Diablo dream team announce Flagship Studios. Nine ex-Blizzard staffers ready to get back to business. Exclusive interview inside.
Bill Roper, David Brevik, and the Schaefer brothers Max and Erich are back. The key members of the creative teams behind Diablo and Diablo II, who left Blizzard Entertainment at the end of June, will announce their new game studio tomorrow. The new studio, Flagship Studios, will be located in San Francisco. The Flagship team hopes to build on a track record established by their work on the Warcraft, Starcraft, and Diablo franchises. The Diablo series alone sold more than 13 million units worldwide.
GameSpot: Assuming that you can't speak to the full nature of the current game-in-development, can you give us some idea of scope, style, and flavor of title?
Bill Roper: Without giving away too much, I can say that we are making a game that fans of our previous games will really enjoy, but it won’t be what anyone expects. In terms of scope, we intend to create a game with a solid single player component, [and] great online multi-player support that receives more support and specific attention than anything we’ve done before. The flavor is a dark one (of course) that we think will really strike a chord with gamers around the world. The style--well, that gives a little too much away, I think…
News source: GameSpot
Bill Roper, David Brevik, and the Schaefer brothers Max and Erich are back. The key members of the creative teams behind Diablo and Diablo II, who left Blizzard Entertainment at the end of June, will announce their new game studio tomorrow. The new studio, Flagship Studios, will be located in San Francisco. The Flagship team hopes to build on a track record established by their work on the Warcraft, Starcraft, and Diablo franchises. The Diablo series alone sold more than 13 million units worldwide.
GameSpot: Assuming that you can't speak to the full nature of the current game-in-development, can you give us some idea of scope, style, and flavor of title?
Bill Roper: Without giving away too much, I can say that we are making a game that fans of our previous games will really enjoy, but it won’t be what anyone expects. In terms of scope, we intend to create a game with a solid single player component, [and] great online multi-player support that receives more support and specific attention than anything we’ve done before. The flavor is a dark one (of course) that we think will really strike a chord with gamers around the world. The style--well, that gives a little too much away, I think…
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In the words of Dr. Evil, "How bout NO!"
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