Japanese game giant clarifies its new double-screen gaming system's marketplace role.
In an interview conducted by Bloomberg Japan, Nintendo confirmed that the Nintendo DS, its newly announced portable dual-screen gaming system, is not being created to take over the Game Boy Advance's market. The company also confirmed that a separate machine is being developed as a next-generation successor for the GBA. According to Nintendo's public relations chief Yasuhiro Minagawa, "The development of succeeding machines for the GBA and Game Cube are in the works, separately from the Nintendo DS."
News source: GameSpot
In an interview conducted by Bloomberg Japan, Nintendo confirmed that the Nintendo DS, its newly announced portable dual-screen gaming system, is not being created to take over the Game Boy Advance's market. The company also confirmed that a separate machine is being developed as a next-generation successor for the GBA. According to Nintendo's public relations chief Yasuhiro Minagawa, "The development of succeeding machines for the GBA and Game Cube are in the works, separately from the Nintendo DS."
- SharpMT 2.1 offers:
- Save drafts locally - save entries that you're working on to your local hard drive
- One button posting - send any of your drafts to the server with one button click
- Edit multiple drafts simultaneously - a tabbed interface allows multiple drafts to be open at the same time
- Multiple categories per post - select more than one category for each draft published to the server
- Standard tag support - add bold, italics, underline, and URL tags via tool bar, menu, or keyboard
- Shell checking support - built in spell checking module underlines misspelled words in red
- Download existing posts - download the title and entry of existing blog enties from your server and store it on your hard drive for linking and editing
- Edit server-based posts - download server-based entries, edit them, and then upload the changes to the server
- Sync-able links list - advanced download techniques will always minimize data request for new published posts
- Sync-able categories list - pull an updated category list from your server at anytime
- Sync-able text filters list - apply existing server based text filters for drafts
- MT specific creation - use MT's extended fields, such as publishing status, categories, and excerpts
- Integrated Preview - built in Previewing allows you to view your drafts based on an HTML template
- Upload Images - upload any of your local images to anywhere within your blog
- MP3 Player integration - add "now playing" information into Drafts with WMP9's blogging plug-in
- Favorites integration - list of Favorites from IE available as insertable links
- Customizable tag support - change the tags generated for bold, underline, italics and three custom tags
- Customizable toolbar images - change the look of SharpMT by changing two images
- Shell integration - double-clicking a draft file will open it in a SharpMT window
- Modern Looking UI - using the minimizing, docking and floating window suppose of .NET for a modern interface
- Pocket SharpMT 2.1 offers:
- Save drafts locally - save entries that you're working on to your local hard drive
- Easy posting - send any of your drafts to the server with one button click
- Multiple categories per post - select more than one category for each draft published to the server
- Standard tag support - add bold, italics, underline, and URL tags via menu
- Integration with Contacts - insert Contact information into drafts
- Sync-able categories list - pull an updated category list from your server at anytime
- Sync-able text filters list - apply existing server based text filters for drafts
- MT specific creation - use MT's extended fields, such as publishing status, categories, and excerpts
- Upload Images - upload any of your local images to anywhere within your blog
- Common Drafts format - share local drafts with the PC version of SharpMT
- Customizable tag support - change the tags generated for bold, underline, italics and two custom tags
- Pocket PC specific deaign - interface has been designed with the Pocket PC in mind

to improve the graphics, you'd want more ram, more hardware acceleration with video, etc... being 32, 64, 128, 256, or 512 bit isnt going to make things look better or worse.
But, what is meant by 32, 64, 128...ect bit, is that (and i could be wrong here) is how large the instructions can be. You, foresay, have a 64-bit instruction set instead of a 32-bit one. What does that mean? Well you can address more memory in a single instruction for one.
boy i hope theres more to this
when it shot in games it was kinda more like pulling a trigger
I think the graphics will be about the capabilities of a Playstation 1, probably more refined. I wouldn't expect 128 bit graphics at all, and wouldn't hold my breath for a N64 equivelant, though it would be a nice surprise.
Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!
Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.