Posted by malebolgia on 06 October 2004 - 02:01 · 54 comments & 4565 views
At Sen Gamer we read that Sony’s PSP could be able to connect to Microsoft’s Xbox. It was already clear that Sony’s new portable can be connected to the Playstation 2 and the PC, but now there are several documents which say that the PSP can also connect to the Xbox. Experts refer to this as smart and remarkable, because it gives independent game developers a chance to give their Xbox games the same connection possibilities as the PS2 version. For example the connection could be used to exchange saved game files.

News source: GameConnect


What's new ?

Added lost extended registers unlocking code in RAM configuration detection routine for NVIDA GeForceFX and newer boards.

Hour is now displayed correctly on time markers in hardware monitoring log file viewer.

Fixed driver-level color correction for non-default rotation angles under the Detonator 42.10 and newer drivers.


Added ForceWare 66.31, 66.29, 66.32, 66.51, 66.70, 66.72 and 66.81 drivers support.

Updated databases for Detonator and ForceWare driver families. Due to more complex database build automation process used to generate database build scripts in this version, the databases contain many new system registry entries, missed in database build script in the previous versions.

Updated NVStrap antiprotection and ForceWareAntriprotector patch scripts for ForceWare 66.31, 66.29, 66.32, 66.51, 66.70, 66.72 and 66.81 drivers.

Revised antialiasing modes list for the ForceWare drivers.

Changed ForceWareFSAAModes format. Now system requirements are specified using GPU family ID rather than PCI DeviceID.

Updated Catalyst 4.9, 4.9 hotfix and 8.07 beta certified SoftR9x00 and ATIOverclockingAntiprotection patch scripts.

Added RV410 support. Now all R420 specific features including clock frequency control, temperature and fan speed monitoring / control are also available on RADEON X700 series. Thanks to Andrew Worobiew for testing RivaTuner with ATI RADEON X700XT.

Added VID monitoring for NV40 GPU based display adapters. Now GeForce 6800/GT/Ultra owners may also see either raw VID data or the corresponding voltages in hardware monitoring window.

Improved VID interpretator for "Core VID" hardware monitoring data sources:

Now besides NV30/NV35/NV38 specific "ISL6569 with hardwired VID0 / VID1" VID interpretation mode, RivaTuner's database also contains "1.1V + 0.1V / 0.3V loop", "1.1V + 0.3V / 0.2V loop" and "1.1V + 0.1V / 0.2V loop" interpretation modes allowing to translate raw VID data to the corresponding voltage on all NV40 based boards.

Added "Autoselect" button to the "VID interpretation" dialog. This button forces RivaTuner to compare voltage table stored in VGA BIOS with all VID interpretators available in the database and automatically select matched one.

Added interpretation preview window to the "VID interpretation" dialog. Now RivaTuner displays all available VID values and the corresponding voltages for selected intepretator.

Greatly improved built-in patch script engine:

Added BIOSChecksumGenerator RTS post-installation plug-in module, allowing you to restore BIOS checksum after patching a file with RivaTuner's patch script engine.

Added BIOSChecksumGenerator stub patch script, allowing you to restore VGA BIOS checksum in image file without making any additional changes in it.

Improved patch script format. Now the DstFile and BakFile fields can contain %filename% and %ext% macro strings. This feature is useful when source file name contains wildcards and is unknown a priori.

Added NV40BIOSUnitsMaskEliminator patch script, allowing you to remove software pixel / vertex units mask from VGA BIOS image file.

New patch script formats support. Now besides previously available native patch scripts, applying changes to a file, RivaTuner's patch script engine also supports so called runtime scripts, which can be applied directly to a driver loaded in memory. Runtime patch scripts are useful for patching runtime decoded drivers, protected against native patch scripts. Furthermore besides native-only and runtime-only patch scripts, patch script engine also supports so called universal patch scripts, which can be installed in both modes.

Added ATIOverclockingAntiprotectionRuntime patch script, based upon newly introduced runtime patching technology. This script is an example of universal patch script, which can be applied to both driver miniport binary file in the distributive and directly to the miniport driver, loaded in memory.

Improved NVIDIA VGA BIOS formats support:

Now BIT structure based VGA BIOS images with no BMP structure are fully supported by RivaTuner. This allows displaying "NVIDIA VGA BIOS information" diagnostic report category on GeForce 6600 display adapters family, which have no BMP structure in BIOS.

Added BIT tokens list interpretator. Now locations of tokens defining offsets to performance and voltage tables are calculated by translating and scanning whole BIT tokens list and no longer referenced using fixed offset from the beginning of BIT header.

Improved low-level graphics subsystem diagnostic report module:

Now NVIDIA VGA BIOS version is read from the BIT rather than from the BMP when both structures are available in VGA BIOS.

Added dozen of new NVIDA / Intel / SiS / AMD northbridges to RivaTuner's hardware database.

"GPU units mask" line in "NVIDIA VGA BIOS information" diagnostic report category has been renamed to "SW units mask". Software units mask representation has been also changed to make it more plain for beginners. Now RivaTuner displays "none" instead of "16x1,6vp" when there are no software masked units detected in VGA BIOS, and shows which pixel / vertex units exactly are disabled if software units mask exists in VGA BIOS.

Added "HW units mask" line to "NVIDIA specific display adapter information" diagnostic report category. This line displays "none" if the GPU doesn't have hardware masked pixel / vertex units, otherwise it shows which pixel / vertex units exactly are masked with hardware straps.

New NVStrap v1.6 driver brings you more nice exclusive features:

Now the NVStrap driver configuration tab contains "Allow enabling masked units" option, allowing the driver to force the graphics processor to activate all pixel / vertex units, even if they are hardware strapped as damaged. Please be extremely careful and use this option at your own risk. Enabling hardware masked units, which have not passed hardware quality testing, may cause unpredictable results and even permanently damage your graphics hardware.

Improved "Custom graphics processor configuration" dialog layout. Now you may also see enabled/disabled state of each pixel/vertex unit in separate column. New "HW masked" column shows you which pixel / vertex units are hardware strapped as defected and protected from enabling by default by hardware mask to prevent system instability.

Added NVStrap driver version tracking wizard. This module checks version of the currently installed NVStrap driver each time you open NVStrap configuration tab and offers you to replace outdated version with new one if you have not reinstalled the driver manually after upgrading RivaTuner version.

New NVInfo v1.4 bundled DOS utility. Now NVInfo provides RivaTuner-styled command line interface for R/W access to NVIDIA graphics processor's registers. Take a note, that NVInfo correctly supports queued R/W commands like RivaTuner's command line interface.

Due to users' requests, unofficial support for integrated NVIDIA graphics processors is returned back.

Due to numerous requests from third party developers, some components of RivaTuner's SDK are no longer available via personal email request only and will be included in distributive since this version. Now RivaTuner's publicly available SDK includes RTHMSharedMemory VC++ sample, allowing third party tools to access RivaTuner's hardware monitoring statistics in realtime.

Improved compatibility with some slow flashrom chips used on NVIDIA display adapters.

New Easter eggs. Added built-in device driver dump utility, allowing you to dump loaded driver memory and save it to the file for subsequent analysis. This utility is useful for analyzing runtime decrypted drivers as well as for creating runtime patch scripts and tracking differences caused by other tool patching driver in runtime.

Improved installer. Now RivaTunerEx.sys driver is automatically unloaded from memory during installation to ensure proper driver operation.

Added about 10 new overclocking and NV40 softmodding related questions and answers to FAQ.

Minor UI changes and improvements.

RIVATUNER IS SUPPLIED "AS IS". THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF RIVATUNER This program should be used at your own risk. We are not responsible for anything that happens to you or your computer after using this utility.



There are 54 additional comments
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(3 replies) Quote this comment Reply to this comment #1 Posted by glitch409 on 06 Oct 2004 - 02:05
thats strang, although if it connects to the pc, why not xbox?

poor gamecube...
Quote this comment #1.1 Posted by Mav Phoenix on 06 Oct 2004 - 03:18
Why? It has the GBA, and maybe the DS. Connectivity isn't really that great anyway.
Quote this comment #1.2 Posted by bfoot045 on 06 Oct 2004 - 19:32
Gamecube is more of a young childs gaming system because of all the Mario Games, Pikmin, etc. I bet sony did not see a point in connecting to Gamecube, because it has different games than xbox and the ps2 most of the time. And + Nintendo has not really focused on Online connectivity for the Gamecube much. And on top of that. Sony & Nintendo are competing for the best handheld, they are enemies, trying to come out on top.
Quote this comment #1.3 Posted by NinjaMonkey82 on 06 Oct 2004 - 19:54
A young childs system!? I guess at 22 I am still a young child.

The only thing the cube lacks is online play. Mario Kart online would be great, though LAN play is very fun.
Quote this comment Reply to this comment #2 Posted by nivek7 on 06 Oct 2004 - 02:48
Another reason for me to get a PSP
Quote this comment Reply to this comment #3 Posted by JohnO on 06 Oct 2004 - 02:49
I think sony has some crazy idea of maybe halo in some form on psp

(12 replies) Quote this comment Reply to this comment #4 Posted by Blax on 06 Oct 2004 - 03:34
Um... wow another lame attempt by Sony to steal Nintendo's ideas.

Man Sony should think of something by themselves for once. If they do win the handheld war, it is all because of Nintendo, they took every idea.
Quote this comment #4.1 Posted by Mav Phoenix on 06 Oct 2004 - 04:35
They won't win.
Quote this comment #4.2 Posted by imtoomuch on 06 Oct 2004 - 05:04
What idea did they steal?
Quote this comment #4.3 Posted by Oneill on 06 Oct 2004 - 07:15
Why wont it win?

I watched Sonys E3 Press Conference the other day, and its shaping up to be a rather nice bit of kit, its even been quoted as having a 10 hour gaming battery life, he also said about 2 hours, 2 and a half hours movie battery life.

Now correct me if im wrong, but the Nintendo DS has about 10 hour battery life, and all that is, is an overgrown calculator with a touch screen, trust nintendo to go for the gimmicky 2 minute wonder technology.

PSP is a pretter powerful piece of kit, and im quite happy that Nintendos got something to worry about now, they might get their finger out of their ass for Gameboy Advance 2 and produce something thats technically decent, rather than rely on gimmicks to sell their hardware.

*waits for all the fanboys to start whining and hurling insults*
Quote this comment #4.4 Posted by Mav Phoenix on 06 Oct 2004 - 07:47
QUOTE
Why wont it win?

I watched Sonys E3 Press Conference the other day, and its shaping up to be a rather nice bit of kit, its even been quoted as having a 10 hour gaming battery life, he also said about 2 hours, 2 and a half hours movie battery life.

Now correct me if im wrong, but the Nintendo DS has about 10 hour battery life, and all that is, is an overgrown calculator with a touch screen, trust nintendo to go for the gimmicky 2 minute wonder technology.

PSP is a pretter powerful piece of kit, and im quite happy that Nintendos got something to worry about now, they might get their finger out of their ass for Gameboy Advance 2 and produce something thats technically decent, rather than rely on gimmicks to sell their hardware.

*waits for all the fanboys to start whining and hurling insults*


^Did I say IT?

I said THEY, as in Sony.

Nintendo will not lose the handheld market, 9 have some before and all have failed the GBA is also in more hands of people than the PS2 just to put it in perspective. I am interested in the PSP as well, but I honestly don't see it taking much market share from Nintendo. The DS isn't a Game Boy either but a third pilliar as Nintendo calls it so we have a true successor to the GBA coming down the road as well. Another thing to remember is that Nintendo is first and foremost about games so I don't think they'll ever produce something to go head to head with the PSP (feature for feature). The all too critical price point is still a mystery for the PSP, which could break it as well. Time will tell.

It's also amusing that you await the fanboys when you yourself seem to be one.

Checklist:
*bash one company and praise another* - CHECK
*belittle the first companies product* - CHECK
*close minded against the first company* - CHECK
Quote this comment #4.5 Posted by shao on 06 Oct 2004 - 08:00
i personally think the need for mobile movie playback devices is as overstated as sony's bettery life claims. Yes, it's a nice feature to have, but it's certainly no killer app. Let's be honest, who is going to be walking down the street, or riding on a bus watching the latest movie releases on the psp, especially when it eats battery life 5 times faster.
Sony have also been warning game producers to be over cautious when it comes to the kind of content they will be creating, opting for battery life over compelling games and movies. To me this reads as.... 10 hours of battery life with crapass games, 5 hours with nice graphics... which in the long run totally defeats the object of buying a psp in the first place.

battery life is a bigger sticking point for consumers than you think, and sonys blatant over-stating of capabilities of this device just fits in with how they always over-bloat the hype of everything else they do. the psp may have some good games and IP heading for it, and ultimately that's probably what's going to win this stage of the handheld wars - but don't underestimate nintendo, they've been doing this for far longer.
Quote this comment #4.6 Posted by Oneill on 06 Oct 2004 - 10:37
Shows how little you know me, im not a fanboy at all, i just use what i believe is the best out.

*bash one company and praise another* - WRONG, I think the PS2 is crap compared to the Gamecube and the Xbox, ive had all 3 and i preferred the Gamecube.

*belittle the first companies product* - Maybe so, the GBA is a nice little handheld machine, but its primarily a 2d handheld, with 3d afterthoughts, it doesnt have what it takes to stand up to the PSP, and because there werent many, if any, competitors while they were developing it, they could get away with a craptastic cpu and limited 3d capabilities, as i said hopefully they will get their collective fingers out their ass and give us a powerful GBA2

*close minded against the first company* - WRONG, I love Nintendo to bits, but they rely too much on gimmicks, like connectivity and wacky game ideas, which might sound nice on paper, but its commercial suicide, look at the sales figures to prove it.

So basically get your facts right before you start accusing.
Quote this comment #4.7 Posted by threetonesun on 06 Oct 2004 - 15:53
QUOTE
Maybe so, the GBA is a nice little handheld machine, but its primarily a 2d handheld, with 3d afterthoughts, it doesnt have what it takes to stand up to the PSP, and because there werent many, if any, competitors while they were developing it, they could get away with a craptastic cpu and limited 3d capabilities, as i said hopefully they will get their collective fingers out their ass and give us a powerful GBA2


The PSP and the DS are going against each other, not the PSP and the GBA. The DS is as powerful graphically as the PSP.
Quote this comment #4.8 Posted by threedaysdwn on 06 Oct 2004 - 16:06
QUOTE
Another thing to remember is that Nintendo is first and foremost about games


and then you say,

QUOTE
It's also amusing that you await the fanboys when you yourself seem to be one.


I must say, you sound like much more of a fanboy than he.



Still, I think the PSP looks like a better system than the DS. The DS just has such an overwhelming gimmick factor about it... They might as well call it the Virtual Boy 2.

I'm not a fan of the PS2 at all. I sold my PS2 a couple years ago and have been quite happy with my two xboxes (there are at least 5 in the two-family house I share with my friends) and gamecube. There's also one PS2 in the house that belongs to a friend.

And yet, I think the PSP looks promising. It's a sleek design, plenty powerful, and has all of the features I would desire in a portable gaming system, if I desired a portable gaming system. Fact is, I don't really.

Is the PSP good enough to change that? Probably not. But I'll have to wait and see.
Quote this comment #4.9 Posted by Danrarbc641 on 06 Oct 2004 - 18:11
QUOTE
So basically get your facts right before you start accusing.

Get your facts right. 10 hours was the music playback life. 2-7 hours was the time they quoted for gaming playback, depending on how much a game utilizes the hardware.



QUOTE
The PSP and the DS are going against each other, not the PSP and the GBA. The DS is as powerful graphically as the PSP.

No, not even really close. PSP is capable of so much more graphically.

Last edited by 4597 on 06 Oct 2004 - 18:30
Quote this comment #4.10 Posted by Oneill on 06 Oct 2004 - 18:56
Ok so i misquoted the battery life.

I was saying get your facts right at him calling me a fanboy.....ok
Quote this comment #4.11 Posted by -=NeoDoug1=- on 08 Oct 2004 - 07:53
QUOTE
i personally think the need for mobile movie playback devices is as overstated as sony's bettery life claims. Yes, it's a nice feature to have, but it's certainly no killer app. Let's be honest, who is going to be walking down the street, or riding on a bus watching the latest movie releases on the psp, especially when it eats battery life 5 times faster.


Well, I will definately be using the movie playback option! It'll be better than tranfering DVDs to my PocketPC as I'm doing at the mo. It depends on how easy it will be to transfer films to UMD discs...

Also, I have absolutely nothing against Nintendo, but nothing I've seen or heard about DS so far has impressed me... Sorry!
Quote this comment #4.12 Posted by SVT on 08 Oct 2004 - 18:20
QUOTE
No, not even really close. PSP is capable of so much more graphically.


DS: same as N64 graphically

PSP: same as PSOne graphically.

I'd say they are equals graphically. The tie breaker will be software and battery life, and it looks like Nintendo owns in both those criteria.
(3 replies) Quote this comment Reply to this comment #5 Posted by jcgamer60 on 06 Oct 2004 - 03:59
ROFL!!
Blax your a fool
Quote this comment #5.1 Posted by Blax on 06 Oct 2004 - 05:02
Your mom blows fool. C'mon man, as the t-shirt reads "Know your roots".

Your the fool buddy, Nintendo started it all, and it will rule it forever... and ever... and ever... until I make my own company and beat them!
Quote this comment #5.2 Posted by Oneill on 06 Oct 2004 - 07:18
Bloody Fanboys, makes you sick, try rely on the facts rather than who you masturbate over.

They might have been here from the start, but if they dont shape up i can see them going the way of Sega. They also need to shake their kiddy/gimmicky mindset, yeah they are trying to innovate, but whats the point, they will only lose out in the end, Give the people what they want, and they will come.
Quote this comment #5.3 Posted by snyper256 on 06 Oct 2004 - 20:53
QUOTE
They might have been here from the start, but if they dont shape up i can see them going the way of Sega.

Actually, that's not very likely because Nintendo is far from being in financial trouble.. If they need money, they'll just make a new Pokemon game. Which they're always doing anyway. The DS games look very innovative.. even the system itself is innovative. The usefulness of two screens, EASY wireless multiplayer, touch screen and a mic is not lost on the creative minds in game development. Franchises like Mario 64 DS, Metroid Prime: Hunters, Animal Crossing and the like are drawing great interest, and people will give it a chance.
(6 replies) Quote this comment Reply to this comment #6 Posted by deiong15 on 06 Oct 2004 - 04:15
thank god teh game cube wasnt in there. i used to like nintendo until i outgrew nintendo and well they have what 4 or 5 decent adult games and 1 million pokemon games and 500 other kids games.
Quote this comment #6.1 Posted by Danrarbc641 on 06 Oct 2004 - 04:34


Let me guess. 15-18 year old?
Quote this comment #6.2 Posted by Mav Phoenix on 06 Oct 2004 - 04:35
I think you outgrew something alright.
Quote this comment #6.3 Posted by theyarecomingforyou on 06 Oct 2004 - 15:33
Nintendo aim mainly at the kiddy market... one of the biggest launch titles for the Gamecube was Luigi's Mansion, which was too dumbed down to be interesting.

It is annoying when kids think they've outgrown stuff... trying to justify their maturity by disliking anything aimed at younger children; personally, I find a lot of the childrens programs hugely entertaining - more watchable than a lot of the adult programming.

I think the issue here is more that Nintendo have a very little selection of games, and most then are crap - they have a small range of games (as they did on the N64) and when those games don't live up to the expectation it brings down the whole console. Sony have SO many games that it doesn't matter that 90% of them are utter crap, because the great games hold up the console - Nintendo had Goldeneye and Mario64 to prop up the N64 but don't have any blockbuster games for the Gamecube.

Nintendo handhelds are always good though... the simpler the gameplay the more addictive (F-Zero and Tetris for instance).
Quote this comment #6.4 Posted by Mav Phoenix on 06 Oct 2004 - 18:33
QUOTE
...but don't have any blockbuster games for the Gamecube.


I don't think you're looking very hard.
Quote this comment #6.5 Posted by deiong15 on 06 Oct 2004 - 18:44
actually im 28 thank you. and nintenods been serving little kids since nintendo 64. glad the playstation came out then
Quote this comment #6.6 Posted by Danrarbc641 on 06 Oct 2004 - 19:38
N64?

How old were you when you started playing the NES? I contest that they've been targeting kids, and anyone else looking for fun, right from the start.
(5 replies) Quote this comment Reply to this comment #7 Posted by Danrarbc641 on 06 Oct 2004 - 04:35
The PSP has absolutely no chance of connecting to Xbox. Sony isn't stupid enough to support a competitor like that, especially one as formidable as Microsoft.
Quote this comment #7.1 Posted by macrosslover on 06 Oct 2004 - 05:10
in this sense MS isn't competiting with the psp.
Quote this comment #7.2 Posted by Danrarbc641 on 06 Oct 2004 - 05:43
But by allowing PSP to connect to Xbox Sony supports the Xbox, which does compete with the PS2. I would think Sony would do everything in their power to make people want PS2 over Xbox, not give them another reason to consider Xbox "Well I can get Xbox and still connect to PSP, and I get most of the same games and they look better for the same price, why should I buy Ps2 when I can do the same thing again?"
Quote this comment #7.3 Posted by Oneill on 06 Oct 2004 - 07:21
Yes but the PS2 is nearing the end of its lifecycle now, with a 71.3 million installed userbase, i dont really think they need to be worrying about supporting another console, i mean it wont exactly hurt PS2 sales, it might even generate a lot more PSP sales, it supporting other consoles.
Quote this comment #7.4 Posted by fubarshibby on 06 Oct 2004 - 15:16
Yeah, exactly. If you think about it, yes, it could hurt PS2 sales, obviously. Since you don't need one to connect to the PSP, then it is possible. But at the same time, it will most likely boost sales of the PSP by a greater factor than any sales loss to the PS2. I think it's a totally logical move. I see only benefits for Sony from this...

And the people saying that Sony is stealing from Nintendo, look at every other industry in the world. When one company innovates, another comes out with something just like it. That's the way business works. How else would innovations become standard? Microsoft didn't come out with a GUI until after Apple did, yet I don't think you guys care too much about that. Your arguments are totally crap... It's called innovation.
Quote this comment #7.5 Posted by Danrarbc641 on 06 Oct 2004 - 18:16
QUOTE
Yeah, exactly. If you think about it, yes, it could hurt PS2 sales, obviously. Since you don't need one to connect to the PSP, then it is possible. But at the same time, it will most likely boost sales of the PSP by a greater factor than any sales loss to the PS2. I think it's a totally logical move. I see only benefits for Sony from this...

Boost by how much though? Xbox is a distant 2nd in the US, and a distant 3rd worldwide. I'm still not seeing an upside for Sony here.
(1 reply) Quote this comment Reply to this comment #8 Posted by TGD on 06 Oct 2004 - 08:05
The technology is kinda impressive, but I can't imagine it being utilised much. But by the time the PSP comes out (if rumour is to believed) the X-Box, Cube and possibly PS2 will all be nearing the end of their lives (I'd say less than a year till PS3), so hooking up to a soon to be obsolete console like the X-Box seems rather pointless. If it can hook up to the PS3 and X-Box 2 it could be quite interesting, because developers would develop the technology into all their mutl-platform games. So I applaud them for taking Nintendo's idea and changing it slightly
Quote this comment #8.1 Posted by fubarshibby on 06 Oct 2004 - 15:20
Ummm... Isn't the PS3 coming out in 2006 or so? I can't quite remember... But in any case, I don't think people will care. I bet you that because of the amount of different connections the PSP can already make, it probably will be easy for them to implement connections to new systems by way of hardware, rather than software. I mean, we can't be the only people thinking that this could in fact be useless in a matter of a year, and I'm sure that Sony is preparing for that already.
(2 replies) Quote this comment Reply to this comment #9 Posted by Daxbash5000 on 06 Oct 2004 - 10:41
quick rundown of information here

If you want Nintindo 64like games on the go, just a quick fix of entertainment and something that ages 9-12 can enjoy then you will be looking at the Nintindo DS

If you want Movie, Music, and Game support and Playstation2like games for when you have more than an hour to kill for games 13-30 then you will be looking at the Sony PSP

I truly don't think they should even be considered in the same market... DS being a gaming handheld and the PSP being like a portable media center
Quote this comment #9.1 Posted by daftperception on 06 Oct 2004 - 12:51
I love nintendo I have bought there new consoles before any other for a long time but you have to admit they are more focused on children look at all the high profile games zelda windwaker was good but it was made to appeal to children more I mean you can scream cell shaded is cool till you explode but just isn't I would much rather have zelda oot graphics.And FFCC wasn't even FF it was just sum game with cute little characters but again it can be played by adults but it looks like a good game that mommy would buy for Timmy. Sony always has a good game out even if it isn't cream your jeans good it will help you burn some of that free time. And nintendo has long periods in between each good game I own all the current game consoles and I think sony will win because they will bring better games to the table yes one may win at first because they have more little gadgets but when it all comes down to it your buying this thing for games not to right your shoping list on.
Quote this comment #9.2 Posted by Danrarbc641 on 06 Oct 2004 - 18:24
QUOTE
...there is the issue of the older demographic. Everyone understands that over the years, the largest demographic of Game Boy users has been younger players.

Sony has been very gentlemanly in saying that they don't intend to compete for that audience…that their sights are set on players from the older teen years and up. And in fact, we aim to have the DS markedly increase the average player age when compared to the traditional Game Boy. But the key question is this: what do those older players want from a portable game machine…if, indeed, they want a portable game machine at all? We believe Sony is choosing to hedge its bets with the inclusion of video and music playback in the PSP…a 'game' machine, perhaps, for those who really aren't that much into games. But to be clear, I'm not implying that that approach doesn't make sense.
(1 reply) Quote this comment Reply to this comment #10 Posted by chrischua83 on 06 Oct 2004 - 12:47
Gamecube is for kid.
PS2 is for teen/adult.
Quote this comment #10.1 Posted by Danrarbc641 on 06 Oct 2004 - 18:26
15-18 years old huh?
(3 replies) Quote this comment Reply to this comment #11 Posted by TGD on 06 Oct 2004 - 13:09
I didn't know being an adult meant I couldn't play Nintendo games. The last time I checked, being an idiotic teen prevented some people from being able to play Nintendo games. Free thinking is clearly over rated. Why play fun games when we can play lesser, violent games? Nintendo's first party games aren't usually photo realistic, how are you going to feel like teh 1337?
Quote this comment #11.1 Posted by NinjaMonkey82 on 06 Oct 2004 - 20:16
Amen to that!

The games I have the most fun time playing have been on the Gamecube. The cube has plenty of games for 'mature' players (whatever that means), Eternal Darkness, Resident Evil 4, Metroid Prime to name a few. And it also has games that appeal to anyone like Mario Kart Double Dash, Zelda, Rogue Squadron, Paper Mario 2, ect.

It annoys the hell out of me that people now don't seem like they want to play games that are fun. Of course like others have said they are usually 15-18 year olds who olny want to play FPS games that haven't changed much besides graphics in the past 10 years.
Quote this comment #11.2 Posted by TGD on 06 Oct 2004 - 20:34
Seems to me that "mature" games are violent games. I've never understood that description. Because I'm an adult, I want to play generic games where I shoot people with big guns, as opposed to move monkeys around in an original game like Super Monkey Ball?
Quote this comment #11.3 Posted by Mav Phoenix on 06 Oct 2004 - 20:57
I agree guys. Game are supposed to be fun no matter the content or packaging, and it's something Nintendo has always been honest about. N64 was marketed as "the fun machine" after all. I have nothing against the other systems but when people make silly statements about the age of the player in relation to the console, I have to say something.
(1 reply) Quote this comment Reply to this comment #12 Posted by olegator on 06 Oct 2004 - 19:46
Quote this comment #12.1 Posted by sumeet on 06 Oct 2004 - 21:05
thanks spammer
(4 replies) Quote this comment Reply to this comment #13 Posted by rusonjitsu on 06 Oct 2004 - 22:10
who cares?

the whole debate about what console is better will always go on.

I see it this way, all the consoles are good

eg: PS has Final Fantasy
Xbox has Halo
Gamecube has Zelda
All cool games and exclusive to that console.
[Some spead across consoles, like the DOA series or the RE series]

convergeance is not really the way forward.



RJ
Quote this comment #13.1 Posted by daftperception on 07 Oct 2004 - 02:07
TGD I think you missed are whole point so I will clarify I said most nintendo games are made to appeal to kids I didn't say that they are unplayable to adults. I find my self picking the xbox title when I go to rent because the gamecube section sucks It scares me they truly are going the way of sega. Sega dreamcast is a great machine and it might be able to compete today but no good games ever came out for it not one I really can't find one dreamcast game that even competes with the greates like zelda oot or metal gear or halo.
Quote this comment #13.2 Posted by TGD on 07 Oct 2004 - 05:37
My response wasn't directly aimed at you, I'll say this; games like Mario Sunshine and Pikmin are not "aimed" at kids. They are designed to be accessable by all ages, there's a difference. Neither of those games are easy. If you honestly think that Gamecube games aren't something you can enjoy just because the graphical style is cartoonish in many Nintendo first party games, you're retarded.

And we all know the Dreamcast had a ton of great games.
Quote this comment #13.3 Posted by daftperception on 07 Oct 2004 - 11:16
Ok you are retarded I said I prefferred regular graphics and I agree dreamcast had good games and I have played the suposed greats but they don't compare to other kick ass games. Shut your mouth and read my posts.
Quote this comment #13.4 Posted by TGD on 07 Oct 2004 - 18:30
I told you I wasn't directly responding to you. You seem to be incapable of understanding this point. You said "most Nintendo games are made to appeal to kids". That isn't true. They are made to be appealing to everybody, the problem is many (and I'm not ****ing talking about you) people are too shallow to understand this.
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