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How to add bots in Unreal 2

Marcel Klum   on 12 February 2003 - 21:36 · no comments & 41 views

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Here's a post from the Infogrames forum which discusses how to add bots in Unreal 2 sp.
    This is totally unsupported but there is somewhat functional botmatch support in the game if you want to experiment with it (standalone games only -- multiplayer games won't work).

    First, you'll probably want to make a new map or change an existing map to contain additional playerstarts and pickups (weapons and ammo).

    To start the botmatch use: unreal2 xxx?game=u2.u2deathmatch (where xxx is the name of the level that you want to use.)

    Use addbots [x] to add bots to the level.

    There are also a number of "mutators" available: unreal2 xxx?game=u2.u2deathmatch?mutator=u2.rocketarena

    There were mutators for most of the weapon types last time I looked and there is a "NIU2" mutator which cycles the weapons or gives everyone specific weapons (pretty similar to the NIU mod that I did for UT a couple years ago).

    There's no UI for this but you can use: 'setskill x' to set the bots' skill, and 'togglescoreboard' to get a "scoreboard" that shows you the current standings.

    Disclaimer: this code hasn't been worked on in over a year and your mileage may vary. I'm pretty sure there was a problem with bots not always respawning when they die, so you may need to useaddbots again from time to time to "replenish" the bots.
News source: Infogrames forum


With some telcos slapping limits on how much their users can download each day, we have to wonder how they will cope when this technology goes online. We suspect that the new technology will only be available to selected users even when the exchanges are upgraded and it's bound to be expensive at first. But these things have a way of trickling down to the average customer eventually

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