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New World Order v1.3 Patch

Marcel Klum   on 15 December 2002 - 09:58 · 2 comments & 174 views

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Project Three Interactive has issued a new patch for New World Order, the tactical FPS developed by Termite Games. The patch (v1.3) adds massive texture and geometry compression, speeds up world rendering by 10-25% (depending on hardware), increases FPS in single player/coop mode, and fixes several bugs.

News source: Gamer's Hell
Download: Patch 1.2 to 1.3


  • Massive texture and geometry compression added, loss less. 35-45% (depending on map) off in memory usage squeezes NWO into 256 megs of ram, even with the largest maps, without needing to use virtual memory.
  • 10-25% (depending on hardware) world renderingspeedup.
  • 25% player models rendering speedup.
  • 50-60% Single player/coop fps increase.
  • Code added that disengages not seen (DVA test) players from the rendering / animation pipelines completely - to further increase performance.
  • Added server packet-routing auto-adapt code, that will give a client that is maxing out his connection an evenly distributed stream of packets from other clients. Eliminates high network-speed clients taking up too much of the available bandwidth to low-bandwidth clients, which could cause lag.
  • Improved server packet decide-to-route code to eliminate transmission of un-needed packets.
  • Improved client-to-server network transmission further. Added auto-adapt code that down-throttles more efficiently.
  • Improved client-prediction code to be able to handle out-of-order packets properly and to handle predictions further ahead of time using a larger memory of previous movements.
  • Added lag-compensation layer that shifts time back a little during lag conditions to get access to more actual / real data of position and velocity.
  • Fixed plant-the-bomb bug where you would keep a copy of the bomb, after planting the bomb, if you had equipped grenades.
  • Fixed bug where non-planting team could pick up bomb,plant it, disarm it and win the round.
  • Fixed round restart bug where too much of the messagequeues would be flushed. Could cause instability.
  • Fixed spectator bug that could cause crash.

Post a comment · Send to friend Comments · There are 2 additional comments
#1 vetBroChaos on 15 Dec 2002 - 22:17
i still don't know if that's enough to make the game run decent...
#2 destrox on 16 Dec 2002 - 15:20
thats my exact thoughts #1, when i played this game it looked to not even be a Beta. on a 1400Mhz w/Gf4 and the works, it ran like crap. it needed like a complete overhaul. and i'm one that is usualy all pro for smaller game companies to make games, but i wish they wouldnt emberass them selves like they did on this one. but on a further note, when you look past its bugs, it was still somthing far better then i could ever make, so who am i to complain.

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