In news that may have implications for the hot topic of backwards compatibility in Microsoft's next console, Wired News today reports on a new software development that may solve that problem. California startup Transitive Software claims that its new QuickTransit allows nearly any major platform to effectively emulate nearly any other, with minimal performance hits.
QuickTransit (whose developers apparently prefer the term "hardware visualization," rather than the occasionally stigmatized "emulator) employs a new and unusually efficient means of translating software written for one platform to another, according to its creators. It's been demonstrated running Windows games on the Macintosh operating system, Linux applications on Windows, and with other mis-matchings of software, operating system, and processor.
News source: 1up.com
QuickTransit (whose developers apparently prefer the term "hardware visualization," rather than the occasionally stigmatized "emulator) employs a new and unusually efficient means of translating software written for one platform to another, according to its creators. It's been demonstrated running Windows games on the Macintosh operating system, Linux applications on Windows, and with other mis-matchings of software, operating system, and processor.
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Start overclocking buddy........
So, for all intents and purposes, you can't play Xbox games on a PC, but it is possible for them to run.
now we really can run mac OSX on the fastest desktop pc's... and they wont be produced by apple.
PS3 will be backwards compat with PS1, and PS2 which is great to hear
equally it doesn't shed a good light on ps2's backwards compatibility of the ps1. For example if you look at ps1 emulation on pc's / macs you'll see they correct some of the flaws in ps1 rendering (texture interpolation, perspective correct, low resolution display, etc), and the games actually look pretty damn good. One of the benefits of emulation through software over compatibility through hardware.
Infact, the psp graphics to me look more like the low poly detail levels of the ps1, but with texture filtering / perspective correct.
the ps2 is not like for like with the xbox when it comes to computing power or capacity.
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