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Unreal Tournament 2004 v3204 Patch

Dice   on 14 May 2004 - 21:59 · 2 comments & 569 views

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The first PC patch for Unreal Tournament 2004 is now available for download, bringing this FPS made by Epic Games to v3208 - as usual, the list of changes can be found by pressing on 'read more'. Read our review for more details about this FPS made by Epic Games.

Patch Fixes:
    Onslaught related:
  • Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
  • Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
  • Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
  • Fixed Tank pushing exploits by limiting max speed unless falling.
  • Node location names show up correctly in network games.
  • Fixed terrains with a negative scale not showing PowerNodes.
  • RadarMap can no longer be moved off-screen using the HUD configuration menu.
  • Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
  • Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter
  • Fixed players getting out of vehicles into water
Check out Source for more detail

News source: Gamershell


What's New

  • Added "Recommended Settings" button and removed Select All and Unselect All buttons.
  • Made minor cosmetic changes.
  • Some minor bugs fixed.




Post a comment · Send to friend Comments · There are 2 additional comments
#1 NimrodUK on 14 May 2004 - 22:26
Downloaded
#2 Jimmerz28 on 15 May 2004 - 08:39
Thank God!! I was sick of all this crap...

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