Ubi Soft announces that the only console to get Rainbow Six 3 this year will be the Xbox. New screens inside.
Ubi Soft Entertainment has today announced that Tom Clancy's Rainbow Six 3 is a console exclusive for Xbox in 2003. The announcement doesn't rule out versions of the game for PlayStation 2 or GameCube in future, but it does mean that Xbox owners will get to play the game significantly earlier than players with other consoles.
"We are excited about our new partnership with Microsoft," said Yves Guillemot, president and CEO of Ubi Soft Entertainment. "The same kind of exclusive agreement was a tremendous success for Tom Clancy's Splinter Cell, which ended up being the top-selling Xbox game in 2002. With the Xbox's proven gaming potential and the recent addition of the Xbox Live service, we expect even greater things for Rainbow Six 3."
Rainbow Six 3 is currently in development at Ubi Soft's Montreal studio, in close collaboration with Red Storm Entertainment. New features for the Xbox version will include 14 single-player missions, nine multiplayer maps, and a voice recognition system so that players can verbally issue orders to their teammates in the single-player game.
News source: GameSpot
Ubi Soft Entertainment has today announced that Tom Clancy's Rainbow Six 3 is a console exclusive for Xbox in 2003. The announcement doesn't rule out versions of the game for PlayStation 2 or GameCube in future, but it does mean that Xbox owners will get to play the game significantly earlier than players with other consoles.
"We are excited about our new partnership with Microsoft," said Yves Guillemot, president and CEO of Ubi Soft Entertainment. "The same kind of exclusive agreement was a tremendous success for Tom Clancy's Splinter Cell, which ended up being the top-selling Xbox game in 2002. With the Xbox's proven gaming potential and the recent addition of the Xbox Live service, we expect even greater things for Rainbow Six 3."
Rainbow Six 3 is currently in development at Ubi Soft's Montreal studio, in close collaboration with Red Storm Entertainment. New features for the Xbox version will include 14 single-player missions, nine multiplayer maps, and a voice recognition system so that players can verbally issue orders to their teammates in the single-player game.
Since ALL other holographic storage technology use a spatial light modulator (SLM) which writes one complete page of data at a time. The data must loaded serially to the SLM and is destructively written so any mistakes on the serial loaded SLM means increased wasted write data time. This method is great for WORM data storage but when BIT FOR BIT Erase / Write / and Read of random data to a disk is needed in real time day to day applications the SLM concept will NOT be able to function.
Colossal Storages method for writing is like having billions of vertical spatial light modulated pages in one rewritable ferroelectric track, each track having billions of SLM's. Imagine having billions of SLM on the disk where the data is written / read in bit / byte / word accurately every time at atomic light speeds.
Ferroelectric non-linear photonic bandgap crystals offer the possibility of controlling and manipulating light within a UV/Deep Blue frequency. The small size of ferroelectric photonic bandgap structures makes it possible to fabricate transparent optical devices like volume atomic holographic storage having both positive and negative index of refraction.
Colossal Storage has over 1200 of the world's best scientist wanting to prove the patent and holographic concepts of the infinite rewritable random access nanotechnology.
Patents covers techniques and functions for controlling ferroelectric perovskite high-K dielectric binary dipole molecules properties which can be used for atomic holographic optical mass storage of data. The patents deal with techniques for fast data transfer read/write control of ferroelectric molecules which have a data retention life of >100 years.
Colossal Storage patents for ferroelectric optical storage wants to raise data storage densities > 40,000 terabits/cubic centimeter.
One 3.5 in FeDisk will = 20,000 DVD's or 4,000 Blu-ray disks
NANOTECHNOLOGY using Photon/Laser Induced Electric Field Poling Theory Invented by Michael E. Thomas has many other Non-Contact transparent nanophotonic or nanomolecular uses as per the NanoApplications examples below using our Patented NanoTechnology
- 3D Holographic Interactive Multimedia Storage Tablet
- Multiple different boot operating systems on common CPU platform
- 2D/3D Rewritable Atomic Holographic Removable Disk/Card/Drum/Paper
- 2D/3D Rewritable Holographic Disk/Card/Drum VCR
- 2D/3D Rewritable Holographic Camera/Photography/Profilometer
- 2D/3D Rewritable Atomic Holographic Maskless Lithography and Xerography Tool for 3D NanoPrinting and 3D NanoImprinting
- Programmable 3D Holographic In Circuit Telecommunications, Waveguides and Microwave NanoOptoTransceiver Communication Equipment
- 3D Programmable UV/deep blue Laser Photon Emitter Source
- Re-Programmable 3D Holographic Optical Murals and Window Glass of any size for home, office, museum, skyscraper, and movie theatres
- 3D Holographic Programmable Camouflage Coatings and Programmable Holographic Stealth Photonic Invisibility
- 3D Programmable Holographic NanoSwitch for High Speed Bi-direction Optical Transmission & Receiver Optical Network Telecommunications
- In circuit Re-Programmable Atomic Holographic Photonic Crystal Multiplexers for a wide range of light frequencies
- 2D/3D Programmable MEMS/NEMS and Nanooptical Reflective Switches
- 2D/3D RE-Programmable Transparent Optical Nanomotors, Nanoconveyors, Nanoneedles, Nanosensors, and Nanovalves
- 2D/3D Holographic Programmable Transparent Optical Nanowiring
- 2D/3D Transparent Photonic Optical NLO Crystal NanoTransistor to densities > 40,000 tera-transitors/cu.cm.
- 3D Optical, Laser, Photon, Molecular , or Atomic Computers
- Anthrax / SARS and other molecules bioparticle detection and classification
- 3D Photonic Nanocontrolled Biological Particle/Molecule containing ferroelectric perovskites for detection, sampling, monitoring, counterfeit
- 2D/3D Non-Contact Optical Electrophoresis
- 2D/3D NanoCeramic Extreme High Temperature Coatings
- 2D/3D Holographic NanoIntegrated Circuit Photolithography for rewritable in circuit reformation fabrication of existing Optical Nanocircuits
- 2D/3D Photonic/Molecular/Atomic NanoSwitches for Broadband Telecommunications
- 2D/3D Optical NanoLight Valves and NanoRelays
- 2D/3D Precision Reprogrammable Holographic NanoLenses
- 2D/3D Programmable Atomic Holographic Light Filters having both positive and negative index of refraction.
- 2D/3DProgrammable Holographic Transparent Optical Wiring
- 2D/3D Identification Tags / Badges for Products, Identification Cards for DMV / SSN / INS / Passports / Birth Certificates , Counterfeit Money Protection, Money Orders / Credit Cards / Travellars Checks / Tickets, Music and Film Industry and other Copyrighted sources for 100 % Absolute 2D/3D Protection from Intellectual Property (IT) Theft
- 3D Spintronics and Quantum Molecular Computing.
Michael E. Thomas
Colossal Storage Corporation
www.colossalstorage.net

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