The video game industry is facing a hardening of the creative arteries as aging gamers' tastes increasingly shift toward sequels and games based on movies, industry participants said this week. With more and more titles chasing the success of their predecessors and content owners digging deep into their libraries to tap older material for quick fail-proof conversion into games, the industry is faced with a question more serious than rhetorical: What's new?
"The gaming industry will shrink unless we start to see new games," said Toru Iwatani, who created Pac-Man, one of the first video games to become a worldwide hit. One of the industry's first huge hits, published by Namco Ltd. in 1980, Pac-Man crossed gender lines and became a huge hit with women. At the Game Developers Conference in San Jose, California, a gathering of industry insiders where the talk is more about how games are made than how they are sold, the dearth of new titles and the increasing cost of developing games was a common theme at keynotes and panel discussions.
News source: Reuters
"The gaming industry will shrink unless we start to see new games," said Toru Iwatani, who created Pac-Man, one of the first video games to become a worldwide hit. One of the industry's first huge hits, published by Namco Ltd. in 1980, Pac-Man crossed gender lines and became a huge hit with women. At the Game Developers Conference in San Jose, California, a gathering of industry insiders where the talk is more about how games are made than how they are sold, the dearth of new titles and the increasing cost of developing games was a common theme at keynotes and panel discussions.
- Changelog
- made MP4 AAC the new default ripping encoder
- fixed a crash bug when playing some AVI files in in_dshow
- added multimedia keyboard keys in global hotkeys default configuration
- added "Manual playlist advance" in Repeat button popup menu in Classic mode
- improvements in MP3 encoder configuration (added --alt-preset standard, etc...)
- made the tabs in the preferences XP correctly themed under Windows XP
- revamped the Media Library preferences a bit
- new experimental WMA9 input plugin
- gen_jumpex updates from DrO
- added "Nuke library" action in Media Library
- more upside down videos fixes
- fixed crash if a plugin generated a pledit wm_windowposchanged on shutdown
- fixed crash exploit in in_mod (thanks Peter Winter-Smith)
- fixed various crashes in in_midi when playing invalid files
- made in_midi store its settings in winamp.ini instead of the registry
- fixed error during installation on computers with chinese/oriental regional settings
- removed AOD from installer
- added Shift-R to toggle manual playlist advance
- updated VP6 video decoder to latest VP6.2 code
- fixed crash when launching winamp with very long filenames from explorer
- made registration dialog to appear in Explorer's taskbar when installing pro verion
- fixed pledit/video windows showing up at startup when minimized
- modern skins updates:
- winamp modern skin now uses a 3 state repeat button: no repeat/repeat all/repeat track
- added appplication desktop toolbars capabilities for layouts, add
appbar="left|top|right|bottom" to use them
- upped maki binary version, improved stack protection
- current skin version number is 1.2 (this should not change for a long while now, and of course we continue to support 0.8 to 1.1)
- (very) limited maki debugger (for now you can bring it up with invokeDebugger(); in a script then use 'x' to continue and 'i' to trace into)
- fixed obscure capture problem with dragging windows
- fixed rectrgn being forced to 1 in xml xuiobject buttons that are originally imageless
- fixed hilited state not on after clicking on buttons while the mouse stays in area
- fixed scripted onEnterArea/onLeaveArea not being always correctly called while mouse button stays down
- fixed getToken being passed NULL throwing guru
- fixed clipping of painting within the background's region of a group rather than
within the composed region (the one you can change with sysregion)
- fixed image cache problem when using the same bitmap as a map and a button image parameter
- winamp modern skin now uses a 3 state repeat button: no repeat/repeat all/repeat track

But I don't think this is a fair question, stuff like the UT assult and onslaught mode are pretty new. Ask the same question to the music makers, and what will they tell you?
The "THE NEW" is going to be "THE OLD", just mixed and blended in ways never seen before. The same should apply to games, and there is no reason for it to mean the end of the gaming industry, nor the creativity.
I wish that they spent more time & money on the music. There are many games where the music is average or below, it would add that special something to a lot of games.
Here's some examples of their great creativity:
- Mario on a jetpack. NOW THAT'S REVOLUTIONARY
- Zelda WW - awesome technical feat (at least I thought so) but the plot completely sucked. Rescue your sister? Please. Add that to the fact that the game was way too short (4 dungeons? what the hell) and way too much time spent waiting to get to the island.. Leave it to Nintendo to ruin their flagship series. Also...is it possible for them to ever not use a musical instrument? Oh wait nevermind...they can't possibly change the formula of their games, that would make them have to think!
- Mario Kart - how many times can they use the same tracks and still charge $50? Online is missing, the major feature millions of players were clamoring for.
- GBA Link - completly gimmicky but Nintendo treats it like the next major thing instead of online. Sorry Nintendo, but no way in hell am I buying 4 GBAs just so I can play FF:CC like it's meant to be!
- Donkey Konga - ANOTHER music game? This should have been a free flash game on their website or something, not a full release!
- Luigi's Mansion - only reason it even sold at all is because people thought it would be good cause Nintendo made it.
- Pikmin - wow, Nintendo can actually still make games that aren't sequels or spin-off cash-ins! Too bad that Nintendo made you rush through it, leaving literally no replay value. Even more ironic, Nintendo once said that they would never do like Pokemon and add more useless types of Pikmin. Then came the Pikmin 2 announcement, and whadd'ya know....2 new kinds of Pikmin.
And yet, even though many of their games often pale in comparison to 3rd party games, THEY STILL ALWAYS GET DELAYED!
Nintendo.....your days are numbered. Maybe not for being in business, but for being in the hearts of the fans you used to always bring a smile to.
Last edited by 2211 on 27 Mar 2004 - 16:37
And the plot for Zelda TWW is so much more than just saving your sister, did you actually play through the whole thing before posting?
I would say that many PC games lack the polish, mainly because they have to accomodate such a large range of PC specs, and it is expensive to make say 8 different versions of every backdrop. I think the menus(and a bit of in-game graphics as well) in C&C Generals (and ZH) are good examples of this, they don't scale well when you use a resolution that isn't a multiple of 800x600.
SSBM had improved graphics and music, as well as more characters, but for some reason the gameplay just wasn't as stimulating. That is the problem with a sequal to a game: the gameplay suffers unless the game is changed radically.
also... something they don't know is...... all the *highend* ppl.. the ppl in managment don't want to take risks defining a potentually new gaunra
*I can't spell*
o and btw..you can play mario kart online using warppipe...
And yes I know you can play mario kart using warp pipe, but not very many people use it. Many people don't know about it or don't have the supplies to hook the GC up to their computer.
I am a team player. I love games that require team-work. I love BF1942 and Tribes 2 style gameplay. I play CTF and Onslaught for UT2k4. If more quality team-based games came out, I would play those in a heartbeat.
Personally, the game sequel (and game overall) that I'm looking forward to most this year is Tribes: Vengence, mostly because they're doing so many fancy things to it that Tribes 1 and 2 never had, or completely changing those that they did (including adding a good singleplayer to what has been a totally multiplayer franchise). And the Tribes gameplay has always been a bit set apart and neater than other FPS games imho.
A shame they're just churning out Star Wars licenses these days. A few original adventure games (or worthy sequels to classics like Sam & Ma
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