The Rainbow Six franchise is known for its action-packed game play and heart-stopping realism, and Rainbow Six®: Raven Shield will continue the tradition. Developed by Ubi Soft's Montreal studio, in close collaboration with Ubi Soft's Red Storm Entertainment, Rainbow Six®: Raven Shield features a brand new Tom Clancy storyline in which Team RAINBOW is led all over the world in a string of dramatic operations.
The PC multiplayer demo is using graphic technology provided by the next generation Unreal™ engine and will feature two maps including a new version of the original Rainbow Six® all time favorite City Street Large multiplayer map, 15 weapons, many weapons gadgets and two multiplayer modes survival and team survival.
News source: Raven Shield webpage
The PC multiplayer demo is using graphic technology provided by the next generation Unreal™ engine and will feature two maps including a new version of the original Rainbow Six® all time favorite City Street Large multiplayer map, 15 weapons, many weapons gadgets and two multiplayer modes survival and team survival.
Features:
- Newly update team player skins
- Replaced M4 with the ZM LR300ML
- Kalashnikov AK-103 added
- New UMP45 model
- Implemented mini-map now displays players, flags and radio calls
- included cg_mapsize
- included cg_mapalpha
- included cg_maparrowscale
- included map arrowalpha
- included cg_mappos
- ut_metro added
- ut_mines added
- ut_twinlakes added
- ut_turnpike added
- ut_reykjavik added
- new shake effect when grenades explode
- hold insta-arm HEs too long for a good time
- added slap and bigtext commands for server admins
- added cg_SpectatorShoutcaster
- added "headshot" with select weapons
- /com_blood now toggles gore effects
- Team Survivor code completely rewritten
- /matchready added for teams to "warm up"
- /g_casualtieswins rule add
- improved helmet
- all weapons tweaked
- increased Movement pen for PSG
- new UMP45 skin
- new G36 skin
- new Beretta skin
- new knife skin
- new SPAS skin
- updated SR-8 model
- ut_riyadh updated
- ut_docks updated
- ut_uptown updated
- user interface changes
- callvote now includes matchready, matchstart
- callvote to turn friendlyfire on/off
- ability to kick bots from botmenu
- added the AK to the primary weapon menu
- flash grenade less intense when looking away
- grenades no longer disappear when thrown through doors
- rotating door code improved, players don't stick
- ARIES hit detection values changed
- precipitation on terrain added (snow and rain)
- updated sounds
- rewritten netcode
- added $crosshair function
- increased boot detection
- sv_fps limited to 20
- max_packets limited to 42
- callvote now includes 'matchready'
- added SID logo (ROQ) to replace id logo
- no logging for CAH game mode
- spawns still need a little more work
- $gametime not working in TS/FTL
- blood particles give a a small fps hit

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