Nvidia's contribution to Sony's next game console should be ready by the end of 2005, CEO Jen-Hsun Huang indicated yesterday. While the bulk of his recent "fireside chat" with investment firm Morgan Stanley covered the bigger picture of Nvidia's business, Huang filled in a few more details regarding the chipmaker's collaboration with Sony.
Though it's designed to work in concert with the Cell processor, developed by Sony and IBM, the GPU for the new console is derived from Nvidia's technology. "It's based on the next generation GPU technology," Huang said, "and our expectation is to try and put it into production this year." Later, he reiterated that point -- "I have every expectation that we will be able to see final production silicon later on in the year."
News source: 1up.com
Though it's designed to work in concert with the Cell processor, developed by Sony and IBM, the GPU for the new console is derived from Nvidia's technology. "It's based on the next generation GPU technology," Huang said, "and our expectation is to try and put it into production this year." Later, he reiterated that point -- "I have every expectation that we will be able to see final production silicon later on in the year."
Cont...
In its twenty year history Reflections has created a number of break-out hits, including the Destruction Derby titles for the PlayStation, famous Amiga action title Shadow of the Beast, and, of course, the Driver series, whose success led Atari to acquire the studio in 1998.
The most recent title in the Driver series, Driv3r, was Atari's biggest commercial hope for this year, but the game launched to hugely polarised critical reaction - ultimately leading to allegations from some quarters that the firm had offered bribes or marketing deals in return from high review scores from certain publications.

E3 2006 the next console ......
Last edited by 55483 on 20 Dec 2004 - 17:57
Noone ever said that it meant "better than", but "greater than" can easily apply to something such as "ATI > Nvidia", to which I totally agree
Yes, I know that I'm merely adding to the fire.
Edit: And HTML code..: > is printed as >. Ever wondered what "gt" stands for? Greater Than :p
ATI will be the best choice this coming round. Nvidia has lost a lot of ground since they worked on the Xbox with Microsoft.
This is not how it works. Directx do not bottleneck the hardware capabilities.
I fail to see any significant "besting" when ATi manages to beat Nvidia by only a couple fps in certain tests. If we're talking about price per card, there still isn't much of an advantage as they both price around the same here as well.
Please let me know when ATi actually beats nvidia by a significant margin.
I hope Nintendo will live up to the challenge.
DirectX is not dead. It's not called (or soon won't be) that anymore but it's still DirectX.
on other note... the r5xx core is what im looking forward to in 2005 for my pc.
i think you should have said: "with the tech, there are not many good games" what does it matter if you could see the hair noses, if the game plot, gameplay and stuff suck
i think that with better technology comes better features to create, but not necesarily good games...
on the other hand in the past with the NES and SNES they didn't have good tech, yet most games where tha bomb
just my 2 cents
ps3 game library will be huge and many personas will buy ps3 just for playing for ps2 games and waiting for more games to be released...
we will have to wait to see, like someone said above, it all depends on the games
DirectX is als a bit more dynamic/versatile (currently at this stage of the game with directxC). OpenGL does have the capability to be as dynamic/versatile as directX...very quickly I might add. But then there is that thing again of money and people to put behind developing it. And as much as I hate to say it...you can't beat MS there. So at this point to unless tides change, there is really no point in hoping for OpenGL to make more of an impact than it has already made. So staying fixed on the idea of wanting more opengl...and using cards that perform better, in hopes that it will catch on...is pretty darn futile. =(
I personaly myself think that manufacturers (like Sony) etc...should ditch this whole console thing, and user all those resources to make pc gaming an even more amazing entity than it already is. I mean cmon HL2 and Doom3 look amazing, and the gameplay is also on par...you are NEVER going to get a console to that level of gameply(especially with a control pad)/gfx. Well I mean you will get them there, but by time you are there pc's are at the next level....OK I'm rambling. back to playing HL2 on my Dell 2005 widescreen now.
I haven't owned a console since having to have a PS1 for Ridge Racer - but you saying we should ditch consoles is simply crazy talk. Consoles offer the developers and users the benefits of a pretty cheap fixed platform - users know they don't need an upgrade to play the latest titles "The Way It Was Meant To Be Played" and developers know that have just one platform to test and optimise for so they can get the best from the machine. Yes my PC has far better graphics, sound, connectivity and a keyboard and mouse (Also a gamepad, steering wheel and joystick - it's not all about FPS!) but it's also as inefficient as can be, with few developers getting the maximum performance out of the powerhouses we have under our desks. Plus I could have bought a PS2, XBox and GC for the same money I spend on the just the graphics card each year.
Take a look at the graphics market today, and what do you see?
1. Nvidia 6800 = Ati X800
2. Nvidia 6600 are far greater than Atis mid range offerings (X600 / X700) in performance and price (where are the Ati AGP models?)
3. Ati X300 > Nvidia 6200 But it doesnt have support for SM 3.0
In the technology and performance end for the high end and midrange user, who comes out top? NVIDIA. Who are ms choosing? Ati.
Unfortunately, MS might make more of a loss by choosing ati, as they are usually higher priced, and are not up to date with the latest advances (64bit precision, SM 3.0 and other DX9.0c features)
Then again, being with MS now may change that...
E.g. with SM2.0, NV30/35 is seen to have less PS2.0 (although the FP format makes and apples-apples comparison impossible) performance than the equivalent R300/350. The R420 and the NV40 both have great SM2.0/b implementations and the the NV40 is alone in it's SM3.0 support. I'll wager that the NV5?/R5?0 will have both have great SM3.0/b implementations but NV will probably throw in another early implementation of some new tech.
If you had posed the same "who comes out top" during the last generation then ATi would have been top and it may well be the case the ATi will come out top on the next generation. I just fear that either company may take their eye off the PC for a while in order to focus on the console market - which would leave the other free to sit back on some minor increment whilst it's quiet, but maybe not, when NV made the NV2X for XBox their PC chips stagnated a little, with the NV25 series being lacklustre improvement on the NV20...but ATI stormed in with the 9x00 series. We'll see soon enough I guess, with NV cancelling NV48 and NV50, they may have a monster up their sleeve or maybe I'll be getting a R5X0 next time.
Just to clarify no fanbias, I've got 6800GT, 9800Pro, Mobility9800 and FXGo5200.
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