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Raven Shield demo available November 14th!

Marcel Klum   on 10 November 2002 - 14:48 · 8 comments & 528 views

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The Rainbow Six franchise is known for its action-packed game play and heart-stopping realism, and Rainbow Six®: Raven Shield will continue the tradition. Developed by Ubi Soft's Montreal studio, in close collaboration with Ubi Soft's Red Storm Entertainment, Rainbow Six®: Raven Shield features a brand new Tom Clancy storyline in which Team RAINBOW is led all over the world in a string of dramatic operations.

The PC multiplayer demo is using graphic technology provided by the next generation Unreal™ engine and will feature two maps including a new version of the original Rainbow Six® all time favorite City Street Large multiplayer map, 15 weapons, many weapons gadgets and two multiplayer modes survival and team survival.

News source: Raven Shield webpage




Features:
  • Newly update team player skins
  • Replaced M4 with the ZM LR300ML
  • Kalashnikov AK-103 added
  • New UMP45 model
  • Implemented mini-map now displays players, flags and radio calls
  • included cg_mapsize
  • included cg_mapalpha
  • included cg_maparrowscale
  • included map arrowalpha
  • included cg_mappos
  • ut_metro added
  • ut_mines added
  • ut_twinlakes added
  • ut_turnpike added
  • ut_reykjavik added
  • new shake effect when grenades explode
  • hold insta-arm HEs too long for a good time
  • added slap and bigtext commands for server admins
  • added cg_SpectatorShoutcaster
  • added "headshot" with select weapons
  • /com_blood now toggles gore effects
Modifications:
  • Team Survivor code completely rewritten
  • /matchready added for teams to "warm up"
  • /g_casualtieswins rule add
  • improved helmet
  • all weapons tweaked
  • increased Movement pen for PSG
  • new UMP45 skin
  • new G36 skin
  • new Beretta skin
  • new knife skin
  • new SPAS skin
  • updated SR-8 model
  • ut_riyadh updated
  • ut_docks updated
  • ut_uptown updated
  • user interface changes
  • callvote now includes matchready, matchstart
  • callvote to turn friendlyfire on/off
  • ability to kick bots from botmenu
  • added the AK to the primary weapon menu
  • flash grenade less intense when looking away
  • grenades no longer disappear when thrown through doors
  • rotating door code improved, players don't stick
  • ARIES hit detection values changed
  • precipitation on terrain added (snow and rain)
  • updated sounds
  • rewritten netcode
  • added $crosshair function
  • increased boot detection
  • sv_fps limited to 20
  • max_packets limited to 42
  • callvote now includes 'matchready'
  • added SID logo (ROQ) to replace id logo
Known Issues:
  • no logging for CAH game mode
  • spawns still need a little more work
  • $gametime not working in TS/FTL
  • blood particles give a a small fps hit

Post a comment · Send to friend Comments · There are 8 additional comments
#1 zionath on 10 Nov 2002 - 18:43
just curious... who is looking forward to this game?
#2 Gmarthin on 10 Nov 2002 - 19:15
I am :-) Rainbow Six with the nextgen Unreal engine... Must be awesome!!
#3 DOCa Cola on 10 Nov 2002 - 19:25
yea, i can't await it, too
#4 Pimpologist on 10 Nov 2002 - 19:38
I'm looking forward to it. I like tactical shooters.
#5 persianpsycho on 10 Nov 2002 - 22:02
this games gonna be badass
#6 noir on 10 Nov 2002 - 23:02
the screenshots look really good, i will definely get the demo
(1 reply) #7 BananaMan on 11 Nov 2002 - 01:14
I can't wait!! Just a little worried about the filesize of this demo with my connection being a measly 28.8k (I'm on a pair-gain phone line)
#7.1 nekrosoft13 on 11 Nov 2002 - 18:36
it will be big (i think) about 100mb plus

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