Urban Terror beta 2.6 released
Posted by Marcel Klum on 10 November 2002 - 10:21 · 4 comments & 225 views
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#1 Posted by iczman on 10 Nov 2002 - 15:37
- ahhhh.... the long waited 2.6....
too bad i've complete stop playing q3 since summer
i'm sticking to america's army like crazy now....
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#2 Posted by DOCa Cola on 10 Nov 2002 - 19:22
- i love this mod! and i will love this version

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#3 Posted by AGW83 on 10 Nov 2002 - 23:09
- This mod is indeed very well-liked in Q3 community. I think one reason is that it is more realistic than even CounterStrike and I agree. It is far better than CS and anyone that plays CS needs to give it a try.
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Urban Terror is a "total conversion mod" for Quake III Arena based on action and realism. Urban Terror is a completely free add-on to id Software's Quake III Arena.
Bug Fixes:
Features:
- Newly update team player skins
- Replaced M4 with the ZM LR300ML
- Kalashnikov AK-103 added
- New UMP45 model
- Implemented mini-map now displays players, flags and radio calls
- included cg_mapsize
- included cg_mapalpha
- included cg_maparrowscale
- included map arrowalpha
- included cg_mappos
- ut_metro added
- ut_mines added
- ut_twinlakes added
- ut_turnpike added
- ut_reykjavik added
- new shake effect when grenades explode
- hold insta-arm HEs too long for a good time
- added slap and bigtext commands for server admins
- added cg_SpectatorShoutcaster
- added "headshot" with select weapons
- /com_blood now toggles gore effects
Modifications:- Team Survivor code completely rewritten
- /matchready added for teams to "warm up"
- /g_casualtieswins rule add
- improved helmet
- all weapons tweaked
- increased Movement pen for PSG
- new UMP45 skin
- new G36 skin
- new Beretta skin
- new knife skin
- new SPAS skin
- updated SR-8 model
- ut_riyadh updated
- ut_docks updated
- ut_uptown updated
- user interface changes
- callvote now includes matchready, matchstart
- callvote to turn friendlyfire on/off
- ability to kick bots from botmenu
- added the AK to the primary weapon menu
- flash grenade less intense when looking away
- grenades no longer disappear when thrown through doors
- rotating door code improved, players don't stick
- ARIES hit detection values changed
- precipitation on terrain added (snow and rain)
- updated sounds
- rewritten netcode
- added $crosshair function
- increased boot detection
- sv_fps limited to 20
- max_packets limited to 42
- callvote now includes 'matchready'
- added SID logo (ROQ) to replace id logo
Known Issues: