Unreal Tournament 2003 v2186 Patch Released
Posted by Tom Warren on 02 February 2003 - 09:13 · 8 comments & 575 views
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#1 Posted by KICK_XP on 02 Feb 2003 - 10:30
- also able to download here [url=http://www.kick.k1z.com/ut2003-winpatch2186release.exe]UT2003 Patch[/url]
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#2 Posted by Darkness2k on 02 Feb 2003 - 12:05
- I'm gonna have to buy UT2003 one day....
Need a faster computer to run it at full speed though

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#3 Posted by nonick on 02 Feb 2003 - 12:21
- nice!
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#4 Posted by DjmUK on 02 Feb 2003 - 13:41
- Another update patch already - good good, keep them coming

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#5 Posted by Jasco on 02 Feb 2003 - 15:01
M-m-m-m
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#6 Posted by DjmUK on 02 Feb 2003 - 18:27
- All we need now is the CD patch, can't wait to play it then.
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#7 Posted by crunkster on 02 Feb 2003 - 21:47
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For some reason It downloaded the 2136 Patch...
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#8 Posted by AndyD on 03 Feb 2003 - 13:36
- crunkster: try other links. it kept happening to me too but I finally got it
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Click comments for full fix list
Gameplay:
Mod Support:
momentum is passed as an out (by reference) parameter in GameInfo.ReduceDamage() and GameRules.NetDamage()
Use PlayerRecordClass to push down player skins and meshes from the server. For example, if the Reaper clan was running a server, and had their own clan skin in ReaperSkin.utx, here's what they'd need to do:
Create a new ReaperMod.u file, with the class Reaper in it. The package name must be the class name with "mod" appended. Reaper is a subclass of PlayerRecordClass, with all the default properties set appropriately to setup up the character. Clan members will need to have a .upl file with the same character definition.
The server will need to have both ReaperSkin and ReaperMod in its serverpackages.
Networking:
Demo Recording:
Menus/Interface:
OpenGL
D3D
Sound
Other: