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Million-user online game previewed

Mr magoo   on 25 April 2003 - 17:24 · 12 comments & 623 views

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The first online computer game designed to accommodate a million simultaneous players will be previewed on Friday. The game, called Rekonstruction, is not scheduled for commercial release until autumn 2004. But some of the challenges involved with building it will be revealed at the O'Reilly Emerging Technology Conference in Santa Clara, California.

Creating a large virtual world that does not repeat itself is very time consuming and hence expensive, says Chris DiBona of Damage Studios, the company behind the game. The large multiplayer games currently online usually take one world and then repeat it. For example, the game Everquest supports 450,000 users, but is split into 32 segregated segments. In contrast, Rekonstruction will aim to provide up to a million users with a single unique world. To try to overcome the problem of creating the vast amount of unique content needed, automated programs will be employed to generate the virtual world with a minimum of intervention from human programmers.

Furthermore, the players themselves will generate new content by reconstructing their world - the game is set 400 years into the future after a catastrophic asteroid strike devastates Earth. Some online games have begun to blur the line between gameplay and reality. In Everquest, some virtual items can be bought and sold for real money through trading sites like eBay. DiBona thinks the scale of Rekonstruction could increase this phenomenon.

Andy Phelps, an expert in computer game design at the Rochester Institute of Technology, New York, says the game is technologically possible. But he thinks the unprecedented scale could present unforeseen problems. "It will dwarf the scale of what we've had up until now," he says.

View: Article @ New Scientist


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#1 threetonesun on 25 Apr 2003 - 17:28
And they'll need to find 1,000,000 people who want to play a MMORPG, or whatever this plans to be
#2 Joshie on 25 Apr 2003 - 17:36
Oh gawd, [b]another[/b] post-apocalyptic setting?!
(2 replies) #3 mcb on 25 Apr 2003 - 17:55
i think the massively multiplayer fad will collapse within a year or two. its success is entirely dependant on the interaction of players, and let's face it: there are a lot of cockmongers out there who have no empathy for other people's game experiences, and will make it downright unenjoyable. also, at $10-$20 a month, its not like people are going to be subscribing to maybe one or two of these games at a time, so the total gamer consumer base will be spread quite thinly over all of these games. and theres just too many. and EVERYONES making one now. And the quality of these games for the most part has been par at best. most have failed, or are failing mark my words: by 2005 we will be back to playing smaller-number of player games, and offline, with only a few dominant massive games, if that.
#3.1 quanta on 25 Apr 2003 - 19:21
I second you on that, mcb. The MMORPG scene is getting to saturated, especially since even the biggest MMORPG fans can't possibly play more than 1-2 MMORPGs at a time. I predict only EQ, AC2 and maybe UO and Star Wars: Galaxies will be left standing. And I agree, despite all the glamour of an MMORPG, there isn't much ROLEPLAYING going on, is there? Players camp at item spawn points and hoard loot or sell it on eBay. 12-year olds running around just plain harassing everyone. People using macros to level up faster. Even if you've got a team on a quest, chances are everyone's just reading a printout of a walkthrough and you're all just idly talking about Doom 3 or something instead of actually roleplaying.
#3.2 sodapop on 26 Apr 2003 - 00:40
I agree also man.
#4 persianpsycho on 25 Apr 2003 - 19:08
who cares if theres a million people playing in a server, if the game is fun and interesting, then its worth playing. Didn't neocron try this future setting too, and it sucked badly at it. At least the beta sucked really bad.
(1 reply) #5 blackice912 on 25 Apr 2003 - 22:59
Major flaw: You need to get a million gamers all in one game first. Good luck.
#5.1 Jon on 26 Apr 2003 - 08:40
Heh yeah. It seems to me that planning for 1 million users is incredably arrogant.
#6 Dross on 26 Apr 2003 - 03:21
Imagine the beta test for this one! They'll be spamming every game site just TRYING to get people to beta test their game! hahaha..
#7 cdibona on 26 Apr 2003 - 16:20
I should point out that while we are designing and architecting for a very large world (the million number) we aren't so foolish as to expect 1m to sign up on the day we ship! And MCB is absolutely right, getting those kinds of numbers are absolutely dependent on the game not sucking uttterly (if I may paraphrase). A strange thing also: a prominant study found that the average everquest user has an account on 2-3 other mmorpgs. Anyhow, the proof will be in the pudding. Joshie: I don't think they've been done right yet! (obviously) Think of it this way, at least we're not doing another fantasy mmorpg :-) Regarding Beta: Joining our mailing list means you'll be offered a spot on our beta. http://damagestudios.com/form.php Chris DiBona Damage Studios (creators of Rekonstruction)
#8 longwilli on 26 Apr 2003 - 22:15
lol they will never will a room with 1 million people that will want to play the game online at any one time.
#9 Knight' on 27 Apr 2003 - 14:46
Come on guys, less of the cynics.

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