Web site offers sneak peek of Ion Storm's RPG/FPS sequel.
The official Web site for Deus Ex: Invisible War, Eidos and Ion Storm's anticipated sequel to Deus Ex, went live Friday afternoon. The slick, flash-heavy site offers a bevy of features, including the final trailer and some notes on the game's Byzantine plot. There's also an extensive screenshot gallery and two different wallpapers. Naturally, there's also a pre-order link. Many areas only feature "teaser" content--which is to be expected. The Developer's Journal only has an introduction, and the Game Info section features only the most basic characters, weapons, and biomods. There's also a dead-but-visible link to a demo version. These areas will presumably be filled in as Deus Ex: IW's December 2 release date draws nearer.
View: Deus Ex: Invisible War site
News source: GameSpot
The official Web site for Deus Ex: Invisible War, Eidos and Ion Storm's anticipated sequel to Deus Ex, went live Friday afternoon. The slick, flash-heavy site offers a bevy of features, including the final trailer and some notes on the game's Byzantine plot. There's also an extensive screenshot gallery and two different wallpapers. Naturally, there's also a pre-order link. Many areas only feature "teaser" content--which is to be expected. The Developer's Journal only has an introduction, and the Game Info section features only the most basic characters, weapons, and biomods. There's also a dead-but-visible link to a demo version. These areas will presumably be filled in as Deus Ex: IW's December 2 release date draws nearer.
GameSpot: Thanks for taking the time for this interview. How far along is the game at this point, or is that even a fair question? It seems like Tribes: Vengeance is practically being developed as two separate games. So we'll ask, how far along is the game's single-player mode, and how far along is multiplayer? What aspects of the game are the team members working on now?
Michael Johnston: Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004. Although the game does feature plenty of single-player and multiplayer content, a great deal of the content and code is shared. For example, all of the player models and map assets are the same in the single-player and multiplayer games. All of the weapons, equipment, vehicles, and physics are also the same. This is deliberate. One of the goals of the single-player experience is to ease players into the multiplayer experience by gradually teaching them about the game in an interesting, story-driven way.

btw, great site, the intro is simply but yet amazing
I think that this is the only game that can compete with half life 2
Never liked the first part of Deus Ex still I will give this game a try. And no ! I have no hopes for HL2 after the Valve propaganda, I dont believe any shyte from them now.
Then again, he's called "dacoolness", so what else to expect...
LOL
Anyway this games looks sweet and hopefully will comeout in december, unlike a few other i have been waiting for a longest time...
the multi tool looks like a vacuum cleaner
Caught at a bad moment...
Last edited by 6587 on 12 Oct 2003 - 16:29
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