Warner Bros. Studios and Ubi Soft Entertainment will co-publish The Matrix Online, the first massively multiplayer online game based on the film, which will be set in a virtual, persistent online universe with the potential for millions of players around the globe all able to participate in the action.
Action will see gamers performing real-time martial arts combat, in a plot which will follow on from The Matrix Revolutions, which is the third film in the trilogy.
"The Wachowski Brothers vision for The Matrix is one that extends far beyond the theatrical trilogy, and the world they have created is so rich that we've chosen to tell inter-connected Matrix-related stories in multiple mediums" said Matrix producer Joel Silver.
The Matrix Online will go through several stages of beta testing during 2003, with a full launch expected in 2004.
View: Apply for The Matrix Online Beta Test
View: The Matrix Online Official Website
News source: IEXBeta
Action will see gamers performing real-time martial arts combat, in a plot which will follow on from The Matrix Revolutions, which is the third film in the trilogy.
"The Wachowski Brothers vision for The Matrix is one that extends far beyond the theatrical trilogy, and the world they have created is so rich that we've chosen to tell inter-connected Matrix-related stories in multiple mediums" said Matrix producer Joel Silver.
The Matrix Online will go through several stages of beta testing during 2003, with a full launch expected in 2004.
Changes in Current Version:
Shows all installed codecs capable of playing the format being examined, not just the first one found, and a new database allows GSpot to cross-reference equivalent format codes (e.g. the 4-digit audio code used by ACM codecs to the 32-character "GUID" used by DirectShow codecs).
The DirectShow render info is now shown as a single "chain of filters" for clarity, and the analysis is no longer limited to a small number of filters.
Smoother operation due to a new multithreaded design. System codec information loads in the background and rendering now performed as a background operation.
ListViews are now resizable. Misconfigured codecs are shaded in light red. The option dialog has been simplified.
Shows whether or not audio frames are "split" across interleave chunks; displays "Frame Quality" value in bits/pixel-sec; displays separate audio and video stream sizes and the ratio thereof; shows filesize shown in MB and KB as well as bytes, and play duration in frame count as well as time; aspect ratios now appear as a small integer ratio (e.g. 9:4 rather than 1.750 or ~9:4 instead of 1.762).
Added crash protection. In the past, GSpot has been known to fail when used on certain systems. This is generally due to damaged, misconfigured, conflicting, or poorly written codec drivers. As GSpot accessed them, GSpot itself appeared to fail. In this version, wherever possible, crashes are "intercepted" and an explanatory message is displayed. Furthermore, GSpot will attempt to identify which particular codec was the culprit.
Bug Fixes: Fixed a rare but annoying "No more dialogs after rendering" bug, a number of export-related issues, a read-only file bug, and numerous smaller problems as well.
Soon: Ability to distinguish between WMA & DivX 3 (both the file data and the codecs); This will help sort out a messy situation which causes a lot of confusion and missing-audio problems for people.
Soon: Selectively enable/disable or register/unregister codecs by right clicking on them, permitting the user to control which codec is used - on a format by format basis if possible. This will be extremely useful for many situations.
Not quite yet:
- No MPEG support yet.
- No command line version yet.
- No source code yet.
(all are possible in a future version)

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