It looks like Electronic Arts will be jumping on the Xbox Live bandwagon after all...
While neither company was prepared to comment this morning, it looks as though Microsoft and EA have reached agreement over Xbox Live, with 'sources' revealing that a port of massively multiplayer war epic Battlefield 1942 will be the publishing giant's first title to support online Xbox play.
Battlefield 1942 hasn't been officially announced for Xbox but its strongly rumoured development virtually confirms an agreement. Better still, further sources indicate that EA's next generation of sports titles are also being developed with Xbox Live functionality.
News source: gamesradar.com
While neither company was prepared to comment this morning, it looks as though Microsoft and EA have reached agreement over Xbox Live, with 'sources' revealing that a port of massively multiplayer war epic Battlefield 1942 will be the publishing giant's first title to support online Xbox play.
Battlefield 1942 hasn't been officially announced for Xbox but its strongly rumoured development virtually confirms an agreement. Better still, further sources indicate that EA's next generation of sports titles are also being developed with Xbox Live functionality.
Cue said one hurdle Apple has run into is the age-old practice of staggered release cycles. Marketing and distribution timetables often prevent music labels from a pan-European launch of an artist. A German music lover may have to wait weeks to buy what his friends in the UK are already enjoying, yet shortly after a track hits the radio airwaves a listener has already downloaded it and is swapping it on a file-sharing network.
"One of the things we are working with the European labels on is to get them to understand how the business works in the online space, and having them change some of their business practices," Cue said.
While the industry has made big strides in the past year to make music available for paid downloads, the red tape is still a major gripe of the online vendors. In Europe, the issue is more complicated than the United States as scores of national rights bodies, publishers and collection agencies have yet to agree on standard licensing fees. The morass, both labels and online vendors agree, will make it tough for new Internet music stores to stay in business and the industry expects dozens of new entrants into the market this year -- from Amazon to German ISP T-Online.
"Until somebody gets to 50 million, 100 million, 150 million downloads per month, which by the way is not impossible, we are all going to lose money," said John Rose, executive vice president of EMI Music Group in the U.S.

Last edited by 21440 on 26 Jan 2004 - 14:32
Nice to see EA is possibly (FINALLY) seeing the light, and $$$.
Does this dawn the beginning of a very painful end for PS2 Network Play? Will Sony follow the Xbox Live model when they release their next generation console? Stay tuned for another episode of...
Check out THIS THREAD started by 'niel19_us' for more information.
Last edited by 9440 on 26 Jan 2004 - 13:52
I'm confused as the XBox version of BF1942 was canned in early 2003, you can find the announcement over at Gamespot...
Electronic Arts has informed GameSpot that the Xbox version of Battlefield 1942 has been canceled. The company canceled the game so the development team could focus all its efforts on the upcoming expansion for the PC version of Battlefield 1942, The Road to Rome. Battlefield 1942 is a first-person shooter in which players can fight against each other on various maps based on well-known World War II battlegrounds.
EA set up their own network, presumably so they could be the sole providers and charge access. They don't want to use a, for all intents, is an open system NOT controlled by themselves. Look up various articles. EA was being selfish and greedy. Interoperability was NEVER an issue.
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