Posted by malebolgia on 24 March 2004 - 20:09 · 16 comments & 1351 views
Early copies of Splinter Cell Pandora Tomorrow will come with free Xbox Live subscriptions good for either two or 12 months of online play.

Ubisoft and Microsoft today announced that they have teamed up to offer Splinter Cell Pandora Tomorrow players a number of different prizes including free Xbox Live subscriptions. Free two-month Xbox Live subscriptions will be included in the first 650,000 copies of the game to arrive in stores, with one in every 13 of those copies including a subscription card good for 12 months of free online play.

The second part of the Xbox Live and Pandora Tomorrow promotion will see Splinter Cell fans being given the opportunity to win one of five golden tickets exchangeable for a state of the art Kenwood home theater system, including Dolby Digital EX, DTS-ES, Dolby Pro Logic II and DSP surround sound, six matching speakers, an eight-inch powered subwoofer and 750 watts of system power. The golden ticket sweepstakes are open to legal residents of both the U.S. and Canada who are over the age of 18. No purchase is necessary to enter the competition, and the official rules of entry can now be found at the official Splinter Cell Web site.

News source: GameSpot


"Silicon advancements and new features like high-definition and pervasive broadband will send game development costs skyrocketing," Bach is expected to tell conference attendees. "The video game industry must band together to find a solution that ensures vitality and sustainability for years to come, while responding to consumer desires for bigger, better games."

As part of the XNA unveiling, Microsoft also announced Allard's responsibility for overseeing and driving the XNA initiative companywide. "At the heart of XNA is choice. No game today is built with just one tool, and no game tomorrow will be either," Allard said. "By creating an environment where software innovations flourish and work together, XNA will allow game developers to redefine what's possible in games and give gamers the freedom to pursue their own paths. XNA closes the gap between what gamers want and what developers dream."

Illustrating the potential of the XNA development platform, Microsoft will make a series of announcements about its own video game tools and technologies in four key areas: online, input, graphics and audio.
  • In response to strong customer demand, Xbox Live (TM) development tools for functionality such as billing, security, login, friends and matchmaking will be made available to Windows developers. The tools will make it easier to create the same social, unified online gaming experiences on Windows that game players have come to expect on Xbox.
  • On the input front, as part of XNA, Microsoft will develop a common controller reference design and unify input APIs and button standards across multiple platforms. The result will be a family of common controllers for Windows and Xbox game players. In addition, the move will fuel a whole new wave of compelling, cross-platform input devices from peripheral manufacturers.
  • In graphics and audio, many tools such as PIX (an analysis tool) and XACT (an audio authoring tool) -- previously available only to Xbox developers -- now will be available on Windows as part of the XNA development platform. Likewise, innovations from Windows such as High-Level Shader Language (HLSL) will come to Xbox. The DirectX® API and the Visual Studio® development system will continue to be the baseline environment for both platforms. Collectively, these tools and technologies will enable movie-quality graphics while forming the impetus for new software that will help developers cope with the looming complexity of high-definition video and audio.
"On the PC we have tools like HLSL. On Xbox we have tools like PIX. These are both really powerful, and XNA combines the power of the PC and the power of the console into a best-of-breed platform," said Gabe Newell, founder and managing director of Valve Software LLC.

More than 20 game development and middleware companies already have recognized that XNA will drive advancements in the industry. David Lau-Kee, chief executive officer of Criterion Software, said, "We are pleased to see that Microsoft shares our vision of helping developers make better games, faster, through use of their favorite middleware. We look forward to leveraging XNA in the RenderWare tool chain to implement Windows- and Xbox-specific features."



There are 16 additional comments
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Quote this comment Reply to this comment #1 Posted by LordLOC on 24 Mar 2004 - 20:17
Willy Wonka time babeh!!!

Heh, golden ticket. I've got a golden ticket!
Quote this comment Reply to this comment #2 Posted by altermind on 24 Mar 2004 - 20:28
funky!
(3 replies) Quote this comment Reply to this comment #3 Posted by PlainLazy on 24 Mar 2004 - 20:37
Kick ass! Now all I have to do is buy as many copies it takes to find a prize and return the empty ones
Quote this comment #3.1 Posted by coolchan on 24 Mar 2004 - 21:45
LOL
Quote this comment #3.2 Posted by bangbang023 on 24 Mar 2004 - 23:31
except most stores won't accept a game returned once it's been opened.
Quote this comment #3.3 Posted by Ji@nBing on 25 Mar 2004 - 03:47
but some do
Quote this comment Reply to this comment #4 Posted by SuBHuMaNGuY on 25 Mar 2004 - 00:40
They will exchange a game once it's been opened, as long as its for the same game.
Quote this comment Reply to this comment #5 Posted by coolchan on 25 Mar 2004 - 00:43
too bad it's only in U.S. and Canada
(4 replies) Quote this comment Reply to this comment #6 Posted by PlainLazy on 25 Mar 2004 - 01:29
They give you money back here, as long as its within the ten day return period, and yeah its a shame its only in US & Canada
Quote this comment #6.1 Posted by grimreaper on 25 Mar 2004 - 02:39
wow so anyone can just buy it, beat the game under 10 days and get a refund????
Quote this comment #6.2 Posted by threetonesun on 25 Mar 2004 - 03:41
They used to, now EB and Gamestop will only exchange opened games for the same game.
Quote this comment #6.3 Posted by PlainLazy on 25 Mar 2004 - 09:19
I used to do that all the time lol, but then I hit that age when I thought it was immature and game developers weren't making any money blah blah...
Quote this comment #6.4 Posted by grimreaper on 25 Mar 2004 - 15:29
man game devs are ALWAYS making $$$, well... good ones anyway.
Quote this comment Reply to this comment #7 Posted by PlainLazy on 25 Mar 2004 - 19:03
So you insist on ripping off games?
(1 reply) Quote this comment Reply to this comment #8 Posted by soman on 28 Mar 2004 - 09:53
There is a store (local store) (game) that has full return within 10 days. This means you can play it, not like it and return it for a full refund of your money. Also if you find a cheaper place within 10 days, then they will give you the difference in cash to you.

I have returned 2 out of 4 games. The game policy ofcourse can and certainly is absuied. But it also makes the costumer more willing to take the plunge to buy a game.
Quote this comment #8.1 Posted by PlainLazy on 29 Mar 2004 - 12:08
Exactly my point
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