Posted by Marcel Klum on 12 March 2004 - 11:57 · 2 comments & 144 views
A week after the alpha demo, Delphieye Entertainment has now released the official playable demo for Nitro Family, offering a renewed opportunity to try out their upcoming Serious-engine powered first-person shooter. This demo contains the same two levels as before, but has been updated to the latest codebase, adding difficulty levels and other enhancements.

News source: 3D Gamers
Download: Nitro Family official demo (212Mb)
View: Official website


  • Fixed rehashing on change of Daylight Saving Time (DST) [MightyKnife]. To disable this patch, add "AdjustNTFSDaylightFileTime=0" in "[eMule]" section in preferences.ini file.
  • Fixed bug with colors and known-type in searchlist control after files were canceled and/or added/removed from share.
  • Fixed bug with sorting by category in download listview.
  • USS will temporarly be limited to a minimum of 10K until we correct a couple issues at lower speeds.
  • Fixed bug in UDP socket with ReaskFilePing which was not answered for files in most cases
  • Fixed bug in IP filter; adjacent ranges with different levels were merged.
  • IRC now handles sound events. (/sound [*.wav] [message]) (Sounds are stored in "../eMule/Sounds/IRC" dir)
  • Fix KadID bug which created some clusters and reported bad user counts..
  • Packets for the UDP socket send queue now have a lifetime now to keep from creating a backlog of packets.
  • fixed a bug, that resumed 2 (instead of 1) files for the function "start next paused file, when a files completes"
  • correction in the statistics for source-type passive - and several minor GUI fixes
  • fixed invoking the comment page
  • fixed Chicane webinterface template, to be able to start downloads from searchresults
  • Fixed a IRC crash bug thanks to reports from several irc ops..
  • Fixed the IRC Accept links from friends only option.
  • IRC default name gets a pseudo random nick on connect to avoid nick collisions.
  • Extra IRC filter options.
  • Fixed flaw in exception handling which did not immediatly disconnect a client which sends invalid file data packets.
  • Fixed bug in UDP socket with processing of a received file status.
  • Fixed several flaws in Kad window with connect and bootstrap function/buttons.
  • Put back ping info for USS and small adjustment to USS - zz
  • Removed some debug info in the upload bars



There are 2 additional comments
Advertisement
Quote this comment Reply to this comment #1 Posted by blackice912 on 12 Mar 2004 - 12:09
Crappy crappy game! Stay away from this one.
Quote this comment Reply to this comment #2 Posted by tmaxxtigger on 13 Mar 2004 - 21:48
What a stupid game, looks like something out of the 90's.
[1]

Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!

Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.


Scroll to the Top
....
My Preferences
....
Communicating with server
Loading
Please Wait...
....
Loading
 X 
....