. This game will ROCK!
Quote this comment Reply to this comment #3 Posted by Tobbe on 15 Aug 2002 - 22:42
Cool! I wish I had a better computer... I need more system memory and a better graphics card. My computer follows the requirements but it still ain't enough. The scout is already my favorite class.
Quote this comment Reply to this comment #4 Posted by mko on 16 Aug 2002 - 09:42
This new demo looks awesome, but one question however: Even if battlefield 1942 is released how would the gameplay work to allow for soldiers to not be run over by tanks or shot down by diving planes and maintain a fair game? And also, how would the game work so you don't need 200+ people in one server to get a feel for the actions? I mean right now 8-16 is the average amount per server in most games, so how would the game give an 'all out war' feel with only so few players?
Quote this comment Reply to this comment #5 Posted by zionath on 16 Aug 2002 - 12:16
this game looks nice
Quote this comment Reply to this comment #6 Posted by Mordred on 16 Aug 2002 - 16:17
Max support of players is 64 players on a server.. thats more than enuf for me
Quote this comment Reply to this comment #7 Posted by vraa on 16 Aug 2002 - 21:54
64!!! comeone mordred.. lol. we gotta have more then that and i'm also stuck with mko. how will the game work with that many because that would rock.. 400 people.. 200 vs 200 think of the action.. think of the FUN!
Quote this comment Reply to this comment #8 Posted by Tom Servo on 17 Aug 2002 - 01:15
Think of the bandwidth and CPU power to serve 400 peeps without packet loss and low latency.
Quote this comment Reply to this comment #9 Posted by shipz on 17 Aug 2002 - 02:02
seems like any other game EA has made, buggy and laggy as shit.
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