Online study states the obvious: online gamers prefer to play online via their PCs, even if there's a networked console nearby.
Research mavens The NPD Group, those folks who tally weekly and monthly software sales and revenues figures generated by the game industry, today promoted the results of a study that sought to determine which is the preferred platform for online gaming.
The stats, in the study titled "Online Gaming: The Consumer Perspective for PC and Video Games," are hardly surprising. Most gamers use their PCs rather than consoles to access online gaming opportunities. And even among those who have both a networked PC and console in the same household, the PC is the favored platform to go online and play--by a "significant" margin, says NPD.
News source: GameSpot
Research mavens The NPD Group, those folks who tally weekly and monthly software sales and revenues figures generated by the game industry, today promoted the results of a study that sought to determine which is the preferred platform for online gaming.
The stats, in the study titled "Online Gaming: The Consumer Perspective for PC and Video Games," are hardly surprising. Most gamers use their PCs rather than consoles to access online gaming opportunities. And even among those who have both a networked PC and console in the same household, the PC is the favored platform to go online and play--by a "significant" margin, says NPD.
Cont...
Such moves are widely seen as an effort by SCEE to complement its already impressive internal development capacity by cultivating a Nintendo-esque network of "second party" studios - a move which not only guarantees continued support for existing platforms, but also gives the company an assurance of high quality early titles for its future systems.
"We've enjoyed an unparalleled working relationship with Evolution Studios over the past 4 years," according to SCEE's executive vice president for development, Phil Harrison, "and the quality of their work on the WRC franchise can be measured by the millions of loyal fans who love the series. This strategic alliance allows our organisations to work even more closely together as we prepare for the combined challenges of new formats and expanded game design horizons."
Evolution Studios was founded in 1999 by Digital Image Design founder Martin Kenwright (who is now managing director of the company) and Psygnosis founder Ian Hetherington, and has developed three successful titles in the World Rally Championship series for SCEE. Last year, the firm revealed plans to expand the studio through the establishment of satellite studios under the "Devolution" programme; BigBig Studios was the first studio to come under the auspices of this plan.

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