Half Life 2D Developers Interview
Posted by Darran on 07 August 2003 - 13:56 · 9 comments & 1140 views
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(3 replies)
#1 Posted by whistlerxp on 07 Aug 2003 - 14:21
- My first news post!

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#1.2 Posted by whistlerxp on 07 Aug 2003 - 15:09
- You told me to post it
lol
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(3 replies)
#2 Posted by Cryptic_Night on 07 Aug 2003 - 15:26
- What a very.,.....uhhh.....in depth interveiw......
[/sarcasim] -
#2.1 Posted by whistlerxp on 07 Aug 2003 - 15:43
- It was indepth, but it was cut down to the bare bone questions

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#2.2 Posted by jesterzwild on 07 Aug 2003 - 16:00
- If those were the "bare-bone" questions, I'd hate to see the whole interview (which I can't because there seems to be some issues with the GfxLab forum).
The game looks kinda cool though. -
#2.3 Posted by whistlerxp on 07 Aug 2003 - 16:32
- There are some problems atm, but we are getting our hosting fixed asap
//Edit// Fixed
Last edited by 19275 on 08 Aug 2003 - 11:04
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#3 Posted by whistlerxp on 07 Aug 2003 - 19:41
- The full unedited version is in the original artical

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Coffeee talked too warbeast & X-Tender of the HL2D Team
To View The Interview, Click Read More
Half Life 2D > Codename: Gordon
Coffeee: How's it going?
Developers: Good
Coffeee: Any idea when it will be done? any dates?
Developers: 1st September
Coffeee: Will you release any demos before then or?
Developers: No
Coffeee: Oh and will we be able 2 add mods, or weapons 2 the game?
Developers: I dont think so
Coffeee: So will this game have sounds?
Developers: Yes we have sound
Coffeee: What % of the game have you done?
Developers: 60%
Coffeee: when did u start the project?
Developers: around 1-2 months ago
Interview conducted by Coffeee™ for GfxLab