Yep, back to square one for DNF
Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever. Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”
The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”
News source: Meqon Press Release
Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever. Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”
The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”
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"3D Realms buys the ArtifactEngine45++++^^^^^"
Atleast give us a sequal to manhattan project while we wait guys!
This game will just never happen.
They do not have to rush it though, it will give me some time to buy a new system instead of using my crappy laptop
2050 isn't very far.
They scrap all progress with each new engine and start over.
Maybe they can be released together at the rate hl2 is being delayed.
Still, this is yet more publicity for them - if they ever were to release it all the gaming sites would pick it up and run with it for months and it would sell huge amounts. Still, that seems like a big 'if'.
* They have their own renderer
* They had a physics engine before, but this one is MUCH faster. It'll take a month to replace the old functions with the new ones. (a few hundred that needs to be changed to utilize the new physics engine)
These two statements are both from George himself. THe first one from the 3dr forum, the second one was commented on shacknews a few hours ago.
here's George's own words
So when incorporating a new physics engine, all the high level game code stays and just needs to have the new physics function calls replace the old physics calls.
So within a couple of weeks we had most of the gameplay back up and running, but now we could move 200 boxes in the world at a time, instead of 10-20.
The integration will end up being about a month of one persons time, simply to hook up the new Meqon function calls to a couple hundred high level gameplay functions we had to deal with physics objects.
Basically it's like having a car, and you do something like replace one system in it like and engine, or the air conditioner, or something. The rest of the car stays in place and you just deal with hooking up the new piece to the old car.
This isn't a radical engine change like changing renderers where you have to create new content for the visuals.
there is no DNF
not
If I owned or had heavily invested in 3D Realms, I would have sacked the whole team and just written it off as an embarrassing loss.
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