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First Unreal Tournament 2004 patch coming soon?

malebolgia   on 30 April 2004 - 07:59 · 29 comments & 1142 views

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Epic and Atari are reportedly prepping the first update for their wildly popular PC shooter.

Earlier this week, details began to surface about the imminent release for the first patch for Unreal Tournament 2004. Nothing has been officially confirmed by Epic or Atari (who did not respond to inquires as of press time). However, a list appearing on Beyond Unreal seems to be pretty comprehensive, promising a cornucopia of fixes and gameplay tweaks. Among the fixes Beyond Unreal lists are:
  • Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
  • Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
  • Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
  • Fixed Tank pushing exploits by limiting max speed unless falling.
  • Node location names show up correctly in network games.
  • Fixed terrains with a negative scale not showing PowerNodes.
News source: GameSpot


pulled, rude comments, shit story. Not worth the hassle.

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(2 replies) #1 ubugmetoo on 30 Apr 2004 - 08:05
Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.

HAHAHA..... What will the noobs do now? I know DIE!!!!!

Everyone online likes to use this trick its really cheap.
#1.1 Caelamia on 30 Apr 2004 - 19:27
Yeah, it is really cheap and so are the people who do it!

Seriously, I've seen someone do it on ONS-Icarus, and it's so lame. Totally throws the whole fun / challenge / teamwork part of the game out the window. I learned how to do it on my own after seeing it on this public server, and I won't let any of my guys use the trick in a clan match.

The majority of people I've come across though don't even know about this exploit. Which is a good thing till the patch is out. But there are other bugs I've seen in the game that I don't think will be fixed:

- The "Favourites" menu. You can't unselect any of the servers in the list. So if you try to add a new one, you HAVE to replace a current one in the list.

- The shock rifle animation doesn't loop properly. There is a judder if you stand still and watch it (not a bug, but a graphical glitch).

- The dead zone in ONS-Torlan is still there. You can get stuck against a tree and have to "/suicide" to get free.

- Occasionally I will not be able to join anything in my Favourites list, as the "Join" option is unclickable. I have to right-click a server and "Join" from there.
#1.2 longwilli on 01 May 2004 - 11:54
lol it was funny the first couple of times you do it, its so easy anyone can do it any 3rd groups have made there own patch to stop it already
#2 LVirus on 30 Apr 2004 - 08:52
I just bought this game yesterday, good to hear that they got patch coming
#3 Ash on 30 Apr 2004 - 09:12
Hopefully the also fix the double speed video export bug. When you record a demo then wanna export it to divx, it will be at 2x speed... hopefully they fix this.
#4 DjmUK on 30 Apr 2004 - 10:31
Here are some of the other updates included within the patch:

- RadarMap can no longer be moved off-screen using the HUD configuration menu.
- Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
- Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter

And, here is the patch for MAC users:

MAC UT2004 Update Patch (v3186.1)

Fixes:
- Game no longer crashes at startup if you have an iSight or USB microphone plugged in.
- Fixed a serious crashbug buffer overflow in the VoIP code.
- Servers should no longer kick you for cheating (unless, of course, you're really cheating).
- Fixed the crappy colors on the splash screen (hey, it was bothering me!).
- Other less notable fixes.
(4 replies) #5 DjmUK on 30 Apr 2004 - 10:36
ENTIRE CHANGELOG

Onslaught related:
- Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
- Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
- Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
- Fixed Tank pushing exploits by limiting max speed unless falling.
- Node location names show up correctly in network games.
- Fixed terrains with a negative scale not showing PowerNodes.
- RadarMap can no longer be moved off-screen using the HUD configuration menu.
- Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
- Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter

Invasion related:
- Fixed Invasion ammo not replenishing at end of wave
- Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player

General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit for long falls
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6 rockets

Single Player:
- added profile fix to unlock chars (where due) for "old" profiles

Map and Kick Voting:
- Fixed incorrect map voting gameconfig at startup
- Reenabled map, kick voting.
- Removed Voting filter combos on server filters page.
- Added "None" selection in the map voting web admin config.
- Edit only 1 line at a time in map voting web admin config.
- Cleaned up/ fixed map voting menus
- DefaultMapListLoader loads prefixes from GameConfig settings by default.
- Added UseMapList property to PlayInfo
- Disabled the MapListLoaderType PlayInfo property (disables MapListConfigPage - makes it simpler to configure)
- Fixed wrong map types showing for default selected game type in voting menu. Only happens if GameConfg.GameClass is not set with the same case.
- Implemented exec ShowVoteMenu
- Map voting defaults to ONLY server startup gametype and maps if not configured. (Auto-detect configuration)
- Added extra check for invalid gametype/maps votes.
- Sort maps in MC ListBox on map voting page by name by default
- Changed to descending sort order in vote count MC ListBox

Menus:
- Fixed weapon custom crosshair menu problems, whiched caused you to sometimes lose crosshairs entirely.
- Fixed correctly displaying VOIP key bindings in control config menu.
- allow mouse sensitivity settings as low as 0.25 in menus
- made blue player text brighter in server browser player list box

Demo Recording:
- Demo->AVI menu uses proper resolution settings
- Fixed auto demo recording
- fixed DIVx demo movies being recorded at too high a frame rate

Networking Related:
- Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed
- Don't display join/leave messages for standard voice channels
- Listen servers pinged last?
- Security updates
- Server browser news page now supports clickable hyperlinks.
- If master server doesn't respond, still pings official servers
- Fixed projectiles don't have dynamic light on clients connected to dedicated servers
- give client correct kick message when kicked for idling
- improved and enabled speedhack detection
- send message to client warning about speed hack detection
- servers won't send more than 8 packets out to client before getting a response (DOS attack blunting)
- fixed netmode conditions for preloading player skins
- improved character skin precaching speed (less unnecessary skin precaching)

Server Admin Related:
- Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled)
- Fixed interface-related bug in gametype drop down
- In the Defaults - Map page, fixed bug with adding/removing multiple maps at the same time
- Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries
- Fixed webadmin bots page layout & accessed nones
- Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin)
- New map & mutator packages no longer require server restart to appear in webadmin mutator/map lists.
- fixed webadmin and menu idle kick time range
- added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini
- admins don't get kicked for idling
- To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver].
- pkg_official packages can be downloaded, and guid must be matched for them
- Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling.

Mod Author Related:
- Impersonator support integrated (see http://www.oc3ent.com/home.htm for details). provides support lip synching to spoken phrases, with UnrealEd integration.
Tools and examples to come soon!
- Reorganized placement of webadmin functions to be more linear, easier to follow
- Added more comments to webadmin code
- Fixed crash in BatchExport commandlet when attempting to export .uc for packages which contain purely native classes
- Properties marked as 'noexport' will no longer be ignored when batchexporting .uc's
- Added Vehicle.Bulldog to CacheManager default packages (cacheexempt), and marked Bulldog cache exempt so that it isn't exported to .ucl file
- Fixed bug in classname matching which caused two classes that began with the same name (such as ClassBase & ClassBaseDerived) to be interpreted as the same class
- Automatically export to .ucl file when package is compiled.
- Automatically export to .ucl file when map is saved.
- Custom webadmin skins no longer required to provide every .inc file that webadmin uses
- Webadmin now searches main /ServerAdmin directory for .inc & .htm files that cannot be found in skin path
- GUIController now correctly cleans up custom styles that use the same keyname as default styles
- if .upl files exist in mod directory, ignores the .upl files in the system directory.
- INT files no longer have to be in UT2004System.
- UCC no longer gives an error when using -mod= switch with 'dumpint' and 'exportcache'.
- Can specify a Paths= for music (.ogg) and karma data (.ka) files, so they can be included in the mod's directory structure.
- Config variables properly save to UT2004ModNameSystemWhatever.ini instead of UT2004SystemWhatever.ini.
- No longer get "ERROR: Could not open whatever.u for reading!" in UT2004.log for mod packages.
- Gracefully handle lack of tooltips in mod menus.
- fixed USoundExporterWAV to not try to export procedural sounds and sound groups
- Added AddToPackageMap() native function to Actor. This function adds PackageName to the packagemap (as if it was in GameEngine's ServerPackages list), or, if omitted, adds the package of the actor it was called on. This function is only valid during initialization (between GameInfo:: InitGame() and GameInfo:: SetInitialState()) If called outside of that window, or anytime on a client, the function returns without doing anything.
- Fixed bAddToServerPackages mutator flag
- Mutator config menus:
-Fixed handling of arrays
-Support for advanced and multiplayer only options
- Fixed config class properties not being saved to .ini properly
- fixed BroadcastHandler AcceptBroadcastText() parameter
- Added IconFlashMaterial to Ammunition, to allow mod ammunition classes to work right on HUD.

Editor:
- Fixed bug with disappearing actors after lighting rebuild

Engine/General:
- fixed memory leak in caching system
- fixed crash in GUIToolTip:: Draw()
- fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus)
- removed temporary sanity checks in projector code and pathfinding code (small performance improvement)
- gracefully handle negative delta time
- properly set GCurrentTime in UTV
- fixed resource induced memory leak in PixoResource
- more debugging to track down infrequent FALVoiceModule:: Decode crash
- bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers), but mod authors relying on this feature may need to change the value for their pawns.
- fixed memory leak in swiming physics code
- many spelling/grammar error fixes
- friendly error messages for file loading problems caused by overheating or corrupt installs
- don't crash if non-Emitter has DT_Particle
- removed some VOIP log spam
- fixed installing korean version on Windows 98

Linux:
- fixed CacheRecords.ucl handling on Linux
- Various client and server crash fixes

Mac:
- fixed Mac clients reporting incorrect MD5s for packages and tripping security checks.
- Make MacOS version prevent user from ejecting the game DVD while game is running.

Last edited by 1160 on 30 Apr 2004 - 10:42
#5.1 Varsity on 30 Apr 2004 - 10:42
BeyondUnreal was 'comprehensive', was it?
#5.2 DjmUK on 30 Apr 2004 - 10:45
Not everyone reads all the links - so I put the list here (just in case).

For example, Ash (post #3) asked about the DivX problem - but failed to read all the links (because the bug has been fixed but was unaware of it).
#5.3 Ash on 30 Apr 2004 - 12:06
hehe i thinks i need glasses, didnt notice the link at the bottom of the gamespot article... just noticed the usual "reserve" and "DLX Downloader" crap that I usually just ignore.
#5.4 robert112 on 30 Apr 2004 - 14:03
>> added profile fix to unlock chars (where due) for "old" profiles

That mean if I take the profile over to another persons house it will work now?
#6 macster on 30 Apr 2004 - 11:02
I really need to get some money to get this game
(1 reply) #7 Dipso on 30 Apr 2004 - 11:23
Engine/General:
- many spelling/grammar error fixes

Wohooo! finaly!
#7.1 HAKdragon on 30 Apr 2004 - 13:35
QUOTE (#7.0)
Wohooo! finaly!

heheh, Oh sweet irony.
#8 speedy_kevin on 30 Apr 2004 - 13:32
No fixes for the mp3 player? Awwh come one that thing isn't working at all
(3 replies) #9 RaWShadow on 30 Apr 2004 - 14:02
i dont see a fix for the telefrag bug??
#9.1 Ash on 30 Apr 2004 - 14:31
Telefrag bug?
#9.2 RaWShadow on 01 May 2004 - 22:28
Sometimes people will telefrag each other. I seen it quite a few times when i was playing invasion
#9.3 Ash on 02 May 2004 - 02:21
In Invasion I don't think it should happen as your on the same team but in regular player vs player modes, isn't telefrag supposed to be there? I mean it was there in the original UT game.
(1 reply) #10 patseguin on 30 Apr 2004 - 15:05
Onslaught is like crack.
#10.1 DirtyLarry on 30 Apr 2004 - 23:17
i second that notion... in fact just the mention of it in this article, and i am going to play...
#11 INFERNO2k on 30 Apr 2004 - 16:23
I cant wait to get this game once I build my new pc.
#12 Ficman on 30 Apr 2004 - 19:14
Awesome Game, looking forward to this patch fixed a couple of the little issues I have seen... Rock On [THG]Exitwound

#13 ec4912 on 30 Apr 2004 - 23:32
I love this game! Even when I'm losing I'm still having fun!
(2 replies) #14 aeolus on 30 Apr 2004 - 23:39
QUOTE
Epic have released the first beta version of UT2004 patch v3197 to UT2004 server admins for testing. This means that a public release of the patch can't be far away. One notable feature that isn't in the change list is that this upcoming patch disables UT2004's annoying CD-in-drive copy protection, meaning your drive is free to do other stuff while you're playing.

Just Saw this over at BeyondUnreal Yeah! No more having to put the disc in.
#14.1 Chouzan on 30 Apr 2004 - 23:55
I just read that from Beyond Unreal as well, excellent news.
#14.2 theyarecomingforyou on 01 May 2004 - 13:18
That means some people will be able to play the game without using a crack for the first time. CD-Copy protection that prevents people that have BOUGHT the game is just stupid - UT2004 was one of those games for me!
#15 musicmaster on 01 May 2004 - 05:04
what aout the death long load times
#16 divertom15 on 01 May 2004 - 07:13
what about a benchmark execuatable if there isnt one thats going to be in the patch can someone pm me a link to a usermade benchmark app for ut2k4? Thanks

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