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Half-Life 2 engine licensed for MMORPG

Dice   on 22 September 2004 - 03:28 · 30 comments & 2629 views

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Source engine is picked up by Smiling Gator Productions to drive its upcoming title, Twilight War: After the Fall.

HL:2 Engine creators Valve announced today that it has licensed the source engine to Florida=based start-up Smiling Gator Productions. They will use the HL:2 engine in the upcoming MMORPG, Twlight War: After the Fall.

This announced has made Smiling Gator the 3rd company with a licensed HL:2 engine. Troika Games is building its upcoming title, Vampire: The Masquerade-Bloodlines, on top of the Source engine, and Arkane Studios, developers of 2003's Xbox RPG, Arx Fatalis, has also licensed the engine--for an upcoming title. Twilight War will be an MMORPG with a very creative and integrated First Person Shooter style combat that will consist of thousands of online players in a beatiful three dimensional world.

News source: GameSpot


Do you believe Valve licensing their engine should continue? Or should HL:2 Engine stay with Valve only...

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#1 devinlamothe on 22 Sep 2004 - 03:30
This is odd since Half Life 2 isn't even out yet... lol
#2 kairon on 22 Sep 2004 - 03:32
What does that have to do with anything?The engine was finished and a RC of HL2 was sent to its publisher. They can license it out now that they are finished with the engine.
#3 Xtreme $niper on 22 Sep 2004 - 03:33
its not really odd. Doom 3's engine was taken way before it came out.

This should be cool, though I'm not a fan of MMORPGs myself.
(4 replies) #4 jerry on 22 Sep 2004 - 03:36
Yay ! Isnt Vampire Blood Lines also based on Source Engine ?
#4.1 Djmutik1013 on 22 Sep 2004 - 03:45
bloodlines is on the source engine
#4.2 Spike101M69 on 22 Sep 2004 - 03:45
yea, it says that
#4.3 jerry on 22 Sep 2004 - 04:06
So this makes 3 games based on Source Engine even before its out ! Says a lot doesnt it ?
#4.4 divertom15 on 22 Sep 2004 - 04:29
and if i remember right bloodlines is done 100% and ready to ship but their contract with valve says they cant relase it untill hl2 is released
(1 reply) #5 JakeM741 on 22 Sep 2004 - 03:38
those are gonna be nice graphics...they're gonna need one hell of a server
#5.1 Varsity on 22 Sep 2004 - 08:02
Nope, Source is very efficient.
#6 qdave on 22 Sep 2004 - 03:46
tousands of players, hmm....doesnt sound too convincing. it will be SLOW
(4 replies) #7 Djmutik1013 on 22 Sep 2004 - 03:47
They should license it all over the place. the more games built on the engine the revenue for valve and the more it will be able to complete future projects faster
#7.1 cheesegoduk on 22 Sep 2004 - 07:23
faster? LMAO! This is valve your talking about here, They would find some way of delaying things
#7.2 FISKER_Q on 22 Sep 2004 - 07:35
Yay ignorance at its best.
#7.3 Varsity on 22 Sep 2004 - 08:02
No matter how much you lisence an engine, making games is more profitable.
#7.4 theyarecomingforyou on 22 Sep 2004 - 12:40
QUOTE
No matter how much you lisence an engine, making games is more profitable.


Yeah... but as it costs as much as $100,000 to licence a game engine then I think that is pretty good going. id has done very well through licencing and Valve looks set to go down this route as well... others try, like Lithtech, but their engine only cost $10,000 to licence and has always been behind the Unreal/Quake/Doom engines.

Still, this is good for Valve. They might end up becoming an 'id', but have storylines to their games.
(2 replies) #8 Evil Dragon on 22 Sep 2004 - 04:26
Isn't the real spectacular part of the HL2 engine supposed to be the physics? I don't see how that would really lend itself to an MMORPG. Granted, it would have some pretty top-notch graphics, but there are plenty of other engines who's graphics are just as good.
#8.1 Varsity on 22 Sep 2004 - 08:03
For the end user, probably. If they put the game on Steam though, you'd be looking at something really really amazing from a technical standpoint.
#8.2 _Pablo on 22 Sep 2004 - 10:50
Half-Life 2 uses the Havok physics engine as opposed to Valve building their own. I would imagine that the inclusion of Havok is optional as some licensees of Source may not neccessarily want the extra cost of licensing Havok or perhaps not even need a physics engine.
(1 reply) #9 PukiMan on 22 Sep 2004 - 05:20
This is there site?
http://www.twilightwar.com/index.php
Or it's something els?
#9.1 mohennessey on 22 Sep 2004 - 07:55
well, on the front page it does say

QUOTE
new interview with Smiling Gator Productions' Vice President of Development Kingsley Montgomery...


so to answer your question, yes, it is the site.
(3 replies) #10 vetToxicfume on 22 Sep 2004 - 08:10
While I really like the HL2 engine, and think it's great for FPS', i honestly don't think it will kick off for an MMORPG, I think it's quite resource consuming to load up large terrains(judging after playing CS: S), but the physics will be greatly implemented I can see.
#10.1 Varsity on 22 Sep 2004 - 08:55
It needn't be as detailed as dust. They wouldn't have bought it if it wouldn't perform well.
#10.2 empty on 22 Sep 2004 - 09:53
the engine is very versatile, apparently a mod is already in the works for command and conquer
#10.3 MonkeyWhacker on 22 Sep 2004 - 13:36
they will of course modify it to their needs
#11 Andre on 22 Sep 2004 - 09:07
Gator xD
#12 SoLiD_MasteR on 22 Sep 2004 - 10:52
lol wtf source for rpg
(2 replies) #13 Sub on 22 Sep 2004 - 14:14
Sorry Everyquest 2 will own all MMO's once it is realeased...I'm already in Beta and its better then all the games out on the market right now.
#13.1 yert* on 22 Sep 2004 - 21:02
WOW! People almost care...
#13.2 Sage_Override on 23 Sep 2004 - 20:14
Yay! Another moron designed to try to conform people to more MMORPG's based on graphics alone! God, EQ sucks so much ass.

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