Just in time for the theatrical release of Harry Potter and the Chamber of Secrets, Electronic Arts has today unleashed the video game of the same name on several platforms including the Xbox, GameCube, PlayStation 2, PC, Game Boy Advance, Game Boy Color and PlayStation. The games feature the characters from the movie, which is based on the second book in the Harry Potter series from author J.K. Rowling. The second book sees the continuing adventures of the young apprentice wizard, Harry Potter as he tries to make it through another year studying the arcane arts at Hogwarts School of Witchcraft and Wizardry. The movie, game and book open with a terrible prediction from Dobby the house-elf that warns of great trials and tribulations for Harry should he attend a second year of studies. Unfortunately for our hero, the prediction comes true and Harry finds himself and his schoolmates in terrible danger.
News source: GameSpyDaily
View: Official website
1. Fixes added in 1.4
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- Soldier/lieutenant would lose all weapon functionality when dropping weapon while throwing a grenade. Can't drop weapon while holding grenade now.
- Engineer would lose weapons by leaning while dropping dynamite.
- Using /kill while at MG42 forced player to stay in MG42 animation mode after respawn.
- Fixed buffer overflow crash caused by a long say command.
- Addressed some minor flamethrower exploits.
- Addressed some minor air strike exploits.
- Prevented centerview exploit on sniper rifle.
- Limbo chat now wraps.
- Lieutenant ammo pack gives 8 colt/luger rounds.
- No longer get impure client if connecting to server during map change.
2. New features added in 1.4
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- Weapon Prediction enhancement for multiplayer games:
- Hitscan weapons (such as Pistols, Light Machine Guns and Rifles) have been balanced for connection latency, leveling the playing field between those on modems and players with a faster connection. Additional checking ensures that people on fast connections don't get shot once they've already hidden themselves from a modem user.
- Multiplayer Browser:
- Server "Ping" text colors have been changed to yellow or white. This will help determine the servers that have enabled the Anti-lag weapon prediction enhancement.
White "Ping" servers mean that Anti - lag weapon prediction is ON.
Yellow "Ping" servers means that Anti - lag weapon prediction is OFF.
- Filter Servers Button:
- Allows players to sort Anti-lag servers via a filter option. Players can now toggle the "Show Antilag" field to: Both, Yes, or No.
Both - Shows servers ALL servers regardless of Anti-lag settings.
Yes - Shows only servers with Anti-lag weapon prediction set to "1" which is on.
No - Shows only servers with Anti-lag weapon prediction set to "0" which is off.
- In-Game Options Menu:
- Now has a Server Info button that gives you the current settings of Anti-lag within your game. This gives players an in-game method of determining whether Weapon Prediction is on/off.
- New PunkBuster commands for improved admin control
- Improved speed for AutoDownload feature
- Added "Auto-Reload" option, selectable in the menu or the Cvar command cg_autoReload
- Added ability to add web links for users to get more information about mods, maps, and servers
- Added voting configuration
- Added in-game server info in options menu:
- Go to mod URL: Should point to the homepage of the mod (if provided).
- Go to server URL: Should point to the homepage for the game server.
NOTE: By clicking on the "Go to server URL" button, you will exit your current Wolfenstein session.
- The server info popup and the server connection error diagnostic screen show quick jump buttons to those URLs if defined.
- Improved Message of the Day (MOTD) support
- Added team based max lives
- listmaxlivesip (debug console command) - Prints the current list of clients who's IP's are being enforced with maxlives.
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Linux client:
- using libGL.so.1 for conformance to LSB
see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
- added sub-frame timing of key/mouse events (improves controls response at low fps) toggled by the in_subframe cvar
Suse 8.1 users are advised to set in_subframe to 0 if their mouse is not working
- fxed Ctrl+Space in keyboard code
- added in_nograb cvar for mod developers. Run the client in windowed mode with in_nograb 1 to avoid having mouse pointer and keyboard locked by RTCW on breakpoints

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