Microsoft has restated that none of its studios are involved in developing games for the Nintendo DS, after members of Rare's Game Boy Advance development team rekindled speculation that they were considering projects for the handheld.
In a Q&A session with Rare fans, published on the developer's official website sometime in July and unearthed just recently, an unnamed designer on the GBA team responded to a question about the possibility of N64 ports - like first-person shooter Perfect Dark - appearing on the Nintendo DS. "Sounds cool, but we're not doing any DS games, are we?" he noted, before adding, "Or are we? Or... are we?" [His emphasis.] However, Microsoft has swiftly confirmed that the statement it made at the end of May concerning DS development still stands.
News source: gamesindustry.biz
In a Q&A session with Rare fans, published on the developer's official website sometime in July and unearthed just recently, an unnamed designer on the GBA team responded to a question about the possibility of N64 ports - like first-person shooter Perfect Dark - appearing on the Nintendo DS. "Sounds cool, but we're not doing any DS games, are we?" he noted, before adding, "Or are we? Or... are we?" [His emphasis.] However, Microsoft has swiftly confirmed that the statement it made at the end of May concerning DS development still stands.
"The PSP is a portable game machine, and people may think it's oriented towards playing simple games, but it really has the same hardware performance as the PS2," comments Yamauchi in the interview. "Since we're already developing the GT4's system on the PS2 hardware, we're planning to port that directly to the PSP."
Yamauchi broadened the discussion to PSP games in general. "There's basically two ways of making games for the PSP. One way is to develop an original new game, which in general will be limited in its content since the price of PSP games aren't going to be too high, meaning the game's development budget will also be limited. We're going to be taking the second method, which is to take a system from a major title, and effectively sliding it onto the PSP hardware," he said.
Yamauchi also said that Gran Turismo 4 for the PS2 is currently still around 75 percent complete and that he plans to release it by the end of the year. Given that fact, though, it is unlikely whether the PSP version will be finished in time for the PSP launch in Japan this fall and in the US in early 2005.

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