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Following a dramatic surge in sales, Xbox now claims a larger installed user base than Nintendo's hardware, racing into second place in the console race
After nearly seven months at retail, Microsoft's Xbox console has finally muscled its way into the number two spot in the UK, boasting a larger installed user base than GameCube.
Despite releasing almost two months ahead of GameCube, Xbox had a slow start in the UK and Europe, with brand loyalty allowing Nintendo's console to hit the ground running.
But with the vital Christmas period approaching, Xbox has confounded expectations by pulling well clear of GameCube in weekly sales, while edging past Nintendo's machine in the all-important yearly totals.
UK figures for the week ending November 2, compiled by ChartTrack, show Xbox shifting an impressive 10,371 units, marking a rise of 42 percent on the previous week's sales, with GameCube tailing on 6,657 units - an increase of 15 percent.
The cumulative totals for 2002 make even more interesting reading, with GameCube on 230,876 since launch, and Microsoft just ahead on 233,503. But on the back of a successful new Xbox bundle, this trend seems unlikely to change, with the gap expected to widen in the run up to Christmas.
The ChartTrack figures as a whole, however, represent a positive overall sales rise in the run up to Christmas, with PS2 in an unassailable position, shifting a massive 39,719 units last week, up 35 percent, and GBA clearing 13,693 units - a weekly increase of 26 percent.
News source: Computer and Videogames
After nearly seven months at retail, Microsoft's Xbox console has finally muscled its way into the number two spot in the UK, boasting a larger installed user base than GameCube.
Despite releasing almost two months ahead of GameCube, Xbox had a slow start in the UK and Europe, with brand loyalty allowing Nintendo's console to hit the ground running.
But with the vital Christmas period approaching, Xbox has confounded expectations by pulling well clear of GameCube in weekly sales, while edging past Nintendo's machine in the all-important yearly totals.
UK figures for the week ending November 2, compiled by ChartTrack, show Xbox shifting an impressive 10,371 units, marking a rise of 42 percent on the previous week's sales, with GameCube tailing on 6,657 units - an increase of 15 percent.
The cumulative totals for 2002 make even more interesting reading, with GameCube on 230,876 since launch, and Microsoft just ahead on 233,503. But on the back of a successful new Xbox bundle, this trend seems unlikely to change, with the gap expected to widen in the run up to Christmas.
The ChartTrack figures as a whole, however, represent a positive overall sales rise in the run up to Christmas, with PS2 in an unassailable position, shifting a massive 39,719 units last week, up 35 percent, and GBA clearing 13,693 units - a weekly increase of 26 percent.
1. Fixes added in 1.4
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- Soldier/lieutenant would lose all weapon functionality when dropping weapon while throwing a grenade. Can't drop weapon while holding grenade now.
- Engineer would lose weapons by leaning while dropping dynamite.
- Using /kill while at MG42 forced player to stay in MG42 animation mode after respawn.
- Fixed buffer overflow crash caused by a long say command.
- Addressed some minor flamethrower exploits.
- Addressed some minor air strike exploits.
- Prevented centerview exploit on sniper rifle.
- Limbo chat now wraps.
- Lieutenant ammo pack gives 8 colt/luger rounds.
- No longer get impure client if connecting to server during map change.
2. New features added in 1.4
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- Weapon Prediction enhancement for multiplayer games:
- Hitscan weapons (such as Pistols, Light Machine Guns and Rifles) have been balanced for connection latency, leveling the playing field between those on modems and players with a faster connection. Additional checking ensures that people on fast connections don't get shot once they've already hidden themselves from a modem user.
- Multiplayer Browser:
- Server "Ping" text colors have been changed to yellow or white. This will help determine the servers that have enabled the Anti-lag weapon prediction enhancement.
White "Ping" servers mean that Anti - lag weapon prediction is ON.
Yellow "Ping" servers means that Anti - lag weapon prediction is OFF.
- Filter Servers Button:
- Allows players to sort Anti-lag servers via a filter option. Players can now toggle the "Show Antilag" field to: Both, Yes, or No.
Both - Shows servers ALL servers regardless of Anti-lag settings.
Yes - Shows only servers with Anti-lag weapon prediction set to "1" which is on.
No - Shows only servers with Anti-lag weapon prediction set to "0" which is off.
- In-Game Options Menu:
- Now has a Server Info button that gives you the current settings of Anti-lag within your game. This gives players an in-game method of determining whether Weapon Prediction is on/off.
- New PunkBuster commands for improved admin control
- Improved speed for AutoDownload feature
- Added "Auto-Reload" option, selectable in the menu or the Cvar command cg_autoReload
- Added ability to add web links for users to get more information about mods, maps, and servers
- Added voting configuration
- Added in-game server info in options menu:
- Go to mod URL: Should point to the homepage of the mod (if provided).
- Go to server URL: Should point to the homepage for the game server.
NOTE: By clicking on the "Go to server URL" button, you will exit your current Wolfenstein session.
- The server info popup and the server connection error diagnostic screen show quick jump buttons to those URLs if defined.
- Improved Message of the Day (MOTD) support
- Added team based max lives
- listmaxlivesip (debug console command) - Prints the current list of clients who's IP's are being enforced with maxlives.
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Linux client:
- using libGL.so.1 for conformance to LSB
see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
- added sub-frame timing of key/mouse events (improves controls response at low fps) toggled by the in_subframe cvar
Suse 8.1 users are advised to set in_subframe to 0 if their mouse is not working
- fxed Ctrl+Space in keyboard code
- added in_nograb cvar for mod developers. Run the client in windowed mode with in_nograb 1 to avoid having mouse pointer and keyboard locked by RTCW on breakpoints

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