gamers

Thailand's online gamers face curfew

NTUsEr   on 08 July 2003 - 12:32 · 16 comments & 341 views

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Thailand is to impose a night curfew on online gaming to curb rising rates of addiction by young players, Information and Communications Technology Minister Surapong Suebwonglee said on Tuesday.

Game servers, both local and overseas, will be blocked from 10.00pm to 6.00am daily from July 15 to Sept 30, while Internet cafes will also have their hours curbed to those times, Mr Surapong told reporters.
Advertisement. Under particular attack is Korean role-playing game Ragnarok, which was introduced to Thailand seven months ago and reportedly now has more than 600,000 registered players here. Of particular concern is that children are becoming addicted to the game.

The minister said the effectiveness of the curfew would be evaluated after Sept 30. Additional measures will be considered if it is not effective. Other restrictions in the pipeline, according to the Nation newspaper, include mandatory player breaks every two hours and identification cards to ensure that players do not make profits from the games.

News source: The Straits Times?


About 7 million U.S. households have a quilter, said Don Meyer, director of consumer and public relations of the Hobby Industry Association.

Citing independent studies, Mahan estimated the total number of quilters at about 20 million.

The hobby association says there are about 20 million scrapbookmakers in the nation, which makes the pastime the third-most-popular craft, after cross- stitch and home decor painting. Meyer said 2002 sales estimates for scrapbooking supplies ranged between $2 billion and $2.5 billion.

No revenue estimates were available for quilting, but Meyer said the craft's popularity is growing.

Although other printer companies, such as Epson and Canon, have also gone after the arts and crafts market, HP has been more aggressive in this effort in the past few years.

Gayle Hillert, a vice president at Bernina of America, which makes sewing and embroidery machines, recalled how she was surprised to find HP represented at a quilting festival in Houston a few years ago.

"You'd be in a huge convention center, and there are booths for sewing machine companies, fabric companies, thread companies and button companies, and all of a sudden, you see printers and scanners and you think, 'What in the world are they doing here?' " she said.

She said quiltmakers have become more accustomed to using high-tech devices for their craft.

"When they are sewing, they want to take it a step further, so they get a scanner, they get software, and they may even get a PC," she said.

Hillert has personally used digital technology to print photos she took on a quilt she's been making for her daughter. Technology has allowed quilters to become more creative in personalizing their work.

"You can write a story, you can write what it's for," she said. "A quilt is something you pass on to generations. It's like a painting."

Mahan declined to provide revenue figures for HP's effort to tap the quilt- making market, but he said software sales and Web site hits "have been steadily growing" since the company introduced the site late last year.

"Without a big advertising budget, we expect to start small," he said in an e-mail. "The growth is what is important."

In an interview he also said of the scrapbooking campaign, "We're doing this in a very low-key way."

The key to HP's strategy, he said, was to go directly to the hobbyists. "Most people in crafts get their inspiration from their friends and the stores where they shop and less from advertising," he said.

Meyer said the craft and hobby industry has grown steadily the past few years, from $23 billion in revenue in 2000 to $29 billion last year. As a result, the industry has attracted the attention of companies not traditionally associated with crafts, such as HP, Adobe and Kodak.

HP is already exploring reaching out to other groups, including bird- watchers and genealogy enthusiasts.

The bid for more customers comes as HP seeks to strengthen its imaging and printing business, known as the company's crown jewel.

As of the first quarter of 2003, HP was the leading seller of printers and other output devices with 44.4 percent market share, followed by Epson with 18. 7 and Canon with 13.8, according to the International Data Corp.

But the company could face a threat from PC giant Dell Computer, which recently began selling its own printers.

Some analysts warn that Dell's bid to bring its highly successful direct- sales model to the printing industry could weaken HP's position.

Post a comment · Send to friend Comments · There are 16 additional comments
#1 noir on 08 Jul 2003 - 14:29
QUOTE
Parents and politicians have expressed concern over children as young as seven playing games for long periods of time.

If young kids play for a long time I think the parents should be blamed in the first play for allowing them to do it.
#2 LiGhTfast on 08 Jul 2003 - 15:07
QUOTE
and identification cards to ensure that players do not make profits from the games.


Whats that mean?
#3 ShVen on 08 Jul 2003 - 15:50
hahaha...

thats just laughable....
if your society is so messed up that the only "cool" thing to do with your day is play video-games all day... i say they shouldnt punish the gamers or the developers... but the politicians that are ruining their country by giving their citizens the feeling that they are worthless....

(3 replies) #4 kemical on 08 Jul 2003 - 16:22
oh jack can talk thai! jack talk thai very well!
#4.1 noll3095 on 08 Jul 2003 - 16:27
lmao...I was thinking the same exact thing!
#4.2 Yakkob on 09 Jul 2003 - 09:15
lol..same here
#4.3 configure on 09 Jul 2003 - 11:53
*nevermind*

Last edited by 52 on 09 Jul 2003 - 12:01
(2 replies) #5 [XS] on 08 Jul 2003 - 16:29
shame...

what ever happened to freedom?
#5.1 Homie on 08 Jul 2003 - 17:18
it died when government was invented
#5.2 Solarix on 08 Jul 2003 - 18:23
correction, died when u were born
(1 reply) #6 noll3095 on 08 Jul 2003 - 16:40
This should be an issue for the parents to solve if they feel it's a problem, not the state. This punishes adults and those only able to play at night. I work evenings and I play games past 10 a few days a week to have a little fun and relieve stress. Is that really fair?
#6.1 daveoc64 on 09 Jul 2003 - 12:07
It is not just kids playing it non-stop though. Parents are more likely to force kids off the game for School etc...
#7 philmcneal on 09 Jul 2003 - 01:29
#8 LVirus on 09 Jul 2003 - 04:50
=
#9 configure on 09 Jul 2003 - 12:00
This is dumb. It is like saying "Oh crap, here comes the problem that I can't fix so I'll just go ahead and try a little bit of everything and hope that they helps... or maybe the problem will just be washed away over time."
#10 neuro-OSX on 09 Jul 2003 - 17:46
How could they block every game server ? Any gamer with most multiplayer games could host a session on his DSL/cable connection, how could they block this ? Do they have UDP packet killers ? Bwaaaaaaaaaaaahahaha Well I guess they could do port blocking.. Hmmmmmmmmm

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