Wings of Honour demo available
Posted by Marcel Klum on 27 September 2003 - 09:19 · 1 comment & 140 views
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#1 Posted by Jstphish on 27 Sep 2003 - 19:44
- Nothing like flight sim, but it isn't bad. I have no idea how this compares to Combat Flight Simulator because I've never played CFS but I imagine CFS is much better.
Last edited by 11680 on 27 Sep 2003 - 20:12
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Wings of Honour creates a new genre: the flying sim adventure. Set in World War I it allows players to fight and fly a variety of combat aircraft of that period of history.
Combining the intrigue of battle assignments with the thrill of in-your-face action, this dynamic game is a unique mix of both the adventure and flight sim genres. From air battles and breath taking 30 aircraft dog fights to bombing and spy missions Wings of Honour provides the kind of action packed gameplay that is guaranteed to satisfy both flight sim specialists and the wider gaming fraternity.
The former Ubisoft employees are, for the moment, able to work for the new EA studio. An upcoming court hearing, however, scheduled to take place October 6, will determine whether the five will be allowed to continue to work while the larger issue of whether or not the non-compete clause is legal is determined. Legal proceedings that address that larger issue are not expected to conclude until December of 2003 or January of 2004.
According to Electronic Arts, Ubisoft initially joined in the chorus of Montreal businesses who welcomed the US-based video game giant. EA is no stranger to doing business in Canada. It already has two operations located in British Columbia, Canada, specifically its Vancouver and Burnaby studios, and two of EA's most senior corporate staff are Canadian--president of EA worldwide studios, Don Mattrick, and executive vice president of worldwide studios, Bruce McMillan.
When contacted today by phone in Montreal, newly appointed EA Montreal general manager, Alain Tascan, himself a former Ubisoft employee hired by Electronic Arts in June, commented that Montreal, with its universities, its already robust tech community, and its melting-pot urban energy, was a natural choice for Electronic Arts. Tascan said his focus is on "creating the next big franchises" for Electronic Arts.
Expressing his displeasure at Ubisoft's tactics, wherein employees would have to wait a full year after leaving the company before accepting work with any other North American game concern, Tascan said, "It comes down to producing work every day, every month. If anyone stops working for a year [in this industry], they'll be in trouble."