Unreal Tournament 2004 goes gold
Posted by malebolgia on 04 March 2004 - 23:09 · 19 comments & 878 views
- Advertisement
-
-
(3 replies)
#1 Posted by philmcneal on 04 Mar 2004 - 23:13
- sweet I can't wait, the demo kicked ass

-
#1.1 Posted by stezo2k on 04 Mar 2004 - 23:16
- ditto, i have to get this asap

works so well on both my pcs, even the one with the integrated graphics
-
#1.2 Posted by jagedEdge on 05 Mar 2004 - 00:11
- Indeed. This game rocks.
My G5 with a Radeon 9600 64MB plays it perfectly. No lag at all. Constant 100+FPS. The Unreal engine kicks ass. -
#1.3 Posted by LordHatrus on 05 Mar 2004 - 02:02
- Constant 100+ fps with a 64 MB radeon 9600?!?!?!
Sounds like a pretty low resoltion to me
<I only get a little over 40 fps, but the difference is, I play at REALLY HIGH RESOLUTIONS>
-
#2 Posted by kainashi on 04 Mar 2004 - 23:16
- oooh, i can't wait.
-
#3 Posted by HoochieMamma on 05 Mar 2004 - 00:18
- Exellent
-
#4 Posted by blackice912 on 05 Mar 2004 - 01:19
- I pre-ordered the SP edition
I can't wait!
-
(1 reply)
#5 Posted by petroid on 05 Mar 2004 - 01:55
- Yea. the demo was awesome. Apparantly UT2004 can also play maps from UT2003, so theres a bonus

-
(3 replies)
#6 Posted by StAnGeR04 on 05 Mar 2004 - 02:46
- all I've heard about that is there wasn't any map compatibility
did that change? -
#6.1 Posted by BananaMan on 05 Mar 2004 - 09:17
- I could be wrong but I believe you are mistaken, UT2004 will be completely backwards compatible with UT2003 maps. It's the multiplayer that's not backwards compatible, UT2003 can only play on UT2003 servers and UT2004 can only play on UT2004 servers.
-
#6.2 Posted by Caelamia on 05 Mar 2004 - 17:41
- What I've read, it's not backwards-compatible at all. All current mods, maps and such will have to be changed slightly in order for them to work. I believe changes in the game engine and graphical rendering system (so it will even work with on-board, non 3d stuff) have forced Epic to do this. For so long they were saying "2004 players can play on 2003 servers" etc. but there was a story on here a while back, telling us that they had to change their stance.
Apparently there is a function in the new Unreal Ed' that will convert 2003 maps to 2004 maps. Once converted though, they cannot be used with 2003 anymore...
I got a lot of work to do before this game comes out. I'm co-managing an IG CTF / Onslaught clan.
-
#7 Posted by 1o9 on 05 Mar 2004 - 08:25
- Fantastic news! It's going to be great to finally get back to my love for UT.
UT2004 is what UT2003 should've been, and more.
-
#8 Posted by Major_Tom on 05 Mar 2004 - 11:09
QUOTE UT2004 is what UT2003 should've been, and more.
Amen!
-
(1 reply)
#9 Posted by elliot on 05 Mar 2004 - 12:17
- when is it out in the uk?
-
#10 Posted by Jedimark on 08 Mar 2004 - 07:51
QUOTE because the biggest thing to ever hit multiplayer gaming is about to land on your hard drives
Quite literally... isn't it meant to require about 5.5GB Hard Disk space?!!
-
#11 Posted by Ficman on 08 Mar 2004 - 18:17
- F... Yeah.... Can't wait...
malebolgia
Submit to reddit
Submit to blinklist
Bookmark on del.icio.us
Add to furl
Share on Facebook
Add to Windows Live

Atari and Epic Games have today announced that Unreal Tournament 2004 has gone gold. The game, which is the third installment in the Unreal Tournament first-person shooter series, is expected to arrive in stores worldwide on March 15. "Get ready, PC gamers, because the biggest thing to ever hit multiplayer gaming is about to land on your hard drives,” said Peter Wyse, executive producer at Atari. "The granddaddy of all multiplayer competitions is back and better than ever! The extra time was worth the wait. Epic has produced the biggest, baddest, and most exciting multiplayer title ever to grace the PC."
The four new guides are:
* Solution Guide for Windows Security and Directory Services for UNIX
Using Active Directory and Kerberos for authentication and identity store in a heterogeneous UNIX and Windows IT environment.
* Solution Guide for Sybase/UNIX to SQL Server 2000
Migrating a Sybase / UNIX database environment to SQL Server on Windows with focus on the backend server.
* Solution Guide for Migrating High Performance Computing Applications from UNIX to Windows
Migrating a High Performance Computing environment from UNIX or Linux to Windows and in depth information about HPC on Windows.
* Solution Guide for Migrating UNIX Build Environments
Migrating UNIX application projects based on make to Windows and Visual Studio using a variety of UNIX toolsets including Microsoft Services for UNIX (SFU).
"With these guides and SFU 3.5 we are demonstrating our continuing commitment to customers who want to maximise cost savings and IT value by migrating to the Windows platform," said Hilary Wittman, Server Solutions Marketing Manager, Microsoft UK. "We see a great deal of demand from our customers for these products, which can really add value to their use of Windows Server 2003 in a cross platform environment. Customers can also rely on the specific training and skills that Microsoft Partners have in Windows/UNIX migration." The complete list of customers is Infosys, Avanade, HP, Unisys, Cap Gemini Ernst & Young and Trinity Expert System.
Steve Rawsthorn of Unisys said: "Unisys recognise that enterprise customers require an interoperability solution for the UNIX and Microsoft platforms that reduces costs and improves infrastructure efficiency. We offer a UNIX Migration Assessment Service to customers and Services For UNIX 3.5 is an effective tool as part of the overall Migration service."
Steve Watling, Managing Principal, HP Services, added: "Customers are migrating from UNIX onto lower cost Microsoft platforms because of the capital and operational savings this allows. The guides that Microsoft has produced facilitate the project management and skillsets needed in realising a migration project and maximising the agility of the IT infrastructure."
Meeting Customer Needs for Interoperability
"The vast majority of enterprise IT shops have both Windows and UNIX installed, and this will be the case for the foreseeable future," said Al Gillen, research director of system software at IDC. "Achieving effective interoperability is not only critical for leveraging these investments, it's essential for building flexible systems that can solve today's business problems."
SFU 3.5 includes new tools to make administering a cross-platform environment more cost-effective too - for example, by including an expanded array of UNIX-based tools and utilities for administering the Windows platform. This enables companies to harness their IT administrators' UNIX expertise and make it relevant on the Windows platform. Also new in SFU 3.5 are dynamic registry capabilities, which enable network administrators to make changes such as network performance tuning without incurring the downtime that comes with rebooting.
The Interix subsystem and Software Development Kit (Interix) - a full application execution subsystem that lets customers compile and natively run UNIX programs and scripts on Windows operating systems, has also been enhanced in SFU 3.5. Capabilities have been expanded to include support for running multithreaded applications, enabling customers to run a wider array of applications that have been developed for UNIX on the Windows platform.
Upcoming Events
To help customers realise the potential of these toolsets, Microsoft and its partners are holding a series of events in London for customers looking migrate or integrate UNIX environments. Avanade are holding an event for customers in central London on March 25th and similarly, HP is hosting Executive Circle Events on this topic in London on April 6th and May 11th - Unisys will also host an event on April 28th. For details of these events contact HilaryW@microsoft.com.