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IBM Technology to Power Future Xbox Products and Services

Daniel Fleshbourne   on 03 November 2003 - 16:02 · 31 comments & 1888 views

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Microsoft and IBM Announce Technology Agreement
Microsoft Corp. today announced that it has entered into a semiconductor technology agreement with IBM Corp. Under the agreement, Microsoft has licensed leading-edge semiconductor processor technology from IBM for use in future Xbox® products and services to be announced at a later date.

"Microsoft is already developing the software and services that will drive the Digital Decade," said Robbie Bach, senior vice president of the Home & Entertainment Division at Microsoft. "By combining our vision, software experience and R&D resources with IBM's computer and semiconductor technologies, we plan to deliver unprecedented and unparalleled entertainment experiences to consumers while creating new engines of growth for the technology and entertainment industries."

According to Bernie Meyerson, IBM Fellow and chief technologist for IBM's Technology Group, the new Xbox technologies will be based on the latest in IBM's family of state-of-the-art processors.

"IBM's advanced chip technologies are in demand across a wide range of industries and applications," Meyerson said. "We're excited to be working on a project of this magnitude and that Microsoft has chosen IBM to provide technologies that will power future consumer devices and expand the boundaries of what's possible in entertainment."

View: The full press release
News source: MS Presspass


The following key features are provided in Voice Command:

Voice-controlled hands-free phone. Whether in the car, at the airport or walking down the street, people will enjoy true hands-free phone conversations without ever having to manually dial a number. They can simply say any name from their contact list. For example, they might say "Call Bob Smith," or they could give a number, saying for example, "Dial 555-1212."
Voice-controlled calendar lookup. Checking appointments has never been easier. Regardless of location, consumers can simply ask their Pocket PC, "What's my next appointment?" or "What's my calendar?" and the time, subject and location of each entry will be read aloud.
Voice-controlled Windows Media® Player. Now voice commands can be used as a virtual remote control to select and play music by album, artist or genre so people won't be fumbling for CDs or scrolling through a long list of songs. Consumers can also simply say, "Play music," using Voice Command as their personal disc jockey.
Voice-controlled application launcher. Consumers can open Pocket PC applications with ease using natural voice cues to launch any program, including Internet Explorer, Outlook® Calendar, Contacts and Tasks, games and Calculator. For example, a consumer can say "Start Solitaire," and let the games begin.
"Voice Command provides a significant improvement in speech software that is dramatically changing the way people will forever use their mobile devices," said Pieter Knook, corporate vice president for Mobile and Embedded Devices and Network Service Providers at Microsoft. "The product is a great example of how we're driving synergies between our platforms and devices business to create more powerful mobile experiences for our customers."

Automotive Business Unit Turns Up the Volume on Voice-Controlled Software

Microsoft's Automotive Business Unit developed Voice Command to address consumers' need to be safely connected while on the go. People want access to their personalized information, regardless of location, and research supports this trend. A recent survey revealed that 85 percent of U.S. cell phone owners and 50 percent of PDA owners use their devices while in the car.*

"We've been focused on providing improved communication, entertainment and information to drivers and passengers for the past decade," said Dick Brass, corporate vice president of Automotive Technologies at Microsoft. "No other company has the expertise and technical tools to provide a simple solution like Voice Command to the thousands who need safer, more convenient access to their personalized information both inside and outside the car."

Availability and System Requirements

Available for $39.95 (U.S.) on Handango.com and PocketPC.com, Voice Command is not only an affordable way to enhance a Pocket PC but is simple to install for consumers whose systems meet the following minimum requirements:

Windows Mobile 2003 software for Pocket PC or Pocket PC Phone Edition
Microsoft ActiveSync® 3.7 technology
Microsoft Windows® XP, Windows 2000, Windows Millennium Edition or Windows 98 Second Edition operating system
CD-ROM drive
About the Automotive Business Unit

Since 1995, Microsoft's Automotive Business Unit has worked collaboratively with the auto industry to deliver technology designed for advanced in-car information, navigation and entertainment systems. By extending the company's knowledge of software for use in the car to

Windows Mobile-based Pocket PCs, Microsoft is able to deliver the easiest, most convenient and productive software designed specifically to help people take their connected lifestyle with them wherever they go. In addition to offering consumers an alternative means to experience in-car connectivity, Microsoft will continue to provide the automotive industry with its advanced telematics platform, Windows Automotive. Microsoft technology is on the road today in 17 car models from eight manufacturers: BMW, Citroën, Fiat, Honda, Mitsubishi, Subaru, Toyota and Volvo.


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(3 replies) #1 Danrarbc641 on 03 Nov 2003 - 16:19
Hmmm...

I wonder if this means Xbox 2 won't be running on an x86 chip
If not they'd have to use a virtual machine to provide backward compatability with Xbox 1 software.
#1.1 Zepolcire on 03 Nov 2003 - 17:41
I hope that isn't what it means. Backwards compatability has to be a native part of the system because that would mean just wasted processing power. Look what it did for PS2 when it first came out. Because it was backwards compatible, they had a huge library of existing games. Having a virtual machine probably wouldn't make much sense anyways due to the complexity of the current XBox games and the ones that are to come out before XBox 2.
#1.2 Danrarbc641 on 03 Nov 2003 - 17:53
QUOTE
Having a virtual machine probably wouldn't make much sense anyways due to the complexity of the current XBox games and the ones that are to come out before XBox 2.


All it'd have to do is emulate an x86 processor, the video and most likely the audio chip will be able to run Xbox 1 code just fine (if Xbox 2 follows the Xbox 1 plan, use a modified PC GPU). It'd be pretty easy.

Not to mention Xbox 2 will have the power to waste. Look at Xbox, it emulates N64 games - it's not crazy to think next generation consoles will be able to emulate this generation's. On top of that a virtual machine is less complex and demanding than a full-on emulator.
#1.3 nullie on 03 Nov 2003 - 18:31
Nothing with Xbox Next will be backwards compatible. Security, processor, video processor, chipset, audio, EVERYTHING, will be different. Rumor has it they're even switching media formats to BluRay, which would make the drive incompatible with DVDs (Xbox, and movie DVDs).
(3 replies) #2 Zerosignull on 03 Nov 2003 - 17:29
looks like its going to be based on a power 4+ chip. Mac ne one?
#2.1 vettimdorr on 03 Nov 2003 - 17:36
Actually the Power4 is just a form of the G5. So, this looks rather interesting
#2.2 lexor on 03 Nov 2003 - 23:13
No timmy, G5 is a castrated power4 not the other way around. What is interesting though is that power4 has dual core... true parallel processing and no HyperThreading crap from Intel. That would be good...
#2.3 aristotle-dude on 04 Nov 2003 - 16:49
Yes the IBM 970 is a single core compared to a dual core but the Power4 is:
-Very expensive
-Lacks Altivec vector processing unit (multimedia extensions to you Intel folks).

Maybe they will use the 980 (based on the Power5) which is supposed to have hyperthreading that is 30% more efficient than Intel's version, even faster per clock cycle than the 970 and at top frequency of over 4 Ghz (using the .90 process).
(4 replies) #3 Danrarbc641 on 03 Nov 2003 - 18:00
It'll be really interesting to see which company Nintendo goes with for their CPU, we know they're going ATI for the GPU.

If they go with IBM too like they did this generation we'll have TWO IBM/ATI consoles out at the same time, in competition with each other. Not to mention CELL is an IBM technology, IBM could be providing the CPUs for all of the consoles next generation


That's pretty amazing.
#3.1 ThaOddie on 03 Nov 2003 - 18:38

Not to mention CELL is an IBM technology, IBM could be providing the CPUs for all of the consoles next generation


What do you mean by CELL??

If you mean the CELLCHIP, which holds several processors on one single chip, you're wrong because it is not developed by IBM, but by SONY
#3.2 Zero-Interrupt on 03 Nov 2003 - 18:48
Actually, I believe the Cell Chip is a coop between 3 companies: IBM, Sony, and Toshiba.
#3.3 ThaOddie on 03 Nov 2003 - 19:10
Yep you're absolutely right!!!
#3.4 Danrarbc641 on 03 Nov 2003 - 19:48
Fine, then IBM will have had at least something to do with the design process of each of the three consoles' CPUs next generation
#4 dougkinzinger on 03 Nov 2003 - 18:17
Wild stuff.
#5 Harsesis on 03 Nov 2003 - 18:55
64bit anyone?
#6 gameguy on 03 Nov 2003 - 18:56
interesting...
#7 username on 03 Nov 2003 - 21:54
is this the gamecube 2 or the xbox 2...?
(2 replies) #8 Yvo on 03 Nov 2003 - 22:07
seems unlikely that Microsoft will completely walk away from x86 as the current Xbox OS is based off of Windows. Windows is a x86 operating system. they haven't developed for alpha (and any real alternative) since NT4 and to update the OS or write a whole new OS will take atleast 2 years of expensive R&D development. They are developing Windows XP 64 bit edition right now but that is compatible with the Athlon 64 (which is basically a 886 gen cpu).
#8.1 nullie on 03 Nov 2003 - 23:18
What's this, then?

Also, Microsoft said they'd be supporting 4-5 different 64-bit architectures with Longhorn. A few likely ones include: AMD64 (AMD), IA64 (Intel), and now PPC (IBM)
#8.2 Shovel on 04 Nov 2003 - 10:46
From near launch day XP was also available in a 64-bit Intel IA-64 (Itanium) form.
(2 replies) #9 Firen™ on 04 Nov 2003 - 00:29
Wait so isnt IBM helping in the creation of the ps3
#9.1 -outcast- on 04 Nov 2003 - 01:22
Yeah and Nintendos new one too I think
#9.2 clonk on 05 Nov 2003 - 04:39
Here's a little bit of knowledge for you:

Partnerships between corporations are not like the playground alliances I imagine you are envisioning. It only makes sence to have more partnerships, as they equal new oportunities and money. IBM makes windows laptops, prvoides apple with processors, aids in the cell processor mentioned elsewhere in this article, and is a large supporter of Linux. Now you don't see anyone getting their panties in a knot about this, do you?
#10 -outcast- on 04 Nov 2003 - 01:22
Bad news for Intel hehe
#11 aristotle-dude on 04 Nov 2003 - 02:34
Bad news for intel indeed. Will this mean more ports to the mac?
IBM's announcement:
http://www.ibm.com/news/us/2003/11/031.html
#12 Zeni on 04 Nov 2003 - 18:25
I wonder how things are goin in the IBM camp? *cue scene of business suit clad man, rolling in bed full of money*
(2 replies) #13 aristotle-dude on 04 Nov 2003 - 18:59
Here is an article from Wired on this issue that provides clarification:
http://www.wired.com/news/games/0,2101,61065,00.html

They are using the G5.

This explains the large shipments of Apple G5 machines to Redmond. They were getting development machines. It also bodes well for a G5 optimized Virtual PC product for the mac.

Last edited by 18285 on 04 Nov 2003 - 19:11
#13.1 BigBoy on 05 Nov 2003 - 01:05
Well, about that shipment of G5's - don't forget that MS does make and support software for MAC too. Therefore - they need to have resources to test stuff on machines that customers will be using too. It just makes sense that they'd get a bunch of them for hardware labs, support people etc...
#13.2 aristotle-dude on 05 Nov 2003 - 01:48
The Mac Business Unit is in Redwood California, not Redmond. Those G5's were shipped to Redmond just before this announcement. Coincidence?
(1 reply) #14 mipra on 09 Nov 2003 - 07:05
haha..Intel looses
#14.1 b0zm4g on 10 Nov 2003 - 11:34
*sigh* I would have liked if intel continued the Xbox

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