A special collector's edition of Doom III Xbox will launch this March alongside the regular version, and features ports of PC classics Ultimate Doom and Doom II with split-screen multiplayer options, according to retailers. Doom III for the Xbox will launch in the US this March 1st in regular and collector's edition sets, according to online retailers EB Games and GameStop, and retail sources in the UK speaking to Eurogamer this lunchtime have indicated that the situation will be much the same here.
News source: Eurogamer.net
What's New in This Release:
· Added: Support for different/newer types of 'structure protection'
· Added: Support for NEC (new style), Plextor and AOpen (use RICOH tab)
· Bitsetting
· Added: Option to not display the dialog box about loading the MDS and
· not the ISO
· Added: Support for running on multimonitor displays
· Changed: Burn engine to relieve stress (caused by a fast executing
· 'While' loop) on the I/O subsystem when doing the 'Lead-In' stage of the
· burn
· Changed: Window snapping so that it snaps on the middle of the screen
· and not just at the edges
· Changed: 'SetWriteParameters' function to attempt to use the drive
· specified 'link size'. Also changed to hopefully fix some total failures in
· setting the parameters on certain drives
· Changed: Write retries have been reintroduce (old default = 0, new =
· 20)
· Changed: Drag + Drop code enabled / disabled at different times to
· help prevent some subclassing problems due to ThemeManager - could cause
· access violations on some PCs when the app is closed
· Changed: Added another URL to the 'check for program update' code
· Changed: Behaviour of 'Browse' dialog for ISO Write source files. It
· will now select the nearest folder to the one last selected
· Changed: volume label change code to support split image where the
· backup volume descriptor is at the end of the disc
· Fixed: A bug in the 'check for program update' code that could mean 1
· failure causes all the retries to fail too
· Fixed: UDF volume label changing code to recalculate descriptor CRC +
· checksum
· Fixed: Major slow down on some 'structure protected' discs
· Fixed: A problem with some DVDRAM discs, reading them to images and
· trying to change the volume label

http://news.teamxbox.com/xbox/7415/DOOM-3-Dated-Collectors-Edition-Revealed/
and yes, it's true it will include Doom I and II...
http://www.ebgames.com/ebx/product/255324.asp
•Full versions of the original ULTIMATE DOOM and DOOM II. With single player or deathmatch and co-op in 2-4 player split-screen modes.
•G4: VIDEO GAME TV “Icons” feature: “Behind the scenes of DOOM 3”
•Interviews with the id Software team
•Concept art: storyboard and sketch gallery
ABC and a half!
but in others it was still a bad game. it was very repetitive, but then, so were the originals. Graphically people bashed it because a lot of people though everything looked overly shiney.
generally it's good to see a game developer realising last minute that a port was underperforming, and holding it back for several months to refine it and make it a more perfect game, like id has done with the xbox port.
Both HL2 and Doom 3 cancel each other out. It always comes down to that.
but then all ps2 owners are used to awful looking games, so would probably buy bucketloads of the game.
Last edited by 25229 on 06 Jan 2005 - 13:29
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