gamers

Soldier of Fortune II: Double Helix patch 1.02

Marcel Klum   on 24 September 2002 - 06:32 · 8 comments & 1882 views

Advertisement (Why?)
Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit!

Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and "Military Consultant." A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity.

Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever.

News source: Activision
Download: SOF2: Double Helix patch 1.02 (20Mb)




    WEAPONS
    =======
  • Fire grenades got minor damage increase for fire on ground
  • M-60 third-person reload animation now properly timed
  • Increased the rate of fire on the M60
  • Slight accuracy adjustment on pistols
  • All pistols are now single fire but can be fired much faster.
  • Should now say "detonated by X's m203" when killed by the m203
  • g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.
  • Fixed bug that would cause people to join the game with no weapons
  • if crouched when walking over an item it will make no noise when it is picked up
  • Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended
  • Slight increase to the MP5's accuracy
  • M3A1's accuracy has been increased
  • With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.

    MAPS
    ====
  • Raven map updated to fix the roof bug and the window bug on roof
  • RMG infiltration improved to generate better maps more consistently

    CONSOLE COMMANDS
    ================
  • Added PunkBuster anti-cheat software
  • Console command 'hash' removed due to its use in cheating
  • Added client command "ignore". This allows a client to ignore all chat messages from another client.
  • Added server command "mute". This allows a server admin to turn off chat messages for a given client.
  • g_forceFollow can now be set to force first person spectating
  • Removed cvars that were used as exploits in the game
  • cl_avidemo now generates TGA files instead of jpeg files.

    GAMEPLAY
    ========
  • Use button will now toggle between first and third person spectating when following someone
  • Round timer now starts after the round start delay making each round the total of both numbers
  • No longer spawn as a ghost during warm-up if the round has already started
  • Can no longer shoot teammates during warm-up even if friendly fire is set to 1
  • Can now pick up bomb, case, etc immediately after its dropped when someone dies
  • Timelimit will no longer interrupt a round in progress so the last round will always be finished
  • Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.
  • Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb
  • Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full
  • When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past
  • Autojoin should always join the team in need now
  • New hud representation of team scores including total and alive player counts
  • Loading screen informs you if friendly fire is enabled now
  • About box now says whether or not friendly fire is on
  • MOTD from master server should now show up in the connect screen

Post a comment · Send to friend Comments · There are 8 additional comments
#1 CoolShady2002 on 24 Sep 2002 - 06:43
They look very similar to the specs of the last patch. Is this because its cumulative or soemthing, can someone fill me in
#2 Redmak on 24 Sep 2002 - 07:49
Similar? They're quite different if you ask me
#3 ZombieFly on 24 Sep 2002 - 08:10
#1, methinks you read the pre-release fix list for this patch a while ago, this is nothing like the first patch
#4 BananaMan on 24 Sep 2002 - 10:54
Alright! Been hanging out for this. Thanks for the heads up redmak.
#5 RaINE on 24 Sep 2002 - 13:36
[quote]Added PunkBuster anti-cheat software[/quote] the only update that was needed
#6 Euphoria on 24 Sep 2002 - 18:47
WTF it says, SOF2 not properly installed and then it quits.... Dammit, let me try to reinstall the first patch again.... I hav SOF2 installed on a different partition. does this patch look into the registry for SOF2 path, or does it just look for the default c:/Program Files/SOF2 dir ?
#7 CoolShady2002 on 24 Sep 2002 - 19:15
OK, firstly unless im completely off my rocker, that is the list of fixes for 1.01 and secondly after installing 1.02 i can no longer get any servers come up when i refresh the list on multiplayer
#8 CoolShady2002 on 24 Sep 2002 - 19:17
Changes in 1.02: WEAPONS ======= - Added SIG551 assault rifle to primary weapon list - Added Silver Talon pistol to the pistol weapon list - Fire grenades got minor damage increase for fire on ground - M-60 third-person reload animation now properly timed - Increased the rate of fire on the M60 - Slight accuracy adjustment on pistols - All pistols are now single fire but can be fired much faster. - Should now say "detonated by X's m203" when killed by the m203 - g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars. - Fixed bug that would cause people to join the game with no weapons - if crouched when walking over an item it will make no noise when it is picked up - Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended - Slight increase to the MP5's accuracy - M3A1's accuracy has been increased - With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it. MAPS ==== - Added new Kamchatka map mp_kam4 - Added new Colombia map mp_col2 - Added new hospital map mp_hos2 - Added new Prague map mp_pra2 - Raven map updated to fix the roof bug and the window bug on roof - RMG infiltration improved to generate better maps more consistently CONSOLE COMMANDS ================ - Console command 'hash' removed due to its use in cheating - Added client command "ignore". This allows a client to ignore all chat messages from another client. - Added server command "mute". This allows a server admin to turn off chat messages for a given client. - g_forceFollow can now be set to force first person spectating - Added PunkBuster anti-cheat software - Removed cvars that were used as exploits in the game - cl_avidemo now generates TGA files instead of jpeg files. GAMEPLAY ======== - Use button will now toggle between first and third person spectating when following someone - Round timer now starts after the round start delay making each round the total of both numbers - No longer spawn as a ghost during warm-up if the round has already started - Can no longer shoot teammates during warm-up even if friendly fire is set to 1 - Can now pick up bomb, case, etc immediately after its dropped when someone dies - Timelimit will no longer interrupt a round in progress so the last round will always be finished - Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time. - Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb - Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full - When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past - Autojoin should always join the team in need now - New hud representation of team scores including total and alive player counts - Loading screen informs you if friendly fire is enabled now - About box now says whether or not friendly fire is on - MOTD from master server should now show up in the connect screen ...And many other minor bug fixes...

Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!

Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.

Advertisement (Why?)