The National Institute on Media and the Family announced today that it will release its MediaWise Video Game Report Card tomorrow at 11:00 AM EST in Washington, DC with the support and "expertise" of Senator Joseph Lieberman and Representative Betty McCollum. The Video Game Report Card will details problems and challenges facing game makers, retailers, and consumers as it pertains to young people.
The group will detail the best and worst games for kids this year, which they hope will help parents decide appropriate interactive entertainment for kids this year. Dr. David Walsh, President of the National Institute on Media and the Family, will present these findings. The Interactive Digital Software Association (IDSA) President Doug Lowenstein is expected to shortly thereafter counter the claims made by the group and the senators that support it.
View: The National Institute on Media and the Family
View: Interactive Digital Software Association
News source: GameSpyDaily
The group will detail the best and worst games for kids this year, which they hope will help parents decide appropriate interactive entertainment for kids this year. Dr. David Walsh, President of the National Institute on Media and the Family, will present these findings. The Interactive Digital Software Association (IDSA) President Doug Lowenstein is expected to shortly thereafter counter the claims made by the group and the senators that support it.
What sets Splinter Cell apart -- among its other excellent features -- is its attention to detail. Fisher's job is to secretly place himself into situations and terminate the problem silently, so most of the myriad gadgets at his disposal help him to do this through stealth-oriented means. The impeccable graphics don't hurt, either. Visuals that faithfully re-creates the real-world locales of the Splinter Cell universe are conveyed through judicious uses of art and lighting, pushing the Xbox to some of its greatest technical and aesthetic moments yet. In short, the game is nothing short of superbly polished.
Of course, in the most important facet -- the gameplay -- is extremely robust, with a large number of moves available to Sam for the disposal of bad guys. You'll be asked to take on unique missions in a variety of locales, and Sam, perhaps the most puissant secret agent yet, is a breathtaking repository of skills, faithfully created by the game's designers. The game is tough, too, and long -- everything you'd been hoping for in a stealth adventure. You'll be hard-pressed to motor through this one, and mastery won't come easily or cheaply. This is a true gamer's game, packed with punch and ultimately satisfying.

Last edited by 5352 on 19 Dec 2002 - 10:31
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