WHAT?? Okay, thats exactly what I thought too!
I thought I'd dust off my copy and have a few rounds of Worm killing fun. Then I remembered that I couldn't get it to work with Windows 2000, so I figured for sure it wouldn't work with Windows XP. Sure enough, I was right.
I've checked the Worms website off and on for about 2 years for a patch to fix my problems and all this time it's said the same thing: "A patch may be released at a later date." Well folks, 2 years later, Team 17 has managed to pull a patch out of their collective behinds and update Worms Armageddon with Windows 2000/XP support. Not only that, it appears they added some new stuff too. The fix list is long, so you'll need to click Read More to see the whole thing.
And before you say it, yes, I realize this game is old, but this is news worthy for those of us who still enjoy a round or two of Worms mayhem once in a while. :)
Fixes/Changes in v3.0.5:
General
View: Worms Armageddon patch page
View: Team 17 WA Update (beta2) bug report forum
Download: Worms Armageddon v3.0.5 Beta 2 Patch
I thought I'd dust off my copy and have a few rounds of Worm killing fun. Then I remembered that I couldn't get it to work with Windows 2000, so I figured for sure it wouldn't work with Windows XP. Sure enough, I was right.
I've checked the Worms website off and on for about 2 years for a patch to fix my problems and all this time it's said the same thing: "A patch may be released at a later date." Well folks, 2 years later, Team 17 has managed to pull a patch out of their collective behinds and update Worms Armageddon with Windows 2000/XP support. Not only that, it appears they added some new stuff too. The fix list is long, so you'll need to click Read More to see the whole thing.
And before you say it, yes, I realize this game is old, but this is news worthy for those of us who still enjoy a round or two of Worms mayhem once in a while. :)
Fixes/Changes in v3.0.5:
General
- Worms Armageddon now runs under the majority of Windows 2000 and XP Platforms.
- It is now possible to successfully minimise WA in all areas, within the front end and in game.
- Resolution modes up to 1920x1440 are now supported (dependant on hardware capability).
- Fixed crates that sometimes wouldn't fall (even at 100% probability on a crowded terrain).
- Fixed Graves hit from below absorbing Longbow shots.
- Fixed thinning down of some terrain types, occasionally turning solid ground into openings.
- Fixed Worm parachuting and hit by a falling Worm. Previously you lost your turn; now you will simply fall out of the chute.
- Fixed walking off a cliff using Bungee problem, where if a crate was located beneath you the bungee would not activate, sometimes incurring fall damage and loss of turn.
- Fixed ability to change direction while jumping in the same time frame. When time is critical, and your Worm is limited to ground movement only, you may incur many jumps to navigate the landscape. On landing and turning to jump in the opposite direction, it was previously possible to have your direction-change ignored.
- Cow-doubling glitch is currently disabled. We may either re-enable it or turn it into an option.
Landscape Options
- The import image wraparound problem is now rectified in the majority of cases.
- Custom terrains now don't get their objects reset to a very low number.
- Fixed duplicate reference of "Tribal" terrain.
- Double mouse clicks are now treated as single clicks where convenient, for example when paging through a list box of schemes or maps.
- Game schemes can now include super weapons, as long as the host has “Full Wormage”.
- Now possible to scroll through message chat lists via a mouse wheel, the list must be initially clicked upon and the scrolling is set at one line per wheel bump.
- Much improved quick-messaging of people in the lobby, host/join and in-game chats.
- Current message typed is retained, while the recipient of the message can be changed. In host/join, the right mouse button now achieves this.
- An /ignore command function is now available for the WormNET lobby which will highlight a name in red and is useful to combat spammers. Typing /ignore alone will clear all ignores.
- People to whom you've spoken privately and the messages typed can now be recalled.
- Placing a girder anywhere, even intersecting with land.
- Teleporting on top of the roof in a cavern.
- Pausing time.
- Triggering Sudden Death.
- Forcing the game to end or draw.
- Forcing the surrender of a player.
- Making all Worms invincible.
- Unleashing an unlimited number of cows, even if you have only one
- Using Parachute or Bungee during a retreat.
- Preventing WA hanging during placement by selecting an item other than Teleport or Girder
- Fuse/Herd of 0 or above 5 now isn't allowed (herd of 0 allowed user to release infinite cows).
- It is no longer possible to evade being kicked from a game at the host/join stage
- Placing a Girder instead of a Worm on starting a manual placement game, preventing the player being located way up in the sky and untouchable during turns.
- Illegal strike angles are now not allowed; previously this could freeze a game and with a straight-down angle, the strike plane never flew away

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